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This is a list of items found in Might and Magic IX.
Weapons[]
Blades[]
Name | Image | Item type | Treasure level | Value | ID / Repair | Damage | Recovery | Restrictions | In-game description |
---|---|---|---|---|---|---|---|---|---|
Poor Sword | Short sword | 1 | 50 gold | 1 | 2D4+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This type of sword is often taken in raids of the far south. | |
Shaba Couta | Short sword | 2 | 200 gold | 3 | 2D4+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Literally Old Ursanian for "Short Cutter", this style of short sword has been popular for many centuries, and its making is a closely guarded secret. | |
Scramasax | Long sword | 2 | 400 gold | 3 | 3D3+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | The name comes from Chedian natives and means "Wound-making implement". This single bladed sword is a favorite of the Chedian. | |
Imperial Sword | Long sword | 5 | 900 gold | 12 | 3D3+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | The Sword used by the Ursanian Imperial Guard, before the fall of the Ursanian Empire. | |
Mercenary Sword | Broad sword | 3 | 600 gold | 6 | 4D3+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Favored sword of the mercenaries. | |
Saber | Scimitar | 4 | 900 gold | 9 | 3D3+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | A more civilized weapon from a more civilized time. | |
Scimitar | Scimitar | 1 | 300 gold | 1 | 3D3+Q | 50 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Comissioned by the Kira the Cold for her cavalry, this sword is primarily a slashing weapon. | |
Sven's Sword | Long Sword | Quest Item | 300 gold | 20 | 3D3+Q | 50 | N/A | This is the sword Sven took into battle. | |
Bjarni's Sword | Long Sword | Quest Item | 300 gold | 20 | 3D3+Q | 50 | N/A | This is the sword Bjarni took into battle. | |
Sigmund's Sword | Long Sword | Quest Item | 300 gold | 20 | 3D3+Q | 50 | N/A | This is the sword Sigmund took into battle. | |
Tryygva's Sword | Long Sword | Quest Item | 300 gold | 20 | 3D3+Q | 50 | N/A | This is the sword Tryygva took into battle. | |
Kira's Sword | Long Sword | Quest Item | 300 gold | 20 | 3D3+Q | 50 | N/A | This is the sword Kira took into battle. | |
Flamberge | Two-Handed Sword | 5 | 900 gold | 12 | 4D5+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This was the type of sword used by the bastard son of the Ursanian Emperor during the earthquakes that tore the Empire apart and the Revolution that followed. It's wavy blade was thought to cause more damage. | |
The Chopper | Two-Handed Sword | 5 | 900 gold | 6 | 4D5+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | The Chopper was originally a ritual sword until it was discovered it had surprising military value. | |
Stiletto | Dagger | 1 | 50 gold | 1 | 2D2+Q | 45 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This dagger is designed for stabbing and piercing mail. | |
Elite Dagger | Dagger | 2 | 100 gold | 3 | 2D2+Q | 45 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Standard issue dagger of the Drangheim Prison guards. | |
Baselard | Dagger | 4 | 500 gold | 9 | 2D3+Q | 45 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This dagger is often worn by peasants. | |
Chedian Dirk | Dagger | 5 | 700 gold | 12 | 2D3+Q | 45 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This dagger is the Chedian's constant companion. Should he ever have to go somewhere without his sword, he would take this dagger with him. | |
Hatchet | Axe | 1 | 50 gold | 1 | 3D2+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | More a tool than a weapon, when necessary, one could make do with this axe. | |
Combat Axe | Axe | 2 | 100 gold | 3 | 4D2+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Cheap and plentiful, this axe is often the primary weapon of soldiers throughout Chedian. | |
Battle Witch | Axe | 4 | 600 gold | 9 | 3D7+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | The favored axe of the Chedian warriors, this axe got it's name through hundreds of successful battles. | |
Storm Axe | Axe | 5 | 900 gold | 12 | 3D7+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Enchanted by the Sturmford Mages, it is very rare to see the blade of this axe dulled. | |
Sing Sword | Short Sword | 6 | 20,000 gold | 20 | 2D6+35 | 50 | N/A | This sword was enchanted by an unknown mage for the doctor turned skald known as Frank. It is said to cast a pleasing tone in battle, causing the weilder to become stronger. (Effects: +30 to Might, of Arms Mastery) | |
Excala Banna | Long Sword | 6 | 20,000 gold | 20 | 4D6+50 | 55 | N/A | This yellow-hued sword is legendary among the native people of Frosgard. They claim that it was carried by their hero Eric, who it seemed was never prepared for battle. It is supposed to have surfaced from a lake when Eric cried out, "Yoohoo!" (Effects: -5 Accuracy, +15 Endurance, +50 Luck) | |
Mevan Sword | Broad Sword | 6 | 1,500 gold | 20 | 10D5+35 | 55 | N/A | The Mevan Sword is pure evil. It surfaced early this century, after being buried under a pile of rubble since the Great Cataclysm. It is not known who made it, or why, but most who have used it either swore by it or died by it. (Effects: Breaks after first use) | |
Jorhgamesh | Scimitar | 6 | 21,000 gold | 20 | 3D6+25 | 55 | 25 Accuracy | Jorhgamesh was comissioned by Olaf the Fat during his short reign as Jarl of Frosgard. He believed that with this sword he could conquer and unite all the Clans of Chedian (Effects: +10 to Speed, +20 to Accuracy, -50 to SP) | |
Black's Heart | Dagger | 6 | 23,000 gold | 20 | 5D6+70 | 45 | N/A | Long ago, there was a group of Chedian warriors lead by a man named Halfred the Black. This dagger was his constant companion. After his death, the dagger was buried with him. His grave however was soon looted, it's contents taken and sold. (Effects: Increased damage, Increased chance to hit, Increased speed) | |
Integris | Dagger | 6 | 20,000 gold | 20 | 2D6+60 | 45 | N/A | Named after the Old Ursanian Emperor who commited suicide in 225 BC, this is the dagger that he used to finally end his life. Emperor Integris was often called the "Suicidal Emperor" because of his many attempts to end his own life. Ironically, on most of his attempts, the weapon broke in his hand before he could complete the task. (Effects: +15 pts of Poison damage, +60 to hit and damage, Fragile) | |
Bloodaxe | Axe | 6 | 20,000 gold | 20 | 3D6+35 | 60 | N/A | This axe is named after the Sturmford warrior Sven Bloodaxe who was ever victorious in combat. Although it is denied by many, he finally died in 340 AC of old age. (Effects: +10 to all resistances, +20 Endurance, 40 percent chance to "poison" target at Grandmaster level) | |
Sygnir | Axe | 6 | 15,000 gold | 20 | 3D6+75 | 60 | N/A | This axe was forged 200 BC in Minespring. The dwarves of that era were exceptional at their ability to create incredible weapons. In 73 AC, Ichvan I tried to convince the dwarves to begin making weapons for his new Mendossian Army. After 2 years of negotiation, Ichvan tired of their refusals and razed Minespring. (Effects: Extra damage, Fragile, +6 Armsmaster, +6 Blade skill, Regeneration) |
Bows[]
Name | Image | Item type | Treasure level | Value | ID / Repair | Damage | Recovery | Restrictions | In-game description |
---|---|---|---|---|---|---|---|---|---|
Student's Bow | Bow | 1 | 100 gold | 1 | 4D2+Q | 65 | N/A | This small bow is used by the Elves of Chedian to teach their children how to shoot. | |
Cavalry Bow | Bow | 2 | 300 gold | 3 | 4D2+Q | 65 | N/A | This bow is meant to be fired from horseback. | |
Coward's Bow | Bow | 3 | 600 gold | 6 | 5D2+Q | 65 | N/A | This bow earned it's name because of it's extremely long range. | |
Composite Bow | Bow | 3 | 900 gold | 9 | 5D3+Q | 65 | N/A | This bow is made up of several layers of different woods to increase it's durability and strength. | |
Dark Bow | Bow | 4 | 1,500 gold | 12 | 5D3+Q | 65 | N/A | Made of Yew, Ironwood, and backed with steel, this bow is one of the most deadly missle throwers ever made. | |
Deadman's Crossbow | Crossbow | 3 | 600 gold | 3 | 4D2+Q | 75 | Slow | This crossbow never became popular because of it's complicated loading mechanism. Because of this, after firing the first shot, the user often finds himself dead. | |
Thjoradric Arbalest | Crossbow | 5 | 1,500 gold | 12 | 5D3+Q | 65 | 30 Might | This massive hulking crossbow is normally mounted on a carriage for easy transportation. It has been removed for some reason, and if you have the stength to carry it, it is certain you will put fear and a bolt into your opponent's heart. | |
Everstrike | Longbow | 6 | 25,000 gold | 30 | 5D3+35 | 60 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer, Paladin, Gladiator, Assassin, Druid | Made of Elemental Thjorad, this weapon was one of the finest creations from the famed weaponsmith Borfinn Ironhands. He always claimed he was not adept at making missle throwers, but this weapon is clearly the finest example of anything he ever made. (Effects: 100% accuracy) | |
Kraftig Bage | Light Crossbow | 6 | 25,000 gold | 20 | 5D4+45 | 55 | N/A | This bow was carried into battle by the mighty warrior Halfnorr the Ox-Shouldered. It conferred upon him great strength and skill. He was slain by another warrior, Sven Bloodaxe, when they met in battle in Thjorgard. (Effects: +10 to all stats, +7 Bow skill) | |
Blackpowder | Hand Cannon | 6 | 30,000 gold | 30 | 5D3+45 | 55 | 30 Strength | This device was created by the mad scholar Roj'ere sometime before his death in 320 AC. He was called a genius by some, a madman by others. This paticular invetion uses a strange black powder to propel a projectile from it's muzzle. Roj'ere was extremely proud of this invention, but died before he could refine it and make it safer to use. (Effects: Bypass opponent's AC, Extra damage, Slow recovery, 2% Chance per use of breaking and causing damage to player.) |
Cudgels[]
Name | Image | Item type | Treasure level | Value | ID / Repair | Damage | Recovery | Restrictions | In-game description |
---|---|---|---|---|---|---|---|---|---|
Bone Club | Club | 1 | 1 gold | 1 | 1D3+Q | 55 | N/A | This club is just a thigh bone from a large animal. | |
Crude Mace | Club | 2 | 50 gold | 3 | 1D3+Q | 55 | N/A | This mace is just a metal stick. | |
Spiked Club | Club | 3 | 100 gold | 6 | 1D3+Q | 55 | N/A | This club has the addition of spikes to one end to increase the damage. | |
Dragon Club | Club | 4 | 300 gold | 9 | 2D5+Q | 55 | N/A | This club is made from the strong bones of a dragon. | |
Thjoradric Mace | Club | 5 | 700 gold | 12 | 2D5+Q | 55 | N/A | This style mace was made for one purpose, crushing armor and shattering bones. Made when the Thjoradric Raiders were fighting across the sea during the first invasion. | |
Flail | Flail | 1 | 100 gold | 1 | 2D6+Q | 55 | N/A | Similar to a grain flail, except this one was designed to hurt people. | |
Horseman's Flail | Flail | 2 | 175 gold | 3 | 2D6+Q | 55 | N/A | This flail has a shorter haft and longer chains. It was designed to be used from a horse. | |
Morning Star | Flail | 3 | 400 gold | 6 | 2D6+Q | 55 | N/A | This flail has a shorter haft and longer chains. It was designed to be used from a horse. | |
War Star | Flail | 4 | 500 gold | 9 | 2D6+Q | 55 | N/A | This morning star is made for use in battle. | |
Imperial Star | Flail | 5 | 800 gold | 12 | 2D6+Q | 55 | N/A | This morning star was used by the Ursanian Army during it's Imperial period. | |
Wooden Staff | Staff | 1 | 40 gold | 1 | 2D4+Q | 65 | N/A | This is nothing more than a polished stick. | |
Tournament Staff | Staff | 2 | 250 gold | 3 | 2D4+Q | 65 | N/A | This staff is often used in the Arena. It's stout construction is resistant to breakage, and it's even balance makes it easier to handle. | |
Steel Staff | Staff | 3 | 500 gold | 6 | 2D4+Q | 65 | N/A | This staff is made of steel instead of wood. It breaks less, is heavier, and causes greater damage. | |
Monastic Staff | Staff | 4 | 700 gold | 9 | 2D4+Q | 65 | N/A | This is the favored weapon of the Monks of Lindisfarne. | |
Truth Staff | Staff | 5 | 1,000 gold | 12 | 2D4+Q | 65 | Fighter, Mercenary, Crusader, Assassin, Gladiator, Ranger, Paladin, Initiate, Scholar, Mage, Lich | This staff was made by the legendary priest Ezerim for his followers. Despite being wood, it is light and strong. | |
Hammer | Hammer | 1 | 40 gold | 1 | 3D4+Q | 55 | N/A | This hammer is made for building things. It is also very effective at breaking them. | |
Dwarven Hammer | Hammer | 2 | 120 gold | 3 | 3D4+Q | 55 | N/A | This short hammer is still very heavy. It was made by and for the dwarves. | |
Pondata | Hammer | 3 | 350 gold | 6 | 3D4+Q | 55 | N/A | This hammer, literally Old Ursanian for "Pounder" was made centuries ago. Mysteriously, it looks like it was made yesterday. | |
Dragon Hammer | Hammer | 4 | 500 gold | 9 | 4D4+Q | 55 | N/A | This hammer is engraved with fanciful dragon markings. With it's sharp spike and heavy hammer face, it is a devastating weapon. | |
Trellborg Hammer | Hammer | 5 | 900 gold | 12 | 4D4+Q | 55 | N/A | This hammer is so massive, it might take two men to wield it. Legend has it that these hammers were made by the Trellborgs of Frosgard. Whether the Trellborg exist is legend, but the hammers do exist, and are very, very deadly. | |
Vanir's Hammer | Hammer | 6 | 20,000 gold | 20 | 2D5+35 | 55 | N/A | Vanir's Hammer was created by the legendary sorcerer Vanir several hundred years ago. He was as adept at wielding this weapon as he was at sorcery. Many people comment how this is not a hammer, but a cudgel, to which Vanir would reply "But what is a hammer? Does the name matter if it can crush skulls?" Not many on the receiving end of his hammer argued with him. (Effects: 5% chance to cast "Enrage" on target at GM level +30 Might +10 Endurance) | |
Blutterbunger | Flail | 6 | 15,000 gold | 20 | 6D6+50 | 55 | N/A | Blutterbunger was a popular weapon in 480 AC when it was discovered. It has the ability to confound an opponent, making it extremly popular in barroom brawls as well as on the battlefield. It was owned by Fyri the Goat-Face until, in a barfight, he somehow managed to hit himself with it and knocked himself unconscious. (Effects: 5% chance of stunning opponent, of bruisers, of edges. If fail vs skill 70% chance knocking self unconscious) | |
Manarus | Flail | 6 | 20,000 gold | 20 | 5D6+30 | 55 | Fighter, Crusader, Mercenary, Assassin, Gladiator, Paladin, Ranger | This morning star is named after the mythical hero Manarus who became the guiding star in the northern sky. The history of this weapon is not known, but it is said to bestow great skill on magic users. (Effects: +80 SP, of grandmasters, of the jajarb.) | |
Samarjit | Staff | 6 | 20,000 gold | 30 | 6D4+50 | 55 | 20 Might, 30 Accuracy | This staff is made of an unknown metal. It is surprisingly light, and also very, very old. It was found with documents written in Old Ursanian that suggest it predates even the earliest mention of the Ursanian Empire. Not even the documents explain who made it, how they made it, or where it came from. (Effects: + 20 Endurance, +20 Might, Of Everlasting, Of Diamonds, Of Masters) | |
Thjorad | Maul | 6 | 25,000 gold | 9 | 5D4+20 | 55 | 60 Might | This maul first appeared about 10 years AC, when most people were still picking up the pieces of the Great Cataclysm. It is said to be made out of pure Elemental Thjorad, and is very, very heavy. Many smiths have tried to copy this maul, and have only suceeded in making very heavy magic items. (Effects: 5-15 pts of Elemental Damage. 10% Chance of killing target.) | |
Spencer's Obedience | Club | 6 | 20,000 gold | 20 | 8D4+25 | 45 | N/A | This is the club that General Spencer used to keep his troops in line. He often found them playing card games intstead of staying at their posts, so he had this magical club created to "inspire" them to do their jobs. It proved to be very effective. (Effects: +10 to Speed. Very Fast. Of Jitterbug) | |
Mjulnir | Hammer | 6 | 35,000 gold | 30 | 3D6+65 | 50 | 25 Might | Mjulnir is often called "The Hammer of the Gods" and for good reason. It is said that the god Krohn lost it when he hurled it at his wife after a quarrel. It is a massive weapon, meant to be wielded by a massive warrior. It is also rumored that Krohn has vowed to reclaim his weapon, and destroy the man who has kept it from him. (Effects: +16-25 pts of Elemental Damage. +60 might. Divine intervention will always fail. -20 speed.) |
Spears[]
Name | Image | Item type | Treasure level | Value | ID / Repair | Damage | Recovery | Restrictions | In-game description |
---|---|---|---|---|---|---|---|---|---|
Crude Spear | Spear | 1 | 50 gold | 1 | 1D9+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This spear looks like nothing more than a butterknife tied to a broomstick. | |
Sergeant's Spear | Spear | 2 | 150 gold | 3 | 1D9+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Although used more often to issue commands than fighting, this spear is still sharp and pointy. | |
Abli Duta | Spear | 3 | 600 gold | 6 | 1D9+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This type of spear is often found in ancient burial grounds. The meaning of the name has been lost in time, but knowledge of its use will never be forgotten. | |
Pike | Spear | 4 | 700 gold | 9 | 2D9+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Commonly seen on many battlefields, this long spear is meant to keep distance between the attacker and his opponent. | |
Imperial Spear | Spear | 5 | 1,000 gold | 12 | 2D9+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This is probably the most feared spear ever created. Made by the metalsmiths of Ursana during Ursana's Imperial Period, this was the weapon that forged an empire. | |
Halberd | Halberd | 1 | 150 gold | 1 | 3D6+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | It is not uncommon to see town guards carrying this weapon with them on their rounds | |
Ronenguard Bill | Halberd | 2 | 300 gold | 3 | 3D6+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This halberd is based on hedge cutters. When the Ronenguard were away at war, and mercenaries attacked Ronenguard Palace, the guardeners defended the palace with these weapons. Since then the Ronenguard have embraced them. | |
Yagar Axe | Halberd | 3 | 600 gold | 6 | 3D6+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | The Poleaxe invented by, and issued to the infantry by the legendary General Yagar. | |
Regimental Halberd | Halberd | 4 | 900 gold | 9 | 3D6+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This halberd is used by the Mercantile Regiment, that formed when highwaymen were taking off with much of the Trade Merchant's profits. It is tall, heavy, and deadly. | |
Laga Couta | Halberd | 5 | 1,500 gold | 12 | 3D6+Q | 55 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | Old Ursanian for "Large Cutter". Because of it's even balance and sharp blade, this type of weapon has been popular for centuries | |
Gungnir | Spear | 6 | 35,000 gold | 30 | 3D9+35 | 55 | N/A | Gungnir was fashioned by Hanndl himself to serve as his weapon during the Great Reckoning that is fated to happen one day. On the day Krohn forsaw the coming of this day, he demanded all his gods arm themselves with weapons of great power. Somehow, Hanndl's spear surfaced in Chedian (Effects: of puncturing (20% chance to bypass opponent's AC). Extra Damage) | |
Formanir | Spear | 6 | 35,000 gold | 30 | 3D9+35 | 55 | N/A | This spear was cast over the heads of the Tredskas rebels by Krohn himself when they rebelled against the gods and tried to capture Arslegard. Desipte their leader being one of the most powerful magicians of the time, and the army made up of hundreds of thousands of skilled warriors, not a single Tredskas rebel left the battlefield that day. Krohn left this spear behind as a warning to mortals who thought to rebel. (Effects: -10 to AC, -20 Endurance. Of grandmasters, of everlasting, +30 Might.) | |
Einherjar | Halberd | 6 | 20,000 gold | 20 | 5D6+45 | 55 | N/A | This halberd is said to carry with it the souls of men slain by it. It has an unusual effect on those wielding it. It's first owner was said to have gone mad. It's second owner gave it away and threw himself from a cliff. The tales of tragedy this halberd carries is long and sad. (Effects: Vampiric, +20 Might. 10% chance of insanity per week, 10% chance -30% HP per week.) | |
Stouka Couta | Halberd | 6 | 20,000 gold | 20 | 4D10+55 | 55 | N/A | Literally Old Ursanian for "Stick Cutter" This is the only surviving example left. It was used by the Ursanian Persana Garda, the men who were personally responsible for the Emperor's safety. This weapon contributed in no small part to the fear the Persana Garda put in the hearts of men. (Effects: 5% chance to cast "Enrage" on target at GM level +30 Might +10 Endurance) |
Thrown weapons[]
Name | Image | Item type | Treasure level | Value | ID / Repair | Damage | Recovery | Restrictions | In-game description |
---|---|---|---|---|---|---|---|---|---|
Throwing Dagger | Dagger | 2 | 125 gold | 3 | 2D3+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This dagger is weighted and balanced for throwing. Like the other throwing weapons found in Chedian, it is magically enchanted to return. | |
Throwing Axe | Axe | 2 | 200 gold | 3 | 3D7+Q | 65 | Initiate, Scholar, Healer, Mage, Lich, Priest, Druid | This axe is balanced and weighted for throwing. And like all the throwning weapons found in Chedian, it is magically enchanted to return. | |
Trolleri | Throwing Dagger | 6 | 15,000 gold | 20 | 7D3+50 | 75 | N/A | This dagger was given to Aesir the Scholar as a reward in the Thronish town of Nirheim. She spent most of her life travelling from town to town across Chedian healing children and teaching her skills to townsfolks. A Merchant gave up his prized dagger as a gift for saving the life of his son. (Effects: Slow, +100 HP, 3 attacks) | |
Tillhygge | Throwing Axe | 6 | 20,000 gold | 20 | 5D3+35 | 60 | N/A | Tillhygge was unearthed on the Isle of Ashes in 75 AC when a group of Scavengers were picking through the remains of Verhoffin's Tower. When they returned to the mainland, they claimed it to be haunted by the ghost of Verhoffin himself and soon sold the axe. (Effects: +30 Accuracy, +10 Strength, of Disease, of Mastery) |
Armor[]
Belts[]
Name | Image | Treasure level | Value | ID / Repair | AC | In-game description |
---|---|---|---|---|---|---|
Peasant Belt | 1 | 40 gold | 1 | 2+Q | This belt is commonly seen all over Chedian. | |
Fancy Belt | 2 | 100 gold | 3 | 2+Q | This belt is often sold by merchants to lower classes, who often try to copy the fashion of the Jarls. | |
Soldier's Belt | 3 | 450 gold | 6 | 2+Q | This is the belt most often seen worn by soldiers in Framon to hold their swords up. | |
Regal Belt | 4 | 500 gold | 9 | 2+Q | This belt is a symbol of nobility and is often worn to show status. | |
Dragon Belt | 5 | 600 gold | 12 | 2+Q | This Belt was made from the scales of a dragon. It is sturdy, and nearly unbreakable. | |
Hubris | 6 | 20,000 gold | 20 | 6 | This belt was looted from the Chasm of the Dead, and is allegedly the belt that was worn by Emperor Hubris himself when he began to forge the Ursanian Empire. Some scholars believe that this belt helped him defeat the invaders and create an empire. (Effects: +30 Might; increased chance to hit target, of endurance, of protection, of armsmastery.) |
Body armor[]
Name | Image | Item type | Treasure level | Value | ID / Repair | AC | Recovery | Restriction | In-game description |
---|---|---|---|---|---|---|---|---|---|
Arming Doublet | Leather Armor | 1 | 500 gold | 1 | 5+Q | 5 | N/A | A padded leather jacket usually worn under more armor. | |
Padded Leather | Leather Armor | 1 | 800 gold | 1 | 8+Q | 5 | N/A | Similar to an arming doublet, it is thicker, stronger, and is often worn without more armor. | |
Hardened Leather | Leather Armor | 2 | 750 gold | 3 | 5+Q | 5 | N/A | This armor is made by taking normal leather armor and soaking it in a bath of heated beeswax mixed with dragon fat. This method produces a harder, more rigid type of armor. | |
Beldonian Hard Leather | Leather Armor | 2 | 1,200 gold | 3 | 8+Q | 5 | N/A | Using a method learned from the Beldonian region of the Old Usanian Empire, it has a magical enchantment instead of dragon fat to prevent the protective wax from melting in the sun. | |
Scaled Leather | Leather Armor | 3 | 1,000 gold | 6 | 5+Q | 5 | N/A | This armor is made by riviting thick pieces of leather to a lighter leather backing, giving it a scale-like appearance, and making it much more flexibile than it appears. | |
Imperial Scale | Leather Armor | 3 | 1,600 gold | 6 | 8+Q | 5 | N/A | Made during Ursana's Imperial period for the city guard, the scales are backed with steel for more protection. | |
Brigandine | Leather Armor | 4 | 1,250 gold | 9 | 5+Q | 5 | N/A | This armor is made by sewing or riveting steel plates to the inside of a thick leather coat. It is both stronger and more flexible than hard leather. | |
Combat Brigandine | Leather Armor | 4 | 2,000 gold | 9 | 8+Q | 5 | N/A | This armor is mass produced for the conscripted peasant armies of Mendossus. It is not uncommon to find the original owner's initials engraved on one of the inside plates. | |
Brigan der Combit | Leather Armor | 5 | 1,500 gold | 12 | 5+Q | 5 | N/A | This is sturdy brigandine armor made in Thjorgard according to an ancient tradition. It's name comes from Old Ursanian, literally, "Cover for Fighting". It's sturdiness and ready availability makes it very popular among rogues. | |
Aklean Bouila | Leather Armor | 5 | 2,400 gold | 12 | 8+Q | 5 | N/A | This Leather armor is imported by the Chedian traders. It is not known why it is called Aklean Bouila, or where it came from. It is only known that it is the best leather armor that can be bought. | |
Butted Chain | Chain Armor | 3 | 1,000 gold | 1 | 10+Q | 10 | N/A | This armor is made up of several thousand interlocking rings. It has seen better days, however. A few of the links have opened, and holes are starting to appear. | |
Rivited Chain | Chain Armor | 3 | 1,200 gold | 1 | 12+Q | 10 | Fighter, Initiate, Scholar | This armor is made up of several thousand interlocking rings. It has seen better days, however. A few of the links have opened, and holes are starting to appear. | |
Iron Chain | Chain Armor | 3 | 1,500 gold | 3 | 10+Q | 10 | Fighter, Initiate, Scholar | This is a short-sleeved mail shirt. The rings are rivited iron. It is very flexible, but it's also very, very heavy. | |
Steel Chain | Chain Armor | 3 | 1,800 gold | 3 | 12+Q | 10 | Fighter, Initiate, Scholar | This is a short-sleeved mail shirt. The rings are rivited iron. It is very flexible, but it's also very, very heavy. | |
Chain Haubergeon | Chain Armor | 4 | 2,000 gold | 6 | 10+Q | 10 | Fighter, Initiate, Scholar | This armor is made of several thousand interlocking rivited rings. The haubergon is big, strong, and very flexible. | |
Chain Hauberk | Chain Armor | 4 | 2,400 gold | 6 | 12+Q | 10 | Fighter, Initiate, Scholar | This Hauberk has it's links rivited together, and is very well constructed. It's mass produced in the Ronenhall Armories. | |
Chedian Chain | Chain Armor | 4 | 2,500 gold | 9 | 10+Q | 10 | Fighter, Initiate, Scholar | Often called 'Foe-of-Arrows, or "Swordsbane" by the Chedian, this armor, while not made by a master craftsman, is sturdy nonetheless, and is guaranteed to fulfill both of those names during it's lifetime. | |
Chain Harness | Chain Armor | 5 | 3,000 gold | 9 | 12+Q | 10 | Fighter, Initiate, Scholar | This is a complete suit of mail. | |
Lachmon Hauberk | Chain Armor | 5 | 3,000 gold | 12 | 10+Q | 10 | Fighter, Initiate, Scholar | It is not known where this suit of mail came from. Most of the suits in circulation were looted from the shipwreck of an unknown ship outside of Lachmon Cove. What is known about this armor is it fits well, is light, and very strong. | |
Trigvanian Mail | Chain Armor | 5 | 3,600 gold | 12 | 12+Q | 10 | Fighter, Initiate, Scholar | Part of the collection made by Trigva Ironhands, often considered the greatest mailsmith of all time. This suit is made from a metal known only to Trigva, that despite the size of the rings is still strong, and very light. | |
Ronenguard Plate | Plate Armor | 3 | 3,000 gold | 3 | 15+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This plate is made in the Ronenhall Armories especially for the Ronenhall Guard. The rivets are made of high carbon steel, and special care is taken to ensure a proper fit. | |
Field Plate | Plate Armor | 3 | 3,750 gold | 3 | 17+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This plate armor was mass produced to be used by large armies during wartimes. It isn't the most beautiful or ornate armor, but it will keep you alive. | |
Full Plate | Plate Armor | 3 | 4,000 gold | 6 | 19+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This plate armor was forged by a master blacksmith. The metal is thick where it needs to be, and is surprisingly well fitting. The joints and rivits are well oiled, and the metal has been polished to a keen shine. | |
Paladin's Plate | Plate Armor | 4 | 5,000 gold | 6 | 20+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This is the armor of choice for almost all Paladins. Centuries of tradition have made it one of the few symbols of the Paladin. | |
Heavy Plate | Plate Armor | 4 | 5,000 gold | 9 | 22+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This heavy plate armor was made thicker due to more powerful bows and crossbows. It will protect you better than any of the lighter plate, but is very, very heavy. | |
Thjoradric Plate | Plate Armor | 4 | 6,250 gold | 9 | 23+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This armor is very, very strong. But like anything made by Thjoradric Smiths, it's very, very heavy. | |
Imperial Harness | Plate Armor | 5 | 6,000 gold | 12 | 24+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | A complete suit of armor like this is hard to find. Made during the Imperial period of Ursana, most were looted or destroyed during the earthquakes that tore the Ursanian Empire apart. | |
Dark Plate | Plate Armor | 5 | 7,500 gold | 12 | 25+Q | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This plate armor was made by the Dark Mage Verhoffin. It is said, it was armor of this type that corrupted the souls of his army. | |
Igdrasine | Leather Armor | 6 | 25,000 gold | 20 | 18 | 5 | N/A | Legend has it this armor was a gift from Igrassa herself to Dagna Kramartrag, for his service to her temple. (Effects: +10 to Magic) | |
Poltergeist | Chain Armor | 6 | 25,000 gold | 20 | 20 | 10 | Fighter, Initiate, Scholar | This armor was allegedly made from the chains some ghosts carry with them. Whether it is true or not, it certainly has some ghostly properties. It weighs nearly nothing at all, and carries with it a foreboding cloud. It also seems to make the same sound as the poor souls who are chained to the place of their death. (Effects: Of regeneration, 10% chance of opponent becoming afraid.) | |
Swordsbane | Plate Armor | 6 | 20,000 gold | 20 | 75 | 15 | Fighter, Mercenary, Crusader, Initiate, Scholar, Mage, Lich, Healer | This armor was worn by Leit the Crusader during his reign as leader of the Thronheim Clan. It was with this armor he slayed the foul creatures that inhabited the area that would become Thronheim City. It is said to prevent sword from ever touching skin. (Effects: +40 AC vs melee attacks, -10 AC vs ranged attacks) |
Boots[]
Name | Image | Treasure level | Value | ID / Repair | AC | In-game description |
---|---|---|---|---|---|---|
Leather Boots | 1 | 200 gold | 1 | 2+Q | These are barely more than leather shoes. They are comfortable, but that comfort comes at the price of protection | |
Hardened Boots | 1 | 300 gold | 1 | 3+Q | These boots have gone through a hardening process to increase the protection to the feet. They are boiled in beeswax mixed with fat. The result is a strong, flexible boot. | |
Chain Boots | 2 | 450 gold | 3 | 2+Q | These boots are made from leather, covered with mail on the outside. They are flexible and tough, but not the most comfortable on the feet. | |
Ronenguard Boots | 2 | 450 gold | 3 | 3+Q | These are the boots worn by the Ronenhall Guard. They are soft leather covered with steel plates on the outside. Comfortable, flexible, but still protective. | |
Steel Boots | 3 | 600 gold | 6 | 3+Q | These boots are made from steel, with leather inside to increase comfort. | |
Sabaton | 4 | 700 gold | 9 | 3+Q | These are steel boots made to be worn with a suit of Plate armor. They are made of steel, have leather insoles, and mail to cover the ankle joint. | |
Prote der Fatta | 5 | 1,000 gold | 12 | 3+Q | Old Ursanian for "Protector of Feet", the making of these shoes has been lost to history. They are strong, have virtually no break-in period, and have magicial wardings in them to stop your heel from being disconnected from your ankle. | |
Walking Boots | 6 | 20,000 gold | 20 | 20 | These boots were made for walking. However, because of the special enchantments put upon them to protect the traveller's feet, they have been used more often by the fortunate soldier who happened upon them. (Effects: +10 Speed, of Everlasting, of regeneration, of amelieoration. +10 to all resistances) |
Gloves[]
Name | Image | Treasure level | Value | ID / Repair | AC | In-game description |
---|---|---|---|---|---|---|
Leather Gloves | 1 | 200 gold | 1 | 2+Q | These gloves are more often seen at the Thing than in combat. Nonetheless, they offer better protection than a bare hand. | |
Leather Gauntlets | 1 | 300 gold | 1 | 3+Q | These hardened leather gauntlets have articulated fingers, and a softer leather palm for better feel of the weapon | |
Mail Gauntlets | 2 | 400 gold | 3 | 2+Q | These gloves have a leather palm, and are backed with mail. They don't quite fit properly, but are effective for stopping glancing blows from doing serious damage. | |
Steel Gauntlets | 2 | 500 gold | 3 | 3+Q | These steel gauntlets are the first major step in protecting the hand. They are a major step up from mail gauntlets, offering more protection, while not sacrificing much flexibility. | |
Exceptional Mail Gauntlets | 3 | 600 gold | 6 | 2+Q | These mail gauntlets are made of a resilient alloy whose secret is only known to the mailsmiths. It's flexibility and strength makes this gauntlet offer great protection. | |
Superior Steel Gauntlets | 3 | 700 gold | 6 | 3+Q | These gauntlets are made from the finest steel available. Each finger is seperately articulated, and the rivits holding them in place are of the highest quality. You would he hard pressed to find better armor for the hand than this. | |
Prote der Hanne | 4 | 800 gold | 9 | 2+Q | Old Ursanian for "Protector of Hands" These gloves are copied from pictures in tapestries and plates from centuries ago. They offer a great deal of protection, but it is certain, as many scholars attest, these copies are no match for the originals. | |
Processional Gauntlets | 4 | 900 gold | 9 | 3+Q | These gauntlets are used more for parades and Stately matters than for fighting. Yet they were designed for combat. They are comfortable, sharp looking, and keep your hands safe. | |
Magreeb Gauntlets | 5 | 1,000 gold | 12 | 3+Q | These gauntlets are so named because they resemble the claw like arm of the Magreeb. Despite the fancified claws, they are still flexible and strong. The claws on them are also very sharp, and could possibly be used as a weapon themselves. | |
Laet'ax | 6 | 25,000 gold | 20 | 20 | This pair of soft leather gloves was found outside Verhoffin's tower in 300 AC. They are soft, and somewhat slippery. No matter the size of the wearer's hand, they seem to always fit. (Effects: -10 Accuracy, +10 Luck +5 disarm trap) |
Helmets[]
Name | Image | Treasure level | Value | ID / Repair | AC | In-game description |
---|---|---|---|---|---|---|
Coif | 1 | 200 gold | 1 | 2+Q | This is a simple mail hood. It is well made, but is missing a few links. | |
Plain Helm | 2 | 450 gold | 3 | 3+Q | This is a round skullcap that has been fitted with a noseguard. | |
Barbute Helm | 2 | 450 gold | 3 | 3+Q | This helm is produced from the many armorsmiths across Chedian. | |
Loaf Helm | 3 | 400 gold | 6 | 2+Q | This helmet was so named because it resembles a loaf of bread. | |
Bascinet | 3 | 600 gold | 6 | 3+Q | This helm is similar to the barbute, but it’s made of a better material and is lighter and stronger. | |
Sallet | 4 | 700 gold | 9 | 2+Q | This helm is often worn by the Chedian town guards. It contains a special enchantment to increase its hardness and resistance to damage. | |
Dragon Helm | 4 | 800 gold | 9 | 3+Q | This helm was made from dragon scales. The downward slope of the scales helps deflect blows away from the head. | |
Imperial Helm | 5 | 900 gold | 12 | 2+Q | This helm is extremely rare. It was made during the Imperial Period of Ursana. | |
Jarl's Helm | 5 | 1,000 gold | 12 | 3+Q | This helm was made for the Jarls. It is comfortable to wear and offers great protection. | |
Witchbane | 6 | 25,000 gold | 20 | 15 | It is said that this helm is made from the skull ofIlthic, the most powerful witch of the Ursanian Empire. Rumor says that Emperor Ralfor himself severed her head. After removing the unnecessary parts, he had the new helmet enchanted against magical attacks. (Effects: +20 to all resistances, +20 AC vs. magic attacks) | |
Brongnoker | 6 | 35,000 gold | 20 | 25 | Pitted and dented, this helm does not look like much. Looks can be deceiving however. Brongnoker was made before the founding of the Ursanian Empire, with long-lost forging techniques. (Effects: +10 to all stats, +10 Armor skill) |
Shields[]
Shields require the Shield skill, and is unavailable for Initiates, Scholars, Mages, and Liches.
Name | Image | Treasure level | Value | ID / Repair | AC | Recovery | In-game description |
---|---|---|---|---|---|---|---|
Footman's Buckler | 1 | 600 gold | 1 | 6+Q | 5 | Mass-produced for the Arena, the Footman’s Buckler was quickly adopted for use during the Clan Wars. | |
Small Shield | 2 | 900 gold | 3 | 6+Q | 5 | This small round shield is cheap and easy to make. Its price makes it very popular. | |
Kite Shield | 3 | 1,200 gold | 6 | 6+Q | 5 | The favored shield of the Jarls of Chedian, the Kite Shield provides better protection than the Footman's Buckler. It is often painted with the Jarl's Bindrune. | |
Heater | 3 | 1,600 gold | 6 | 8+Q | 5 | This medium-sized shield is a favorite of Mercenaries. It is made of wood and reinforced with steel. | |
Pavise | 4 | 1,500 gold | 9 | 6+Q | 5 | This is the shield used by crossbowmen to protect themselves while reloading their weapon. | |
Ronenguard Shield | 4 | 2,000 gold | 9 | 8+Q | 5 | This is the shield used most often by the Ronenhall Guard. It is made of solid steel. It is heavier than most other shields, but the strong members of the Ronenhall Guard use it well. | |
Prote der Solle | 5 | 1,800 gold | 12 | 6+Q | 5 | Literally Old Ursanian for "Soldier Protector." These shields were found in an abandoned warehouse in Old Ursana. They are rare and exceptionally strong. | |
Haklea Shovis | 5 | 2,400 gold | 12 | 8+Q | 5 | This shield comes from a shipment of shields that washed up on Lachmon Cove from an unknown shipwreck. Its name is derived from the words written on the side of the crates. | |
Arrowfoe | 6 | 20,000 gold | 20 | 30 | 10 | This shield was carried by the mighty warrior Hrothgar Krohnssen. He claimed to be the son of Krohn himself, and he possessed mighty strength. (Effects: + 30 AC vs. missile weapons) |
Amulets[]
Name | Image | Treasure level | Value | ID / Repair | In-game description |
---|---|---|---|---|---|
Bronze Amulet | 1 | 500 gold | 1 | This plain bronze amulet was probably meant as a blank for some other design. It’s not worth much. | |
Platinum Amulet | 2 | 750 gold | 3 | This is a lightly decorated platinum amulet. | |
Gemmed Amulet | 3 | 1,000 gold | 6 | This golden amulet is star shaped and encrusted with gems. | |
Warrior Amulet | 4 | 1,250 gold | 9 | This amulet was cast to resemble the face of a now-unknown Warrior-God. | |
Thjoradric Amulet | 5 | 2,500 gold | 12 | Made from elemental Thjorad by Thjoradric Smiths, it is of a very high quality. | |
The Green Man | 6 | 30,000 gold | 30 | This amulet was a gift from The Green Man. Very few are blessed with a visit to The Green Man, and fewer still have a gift bestowed upon them for it. (Effects: +20 SP, +3 Meditation,
+5 Light, +5 Spirit, of regeneration) | |
Mountbatten | 6 | 20,000 gold | 20 | This amulet was carried by the four mystical sages, Dirk, Stig, Nasty, and Barry. These four men had, for a time, carried a message of peace and happiness to the Chedian, before they were chased out forever. In their hurry to go, they left this behind. (Effects: +5 Dark, +3 Perception, of Amelioration) | |
Pendant of the Spheres | 6 | 23,000 gold | 20 | This pendant was taken by Nazrim the Assassin from Verhoffin’s Tower around 10 BC. (Effects: +5 to all magic skills, +3 Learning, +3 Meditation) | |
Screever | 6 | 20,000 gold | 20 | Beggars are often seen in the major towns of Chedian, and many complain to have any sort of adverse condition. Oftentimes, a healer would curse the beggar with the affliction he claimed to have. (Effects: Immune to all conditions, -3 Learning, gain 85 percent of normal experience) |
Rings[]
Name | Image | Treasure level | Value | ID / Repair | In-game description |
---|---|---|---|---|---|
Iron Ring | 1 | 100 gold | 1 | Not the most fancy of jewelry, this is a simple ring made of iron. | |
Gold Ring | 2 | 500 gold | 3 | This is a small gold band, popular with the Chedian nobles. | |
Puzzle Ring | 3 | 900 gold | 6 | The initial design of the puzzle ring was made by the Archmage Jesper, who found that the twisted puzzlelike ring was very susceptible to enchantment. | |
Pearl Ring | 4 | 1,250 gold | 9 | A large, lovely pearl adorns this otherwise unremarkable ring. | |
Diamond Ring | 5 | 1,500 gold | 12 | Simple gold band with several fat diamonds mounted in it. | |
Weregild | 6 | 20,000 gold | 20 | Weregild was created by Snorri the Dwarf as a wedding gift for his soon to be son-in-law. Unfortunately, another of his daughter's suitors became jealous and stole the ring on the wedding night. (Effect:s +1,000 gold per week, -40 party Endurance) | |
Soulband | 6 | 15,000 gold | 20 | Soulband wasn't so much created as evolved from something else. It started its life as a trinket worn by a small child who became possessed by a Revenant. Since that time it has passed from owner to owner. (Effects: +5 Light, +3 Meditation, +50 SP, of Speed) | |
Sturkabygel | 6 | 20,000 gold | 20 | Sturkabygel was looted from the dwarven town of Minespring when it was razed by Ichvan I in 75 AC. It was taken by one of his soldiers who went on to become one of his most prominent generals. After his death, it was kept in the family as an heirloom. (Effects: +10 Might, +5 Endurance, +100 HP) | |
Lubricious | 6 | 20,000 gold | 20 | Some claim that Lubricious was actually made from these ingredients: the slip of a snake, the sly of a fox, and the nimbleness of a hare. It was given to Helga Gunnarsdotir by a salacious suitor. Not caring a whit for him, she promptly sold the ring. (Effects: +20 AC, +5 Dodge,
-3 percent to damage) | |
Fre's Heart | 6 | 25,000 gold | 20 | This heart-shaped amulet was created in honor of Fre, the goddess of Vita. It was last carried by D'vorna Life-Toucher, the Healer who travelled through Chedian healing it's inhabitants for exorborant prices. He was found stealing from the house of a rich merchant in Thjorgard, and was put to death. This ring was taken from him as payment for the things he stole. (Effects: +50 HP, -10 SP, of regeneration, fragile) |
Other[]
Potions[]
All potions have a recovery of 45.
Name | Image | Treasure level | Value | Effect | In-game description | |
---|---|---|---|---|---|---|
Cure Wounds | 1 | 5 gold | Cure 5xQ hit points | This potion heals hit points. | ||
Magic Potion | 1 | 5 gold | Cure 5xQ spell points | This potion restores spell points. | ||
Cure Weakness | 1 | 5 gold | Cures Weakness | This potion cures Weakness. | ||
Cure Disease | 1 | 50 gold | Cures Disease condition | This potion cures Disease. | ||
Awaken | 1 | 50 gold | Removes Asleep condition | This potion removes Asleep condition. | ||
Cure Poison | 1 | 50 gold | Cure Poison condition | This potion cures the Poisoned condition. | ||
Haste | 3 | 150 gold | Vigor for 6 hours | This potion grants Haste. | ||
Bless | 3 | 150 gold | Bless for 6 hours | This potion grants Bless. | ||
Remove Fear | 3 | 150 gold | Cures Fear | This potion cures Fear. | ||
Remove Curse | 3 | 150 gold | Cures Curse | This potion cures Curse. | ||
Might Boost | 5 | 750 gold | Increases Might 3xQ for 30 minutes per level | Increases temporary Might by three times the strength of the potion, for 30 minutes per point of strength of the potion. | ||
Magic Boost | 5 | 750 gold | Increases Magic 3xQ for 30 minutes per level | This potion increases temporary Magic by three times the strength of the potion, for 30 minutes per point of strength of the potion. | ||
Endurance Boost | 5 | 750 gold | Increases Endurance 3xQ for 30 minutes per level | This potion increases temporary Endurance by three times the strength of the potion, for 30 minutes per point of strength of the potion. | ||
Accuracy Boost | 5 | 750 gold | Increases Accuracy 3xQ for 30 minutes per level | This potion increases temporary Accuracy by three times the strength of the potion, for 30 minutes per point of strength of the potion. | ||
Speed Boost | 5 | 750 gold | Increases Speed 3xQ for 30 minutes per level | This potion increases temporary Speed by three times the strength of the potion, for 30 minutes per point of strength of the potion. | ||
Luck Boost | 5 | 750 gold | Increases Luck 3xQ for 30 minutes per level | This potion increases temporary Luck by three times the strength of the potion, for 30 minutes per point of strength of the potion. | ||
Cure Paralysis | 5 | 750 gold | Cures Paralysis condition | This potion cures Paralysis. | ||
Flaming Potion | 5 | 750 gold | Temporary weapon bonus | This potion adds the "Flamed" property to a nonmagic weapon for 30 minutes per point of strength of the potion. | ||
Freezing Potion | 5 | 750 gold | Temporary weapon bonus | This potion adds the "Icy" property to a nonmagic weapon for 30 minutes per point of strength of the potion. | ||
Vampiric Potion | 5 | 750 gold | Temporary weapon bonus | This potion adds the "of Vampiric Drain" property to a nonmagic weapon for 30 minutes per point of strength of the potion. | ||
Shocking Potion | 5 | 750 gold | Temporary weapon bonus | This potion adds the "of Wind" property to a nonmagic weapon for 30 minutes per point of strength of the potion. | ||
Divine Cure | 5 | 750 gold | Heals all HP | This potion restores your character’s hit points. | ||
Divine Power | 5 | 750 gold | Heals all SP | This potion restores your character’s spell points. | ||
Divine Restoration | 5 | 750 gold | Remove negative conditions | This potion removes all adverse conditions (except Death, Stoned, or Eradicated) | ||
Pure Might | 5 | 2,000 gold | Adds 20 (permanent) Might | This potion adds 20 (permanent) to Might. | ||
Pure Magic | 5 | 2,000 gold | Adds 20 (permanent) Magic | This potion adds 20 (permanent) to Magic. | ||
Pure Endurance | 5 | 2,000 gold | Adds 20 (permanent) Endurance | This potion adds 20 (permanent) to Endurance. | ||
Pure Accuracy | 5 | 2,000 gold | Adds 20 (permanent) Accuracy | This potion adds 20 (permanent) to Accuracy. | ||
Pure Speed | 5 | 2,000 gold | Adds 20 (permanent) Speed | This potion adds 20 (permanent) to Speed. | ||
Pure Luck | 5 | 2,000 gold | Adds 20 (permanent) Luck | This potion adds 20 (permanent) to Luck. | ||
Slaying Potion | 5 | 2,000 gold | Adds "of Dragon Slaying" to weapon | This potion adds "of Dragon Slaying" to a nonmagic weapon — permanently. |
Wands[]
All wands have a recovery of 65.
Name | Image | Treasure level | Value | Charges | In-game description |
---|---|---|---|---|---|
Wand of Elemental Bolts | 2 | 750 gold | 12 | This wand launches a magical bolt of one of the four elements at the target. The bolt always hits the target. | |
Wand of Poison | 2 | 750 gold | 31 | Target is blasted with poison that does immediate and continual damage until the poison has run its course. | |
Wand of Elemental Blast | 3 | 1,500 gold | 11 | This wand launches a magical attack outward from a targeted creature. | |
Wand of Sparks | 3 | 1,500 gold | 40 | Sparks fires small balls of lightning that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. | |
Wand of Chain Lightning | 4 | 2,500 gold | 2 | The lightning bolt discharges electricity from the hand of the caster to a single target. It always hits and does 1–8 points of damage per point of skill. If there are any monsters within a certain range of the target, they will be hit as well. | |
Wand of Poison Cloud | 4 | 2,500 gold | 32 | A poisonous cloud of noxious gases is formed in front of the caster and moves slowly away from your party. The cloud does 25 points of damage plus 1–10 per point of skill. |
Miscellaneous[]
Name | Image | Treasure level | Value | In-game description |
---|---|---|---|---|
Clover | 4 | 100 gold | Use this four-leaf clover to gain a skill point. | |
Lump of Elemental Thjorad | 1 | 500 gold | This is a small piece of the ore that the Thjoradric Smiths use to make their weapons. | |
Chunk of Elemental Thjorad | 3 | 1,000 gold | This is a medium piece of the ore that the Thjoradric Smiths use to make their weapons. | |
Lode of Elemental Thjorad | 5 | 2,500 gold | This is a large piece of the ore that the Thjoradric Smiths use to make their weapons. | |
Basilisk Skin | 5 | 500 gold | This is a skin that came off a dead basilisk. | |
King Basilisk Skin | 5 | 750 gold | This is a skin that came off a dead King Basilisk. |
Artifact sets[]
Broderick's items[]
There is a myth of a great Holy Warrior named Broderick, who was charged by the gods to destroy the demon Nodens for them. With his mighty sword he destroyed the demon and presented the gods with the trophy of the demon's ugly head. The gods were so pleased they infused his weapon and armor with a little of their power to protect him. This is thought to be the very sword he used to kill the great beast.OffBck
All of Broderick's items have an ID / repair requirement of 15, a treasure level of 6, a value of 13,000 gold, and are only usable by Crusaders and Paladins.
Name | Image | Type | Damage | AC | Recovery | Effects |
---|---|---|---|---|---|---|
Broderick's Two-Handed Sword | Two-Handed Sword | 5D2+25 | N/A | 60 | +2 Blade, +2 Learning (+40 to hit with full set) | |
Broderick's Hauberk | Chain Armor | N/A | 32 | 45 | +2 Blade, +2 Armor (+10 to all resistances with full set) | |
Broderick's Helm | Helm | N/A | 12 | 0 | +2 Blade, +2 Might (of regeneration with full set) | |
Broderick's Gloves | Gloves | N/A | 10 | 0 | +2 Blade, +2 Vitality (+10 to all stats with full set) | |
Broderick's Amulet | Amulet | N/A | N/A | 0 | +2 Blade, +2 Learning (+40 to hit with full set) |
Death items[]
Followers of Skraelos, when they reached the highest state of communion with him, were awarded objects to show their status. No scholar has reached this status in many years, but the objects still exist (having been stolen from the Skraelene vaults most likely). This probably belonged to one of those great Scholars.OffBck
All Death items have an ID / repair requirement of 15, a treasure level of 6, a value of 15,000 gold, and are only usable by Scholars and Liches.
Name | Image | Type | Damage | AC | Recovery | Effects |
---|---|---|---|---|---|---|
Death Hammer | Hammer | 4D4+25 | N/A | 55 | +2 Dark, +2 Armsmaster (of death with full set) | |
Death Cuirass | Leather Armor | N/A | 40 | 10 | +2 Dark, +2 Meditation (+10 to all resistances with full set) | |
Death Cap | Helm | N/A | 8 | 0 | +2 Dark, +2 Learning (of the Jajarb with full set) | |
Death Boots | Boots | N/A | 7 | 0 | +2 Dark, +2 ID monster (+20 speed with full set) | |
Death Ring | Ring | N/A | N/A | 0 | +2 Dark, +2 Elemental (+10 to all stats with full set) |
Prize items[]
During the Rise of the Old Ursanian Empire, there were great Gladiatorial Games held in honor of the current Emperor's feast-day. The greatest Gladiator of those games was honored with a set of armor and weapon. When he wore this prize all would know his greatness and would probably decide not to mess with him as well.OffBck
All prize items have an ID / repair requirement of 15, a treasure level of 6, a value of 10,000 gold, and are only usable by Mercenaries and Gladiators.
Name | Image | Type | Damage | AC | Recovery | Effects |
---|---|---|---|---|---|---|
Prize Gladius | Short Sword | 5D3+15 | N/A | 50 | +2 Body Building, +4 Armsmaster (+40 to hit with full set) | |
Prize Plate | Plate Armor | N/A | 60 | 15 | +2 Body Building, +4 Might (+10 to all stats with full set) | |
Prize Skullcap | Helm | N/A | 3 | 0 | +2 Body Building, +2 Armor (of regeneration with full set) | |
Prize Shield | Shield | N/A | 10 | 5 | +2 Body Building, +2 Dodge (Spry with full set) | |
Prize Ring | Ring | N/A | N/A | 0 | +2 Body Building, +2 Learning (+10 to all resistances with full set) |
Fre's items[]
Hundred's of years ago, the Priests of Ratatosk had their own smiths. These smiths forged weapons and armor to protect the priests when they accompanied the Crusaders on their Holy Wars. There would probably have been a lot fewer priests around if this had not been done.OffBck
All of Fre's items have an ID / repair requirement of 15, a treasure level of 6, a value of 15,000 gold, and are only usable by Healers and Priests.
Name | Image | Type | Damage | AC | Recovery | Effects |
---|---|---|---|---|---|---|
Fre's Smooth Mace | Weapon | 8D2+20 | N/A | 55 | +2 Light, +2 Might (of body with full set) | |
Fre's Ring | Ring | N/A | N/A | 0 | +2 Light, +2 Spirit (+10 to all stats with full set) | |
Fre's Helm | Helm | N/A | 13 | 0 | +2 Light, +2 Meditation (+10 to all resistances with full set) | |
Fre's Gloves | Gloves | N/A | 7 | 0 | +2 Light, +2 Might (of body with full set) | |
Fre's Chain Boots | Boots | N/A | 7 | 0 | +2 Light, +2 Speed (+20 speed with full set) |
The Gathering items[]
All Gathering items can be won at The Gathering, and have an ID / repair requirement of 20 and a value of 5 gold. They are useless in combat, but must be given to Thorir Mouth to get the Capstone of Order.
Name | Image | Type | Damage | AC | Recovery | In-game description |
---|---|---|---|---|---|---|
Wooden Sword | Sword | D3 | N/A | 45 | Wooden Sword you won at the Gathering. Looks like something a child would love to play with. | |
Wooden Shield | Shield | N/A | 1 | 5 | Wooden Shield you won at the Gathering. Looks like something a child would love to play with. | |
Fur Cap | Helm | N/A | 1 | N/A | Fur Cap you won at the Gathering. Kinda small for an adult, but it fits alright. | |
Cloth Gloves | Gloves | N/A | 1 | N/A | A pair of gloves you won at the Gathering. Looks kind of silly but it might be helpful. | |
Fuzzy Slippers | Boots | N/A | 1 | N/A | A pair of slippers you won at the Gathering. They look kind of silly but might be helpful. | |
Quilted Armor | Armor | N/A | 1 | 5 | Little more than a quilt with string to hold it on. A little small for a warrior, but it fits alright. |
Quest items[]
Name | Image | In-game description | Quest |
---|---|---|---|
Fizbin of Misfortune | The Fizbin always seems to appear in the worst of times. Just when someone thinks things can't get any worse, they acquire the Fizbin. It's fame preceeds it, and most owners have a hard time getting rid of it. (Effects: Party Luck -20) | N/A | |
Lock of Hair | A lock of hair from the woman that made Nutty Nurtigan mad. | Used in the Heal Nutty Nurtigan quest | |
Nurtigan's Potion | This potion was made to cure Nutty Nurtigan. | Used in the Heal Nutty Nurtigan quest | |
Tree of Life | This is the primary temple icon for the worshippers of Igdrasa. For a temple to properly worship the goddess Igdrasa, they must have one of these on the altar. | Used in the Find a new priest for the new temple quest | |
Verhoffin's Book | This is a book that requires scholars to translate it's mysteries. It is currently locked. | Used in the Find Verhoffin's Diary quest | |
Lich Instructions | This message seems to be the first part of the world's knowledge on creating a Lich. First you need an agreeable Mage… | Used in the Become a Lich quest | |
Elixir Ingredients | The elements the mage needs to make the Elixir of Defedation. | Used in the Become a Lich quest | |
Elixir of Defedation | This elixir is made fresh, expressly for drinking before entering a Transmutation Engine. | Used in the Become a Lich quest | |
Soul Jar | This jar contains the soul of a lich. If it were to break, the lich who owns the soul would die. | Used in the Become a Lich quest | |
Elixir Fluid | This is the base for the Elixir of Defediation. It needs to be heated on the burner before it is finished. | Used in the Become a Lich quest | |
Keg of Strange Brew | the Frosgard AleMeister asked you to find a tavern in Guberland that would sell this odd-looking brew. You can have a percentage of the sale. | Used in the Sell Brewmaster Smith's new concoction to Guberland quest | |
Black Orb of Knowledge | This item was obviously made by a great mage. It appears to answer any question truthfully. How it knows these answers, you will never understand… | Used in the Get Black Orb of Knowledge quest | |
Scroll of Bad News | The Honkies want you to deliver this to the High Priest of the Temple of Ratatosk | Used in the Take the news to the Temple of Ratatosk quest | |
Orb of Linking | Made of a rare and highly-unstable element called Corbomite. With more than one of these a person could keep a single item in several places at once. | Used in the Get the Orbs of Linking quest | |
Orb of Linking | Made of a rare and highly-unstable element called Corbomite. With more than one of these a person could keep a single item in several places at once. | Used in the Get the Orbs of Linking quest | |
Saint's Relic | A small piece of bone. | Used in the Slay the Dragon quest | |
The Golden Honk | An icon of the great honk. | Used in the Steal the Golden Honk quest | |
Dolly | A girl's small doll. Probably was taken by the mercenaries to make a little girl cry. | Used in the Defeat the Yobboes quest | |
Farmer's Plow | A farmer's trusty plow. Probably taken by the mercenaries for a trophy. | Used in the Defeat the Yobboes quest | |
Midwife's Bag of Herbs | Bag of herbs taken from the village Midwife. Surely the mercenary who took these from her was a despicable man! | Used in the Defeat the Yobboes quest | |
Kira's Shield | Kira the Cold's Battle Shield. Wasn't the town clerk of Sturmford asking for this? | Used in the Get Kira's shield quest | |
Crona Kiga | According to Legend, this is the crown worn by Emperor Hubris when he forged the Old Ursanian Empire. It was supposed to have been buried with him, but graverobbers and politicians alike have wanted to find this item for centuries. A little known legend surrounding the Crona Kiga says that the person who wears the "King's Crown" has received the mandate of heaven, and the divine right to rule. | Used in the Retrieve the Crona Kiga from the Chasm of the Dead quest | |
Book of Rules | This book is titled the "Book of Rules". It was written by a legendary warrior named Monte. It encompasses all the known strategies and rules for conducting war. 3rd Edition. | Used in the Get the Book of Rules from the Ta'Sar Academy quest | |
Capstone of Order | The Capstone of Order is a favorite trinket of Njam the Meddler. | Used in the Take the Capstone of Order to the Verhoffin Ruins quest | |
Slag Extractor | This piece of machinery looks like it could go into a refining machine. | Used in the Fix the refinery machine quest | |
Peace Treaty | This Peace Treaty is intended to stop the war between Sturmford and Drangheim. | Used in the Stop the war between Sturmford and Drangheim quest |