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This is the list of artifacts in Might & Magic: Heroes VI. It covers original artifacts, artifacts from downloadable contents ("adventure packs") and Shades of Darkness expansion pack.

The dynasty weapons represents a specific type.

The majority of the exploration achievements the number of the various artifacts, they his certain type, or the carrying of full sets is required.

Three quality types can be available:

          Minor
          Major
          Relic

Head Edit

Name Image Description
Helmet of the Naga Lord Helmet of the Naga Lord +7 Leadership during sea combat
+2 Scouting Radius
Thunderblade Helmet Thunderblade Helmet +2 Leadership
Grants the Lightning Bolt spell
Shadow Comb Shadow Comb +8 Magic Power
Grants the Puppet Master spell
Spider Helm Spider Helm -1 Morale to enemy creatures
-1 Luck to enemy creatures

Chest Edit

Name Image Description
Alchemist Robe Alchemist Robe +4 Magic Defense
+1 of a random resource at the begininng of each day.
Requires: Magic Affinity
Armor of the Legendary Hero Armor of the Legendary Hero +2 to all Hero Primary Attributes
Requires: Might Affinity
Dragon Scale Armor Dragon Scale Armor +5 Might Defense
+5 Magic Defense
Requires: Might Affinity
Robe of Sar-Issus Robe of Sar Issus The mana cost of all spells cast by the weaver is reduced by 50%
Requires: Magic Affinity
Shantiri Armor Shantiri Armor +4 Might Defense
+6 Magic Defense against Magic (Prime)
Requires: Might Affinity

Cloak Edit

Name Image Description
Cape of Protection Cape of Protection +2 Magic Defense
Cloak of Arkath Cloak of Arkath +10 Magic Defense against Magic (Fire)
Cloak of Elrath Cloak of Elrath +10 Magic Defense against Magic (Light)
Cloak of Malassa Cloak of Malassa +10 Magic Defense against Magic (Dark)
Cloak of Shalassa Cloak of Shalassa +10 Magic Defense against Magic (Water)
Cloak of Sylanna Cloak of Sylanna +10 Magic Defense against Magic (Earth)
Cloak of Ylath Cloak of Ylath +10 Magic Defense against Magic (Air)
Mantle of Resistance Mantle of Resistance +6 Magic Defense

Neck Edit

Name Image Description
Amulet of Health Amulet of Health +1 Health to friendly creatures
Amulet of Necromancy Amulet of Necromancy The gain of Necromancy Points is increased by 10%
Requires: Necropolis
Amulet of Thunder Amulet of Thunder Damage (Air) spells deal 20% more damage
Blood Scarf Blood Scarf Active Blood abilities are increased by 10%
Requires: 250 Blood Reputation
Brythigga Amber Brythigga Amber Damage (Earth) spells deal 20% more damage
Dragon Claw Amulet Dragon Claw Amulet +2 Magic Power
Dragon Eye Pendant Dragon Eye Pendant +8 Magic Power
Dragon Fang Necklace Dragon Fang Necklace +4 Magic Power
Evercold Icicle Evercold Icicle Damage (Water) spells deal 20% more damage
Frozen Chrysanthemum Frozen Chrysanthemum The gain of Honor Points is increased by 10%
Requires: Sanctuary
Heart of Darkness Heart of Darkness Damage (Dark) spells deal 20% more damage
Lifeblood Pendant Lifeblood Pendant +3 Health to friendly creatures
Necklace of Tears Necklace of Tears Active Tears abilities are increased by 10%
Requires: 250 Tears Reputation
Necklace of Vitality Necklace of Vitality +2 Health to friendly creatures
Pendant of Conflux Pendant of Conflux The Hero's Mana is increased by 1 point for every 2 Mana points spent by the enemy
Pendant of Mastery Pendant of Mastery The Hero's Faction ability is increased by 1 Rank and combat starts with racial gauge filled up to first Rank.
Pendant of Primal Rage Pendant of Primal Rage The gain of Rage Points is increased by 10%
Requires: Stronghold
Rune of Flame Rune of Flame Damage (Fire) spells deal 20% more damage
Sun Cross Sun Cross Damage (Light) spells deal 20% more damage

Shoulder Edit

Name Image Description
Spaulders of the Avenger Spaulders of the Avenger Reputation gained trought the Path of Dragon Blood is increased by 10%
Requires: 250 Blood Reputation
Pauldrons of the Protector Pauldrons of the Protector Reputation gained trought the Path of Dragon Tears is increased by 10%
Requires: 250 Tears Reputation

Off Hand Edit

Name Image Description
Celestial Shield Celestial Shield The gain of Guardian Points is increased by 10%
Requires: Haven
Codex of the Archmage Codex of the Archmage +100 Mana
+10 Mana Regeneration
Requires: Magic Affinity
Dwarven Shield Dwarven Shield +2 Magic Defense
Requires: Might Affinity
Emerald Yumi Bow Emerald Yumi Bow The Might Damage of friendly shooters is increased by +3, they ignore range penalties and obstacle penalties
Flamegold Shield Flamegold Shield +2 Might Defense
+10 Magic Defense against Magic (Fire)
Gorada Rael Gorada Rael The gain of Gating Points is increased by 10%
Requires: Inferno
Grimoire of the Master Grimoire of the Master +60 Mana
+6 Mana Regeneration
Requires: Magic Affinity
Handbook of the Apprentice Handbook of the Apprentice +20 Mana
+2 Mana Regeneration
Requires: Magic Affinity
Logbook of the Master Sailor Logbook of the Master Sailor +8 Hero Sea Movement
Traversing trough whirlpools has no movement cost
Marksman Crossbow Marksman Crossbow +1 Might Damage to all friendly shooters
Sentinel Shield Sentinel Shield +10 Might Defense
Requires: Might Affinity
Steadfast Shield Steadfast Shield +6 Magic Defense
Requires: Might Affinity
Tome of Sieges Tome of Sieges The catapult deals 1 more Structural Damage
Unicorn Horn Bow Unicorn Horn Bow The Might Damage of friendly shooters is increased by +2 and they ignore range penalties

Gauntlet Edit

Name Image Description
Bracers of the Archmage Bracers of the Archmage +6 Magic Power
Grants the Implosion spell
Bracers of the Druid Bracers of the Druid +1 Magic Power
Grants the Regeneration spell
Bracers of the Freemage Bracers of the Freemage +2 Magic Power
Grants the Chain Lightning spell
Gauntlets of the Brawler Gauntlets of the Brawler +2 Might Power
Gauntlets of the Cyclops Gauntlets of the Cyclops +8 Might Power
Gauntlets of the Giant Slayer Gauntlets of the Giant Slayer +6 Might Power
Grants the Giant Slayer ability
Gauntlets of the Minotaur Gauntlets of the Minotaur +4 Might Power

Feet Edit

Name Image Description
Boots of the Explorer Boots of the Explorer +4 Hero Land Movement
Boots of the Waverider Boots of the Waverider +1 creature Movement on sea
+5 Initiative
Boots of the Wayfarer Boots of the Wayfarer +8 Hero Land Movement
Sandals of the Blessed Sandals of the Blessed +1 to all Hero Primary Attributes
Sandals of the Swift Journey Sandals of the Swift Journey +2 Hero Land Movement

Finger Edit

Name Image Description
Elemental Ring Elemental Ring All Summon Elemental spells conjure 20% more creatures
Ring of Celerity Ring of Celerity +5 Initiative to friendly creatures
Ring of Conjuring Ring of Conjuring +1 Magic Power
+20 Mana
Ring of Haste Ring of Haste +10 Initiative to friendly creatures
Ring of Swiftness Ring of Swiftness +2 Initiative to friendly creatures

Pocket Edit

Name Image Description
Bag of Endless Gold Bag of Endless Gold +500 Gold per day
Chest of Endless Gold Chest of Endless Gold +1000 Gold per day
Crest of Courage Crest of Courage +4 Leadership
Crest of Honor Crest of Honor +8 Leadership
Crest of Valor Crest of Valor +2 Leadership
Crystal Eyeglass Crystal Eyeglass Provides 1 Crystal per day
Dwarven Pickaxe Dwarven Pickaxe Provides 1 Ore per day
Four Leaf Clover Four Leaf Clover +4 Destiny
Golden Egg Golden Egg A mysterious golden egg
Golden Goose Golden Goose +2000 Gold per day
Golden Horseshoe Golden Horseshoe +8 Destiny
Tarot Deck Tarot Deck +2 Destiny
Horn of Plenty Horn of Plenty Provides a random amount and type of resource each day (400 to 600 Gold, 1 to 2 Wood, 1 to 2 Ore, 1 to 2 Crystals)
Purse of Endless Gold Purse of Endless Gold +250 Gold per day
Sacred Seed Sacred Seed Provides 1 Wood per day
Shackles of the Last Man Shackles of the Last Man Heroes from both sides cannot retreat
Shantiri Moon Disc Shantiri Moon Disc Grants ability to summon the Phoenix

Backpack Edit

Name Image Description
Fragment of the Moon Disc Fragment of the Moon Disc
Fragment of the Moon Disc 2Fragment of the Moon Disc 3
Fragment of the Moon Disc 4
A piece of an ancient Shantiri Moon Disc
Minor Mana Potion Mana Potion Instantly restores +20 Mana.
Mana Potion Mana Potion Instantly restores +50 Mana.
Major Mana Potion Mana Potion Instantly restores +100 Mana.
Tear of Asha Tear of Asha Allows the construction of a Tears of Asha building.

Air Magic Scrolls Edit

Item Spell Description
Scroll H6
Chain Lightning Scroll
Chain Lightning
Chain Lightning
Deals X (based on the Hero's Magic Power) damage (Air) to the target and jump to three extra enemy stacks. Damage is reduced by 15% by each jump.
Cooldown: 3 turn(s).
Scroll H6
Lightning Bolt Scroll
Lightning
Lightning Bolt
Deals X-Y damage (Air) to target enemy creature.
Cooldown: 3 turn(s).
Scroll H6
Storm Arrows Scroll
Storm Winds I
Storm Winds I
The Hero calls upon the winds to impair enemy ranged-attacking creatures for 5 turns. Damage of all enemy shooters is reduced by X%.
Cooldown: 3 turn(s).
Scroll H6
Summon Air Elementals Scroll
Summon Air Elemental
Summon Air Elemental
Summons X Air Elementals.
Cooldown: 3 turn(s).

Dark Magic Scrolls Edit

Item Spell Description
Scroll H6
Agony Scroll
Agony
Agony
Shadow tendrils coil around an enemy stack to drain its lifeforce. The victim is dealt X (based on the Hero's Magic Power) damage (Dark) every time it is about to do an action for 3 turns. Only affects living creatures.
Cooldown: 3 turn(s).
Scroll H6
Life Drain Scroll
Life Drain
Life Drain
Attacks of the target friendly stack drains the lifeforce of living targets for 3 turns. Restores its Health by 25% of the damage dealt.
Cooldown: 3 turn(s).
Scroll H6
Mass Agony Scroll
Agony Mass
Agony, Mass
Shadow tendrils coil around all enemy stacks to drain their lifeforce. The victims are dealt X damage (Dark) every time they are about to do an action for 3 turns. Only affects living creatures.
Cooldown: 3 turn(s).
Scroll H6
Mass Life Drain Scroll
Life Drain Mass
Life Drain, Mass
Attacks of all friendly stacks drains the lifeforce of living targets for 3 turns. Restores their Health by X% of the damage dealt.
Cooldown: 3 turn(s).
Scroll H6
Mass Weakness Scroll
Weakness Mass
Weakness, Mass
Reduces Damage of all enemy creatures by X% for 5 turns.
Scroll H6
Weakness Scroll
Weakness
Weakness
Reduces Damage of target enemy creature by X% for 5 turns.

Earth Magic Scrolls Edit

Item Spell Description
Scroll H6
Earthquake Scroll
Earthquake
Earthquake
Deals 1 structural damage to walls and obstacles in the target 4x4 area. All creatures caught within the area will also be "Dazed".
Cooldown: 3 turn(s).
Scroll H6
Regeneration Scroll
Regeneration H6
Regeneration
Target friendly stack is healed by X (based on the Hero's Magic Power)/turn. Lasts 3 turns.
Cooldown: 3 turn(s).
Scroll H6
Mass Regeneration Scroll
Regeneration Mass
Regeneration, Mass
All friendly stacks are healed by X /turn. Lasts 3 turns.
Cooldown: 3 turn(s).
Scroll H6
Mass Stone Skin Scroll
Stone Skin Mass
Stone Skin, Mass
Reduces Damage (Might) dealt to all friendly stacks by X% for 5 turns.
Cooldown: 3 turn(s).
Scroll H6
Stone Skin Scroll
Stone Skin
Stone Skin
Reduces Damage (Might) dealt to target friendly stack by X% for 5 turns.
Cooldown: 1 turn(s).
Scroll H6
Summon Earth Elementals Scroll
Summon Earth Elemental
Summon Earth Elemental
Summons X Earth Elementals.
Cooldown: 3 turn(s).

Fire Magic Scrolls Edit

Item Spell Description
Scroll H6
Burning Determination Scroll
Burning Determination
Burning Determination
Target's Morale is increased by X (based on the Hero's Magic Power) and cannot be reduced by abilities for 2 turns. Dispels all negative effects affecting Morale from the target.
Cooldown: 2 turn(s).
Scroll H6
Fireball Scroll
Fireball
Fire Ball
Dealt X damage (Fire) in target 4x4 area.
Cooldown: 3 turn(s).
Scroll H6
Firestorm Scroll
Fire Storm
Fire Storm
Deals X damage (Fire) to all creatures in target 5x5 area.
Cooldown: 3 turn(s).
Scroll H6
Frenzy Scroll
Frenzy
Frenzy
Target ally or enemy instantly attacks an adjacent creature with X% increased damage. Does not consume the target's action for the current turn.
Charges: 1.
Scroll H6
Mass Burning Determination Scroll
Burning Determination Mass
Burning Determination, Mass
All friendly stacks' Morale is increased by X and cannot be reduced by abilities for 2 turns. Dispels all negative effects affecting Morale from all friendly creatures.
Cooldown: 2 turn(s).
Scroll H6
Summon Fire Elementals Scroll
Summon Fire Elemental
Summon Fire Elemental
Summons X Fire Elementals.
Cooldown: 3 turn(s).

Light Magic Scrolls Edit

Item Spell Description
Scroll H6
Blindness Scroll
Blindness
Blindness
Target enemy creature cannot move, attack or use any abilities for 2 turns. Blindness is dispelled when the creature is attacked.
Cooldown: 4 turn(s).
Scroll H6
Heal Scroll
Heal H6
Heal
Target friendly stack is instantly healed by X (based on the Hero's Magic Power).
Cooldown: 3 turn(s).
Scroll H6
Killing Rays Scroll
Sunburst
Sunburst
Creates a star which radiates to eight directions from the center. Deals X damage (Light) to all enemy stacks affected by the rays.
Cooldown: 3 turn(s).
Scroll H6
Mass Heal Scroll
Heal Mass
Heal, Mass
All friendly stacks are instantly healed by X.
Cooldown: 3 turn(s).

Prime Magic Scrolls Edit

Item Spell Description
Scroll H6
Haste Scroll
Haste
Haste
Increases target friendly stack's Initiative by X (based on the Hero's Magic Power) and Movement by 2. Lasts 3 turns.
Cooldown: 1 turn(s).
Scroll H6
Mass Dispel Magic Scroll
Dispel Magic Mass
Dispel Magic, Mass
Dispels all effects from the targets present in the target area.
Cooldown: 3 turn(s).
Note: This item is bugged, also gives the "Purity, Mass" spell.
Scroll H6
Mass Haste Scroll
Haste Mass
Haste, Mass
Increases all friendly stack's Initiative by X and Movement by 1. Lasts 3 turns.
Cooldown: 3 turn(s).
Scroll H6
Mass Slow Scroll
Slow Mass
Slow, Mass
Decreases all enemy stack's Initiative by X and Movement by 1. Lasts 3 turns.
Cooldown: 1 turn(s).
Scroll H6
Slow Scroll
Slow
Slow
Decreases target enemy stack's Initiative by X and Movement by 2. Lasts 3 turns.
Cooldown: 1 turn(s).
Scroll H6
Teleport Scroll
Teleport
Teleport
Teleports target friendly creature to another location.
Cooldown: 4 turn(s).

Water Magic Scrolls Edit

Item Spell Description
Scroll H6
Blizzard Scroll
Blizzard
Blizzard
Creates hailclouds in target 4x4 area whick last for 3 turns. Creatures under the hailclouds are deal X (based on the Hero's Magic Power) damage (Water) and inflicted by the "Chilled" effect.
Cooldown: 3 turn(s).
Scroll H6
Circle of Winter Scroll
Circle of Winter
Circle of Winter
Deals X damage (Water) in a circle and applies the "Chilled" effect on its victims.
Cooldown: 3 turn(s).
Scroll H6
Ice Armor Scroll
Ice Armor
Ice Armor
Grant Ice Armor to the target friendly creature. Ice Armor increases Might Defense by X, applies the "Chilled" effect to attackers and lasts for 4 turns.
Cooldown: 1 turn(s).
Scroll H6
Ice Bolt Scroll
Ice Bolt H6
Ice Bolt
Deals X damage (Water) to a single target. Victim also suffers from the "Frozen" effect.
Cooldown: 3 turn(s).
Scroll H6
Mass Ice Armor Scroll
Ice Armor Mass
Ice Armor, Mass
Grants Ice Armor to all friendly creatures. Ice Armor increases Might Defense by X, applies the "Chilled" effect to attackers and lasts for 4 turns.
Cooldown: 3 turn(s).
Scroll H6
Summon Water Elementals Scroll
Summon Water Elemental
Summon Water Elemental
Summons X Water Elementals.
Cooldown: 3 turn(s).

Sets Edit

Assassin Edit

Name Image Description Set Bonus
2 items:
+2 Destiny
Friendly units' melee attacks have a poison effect for the first 3 turns of combat
4 items:
+4 Might Power
When an poisoned enemy stack is destroyed, poison effects will spread to adjacent stacks
6 items:
+5 Initiative to friendly creatures
Friendly creatures avoid retaliation in first three melee attacks
Assassin's Boots
(Feet)
Assassin s Boots +2 damage to friendly creatures
Grants the Ambush ability
Assassin's Gloves
(Gauntlet)
Assassin s Gloves +3 Might Power
+3 Destiny
Assassin's Mask
(Head)
Assassin s Mask -3 Morale to enemy creatures
Cloak of Darkness
(Cloak)
Cloak of Darkness Ranged attacks are 20% less efficient against friendly units.
Moonblade
(Off Hand)
Moonblade H6 +3 Might Power
Vial of Poison
(Neck)
Vial of Poison Reduces enemy creatures' Health by 3.

Great Lich Edit

Name Image Description Set Bonus
2 items:
Decreased enemy creatures Initiative by -2
4 items:
Decreased enemy creatures Morale by -4
6 items:
+8 Magic Power
Boots of the Walking Dead
(Feet)
Boots of the Walking Dead +1 Hero Land Movement
+1 Initiative to friendly creatures
Cloak of the Lich
(Cloak)
Cloak of the Lich +3 Destiny
-3 Morale to enemy creatures
Hourglass of Order
(Neck)
Hourglass of Order -3 Morale to all creature each round.
Libram of Last Rites
(Off Hand)
Libram of Last Rites +5 Magic Defense
All enemy creatures receive 5% less healing.
Necromancer Chasuble
(Chest)
Necromancer Chasuble +1 Magic Defense
+20 Mana
Ring of the Unrepentant
(Finger)
Ring of the Unrepentant +5 Magic Power
Grants the Teleport spell

Guardian Edit

Name Image Description Set Bonus
2 items:
Adds +1 to Health for all friendly creatures
4 items:
+2 Might Power
+2 Leadership
6 items:
+4 Might Defense
Adds +2 to Health for all friendly creatures
Lion Mane Cape
(Cloak)
Lion Mane Cape +6 Leadership
Guardian Boots
(Feet)
Guardian Boots +1 Hero Land Movement
+1 Might Defense
Guardian Breastplate
(Chest)
Guardian Breastplate +4 Might Defense
Friendly creatures are immune to damage dealt by the first three attacks each combat
Requires: Might Affinity
Guardian Helm
(Head)
Guardian Helm +10 Leadership
Guardian Spaulders
(Shoulder)
Guardian Spaulders +2 Leadership
Lion Shield
(Off Hand)
Lion Shield +3 Leadership
+3 Might Defense
Requires: Might Affinity

Magister Edit

Name Image Description Set Bonus
2 items:
+40 to maximum Mana
4 items:
+4 Might Defense
6 items:
+5 Magic Power
+5 creatures Initiative bonus
Supreme Crown of the Magister
(Head)
Supreme Crown of the Magister +5 Magic Power
+50 Mana
+5 Mana Regeneration
Magister Sandals
(Feet)
Magister Sandals +1 Hero Land Movement
+1 Magic Power
Magister Spaulders
(Shoulder)
Magister Spaulders +5 Magic Power
+3 Destiny
Magister Robe
(Chest)
Magister Robe +4 Magic Power
+20 Mana
+2 Mana Regeneration
Requires: Magic Affinity
Magister Cloak
(Cloak)
Magister Cloak +2 Magic Power
Magister Codex
(Off Hand)
Magister Codex +3 Magic Power
+3 Destiny
Requires: Magic Affinity

Pirate Edit

Name Image Description Set Bonus
2 items:
Adds +2 to Initiative for all friendly creatures
4 items:
+4 Leadership
6 items:
+8 Might Defense
Captain Hat
(Head)
Captain Hat +2 Destiny
Hook
(Off Hand)
Hook When Hero attacks, all friendly creatures gets +4 Morale until end of battle. Maximum +12 Morale.
Pirate Armour
(Chest)
Pirate Armour +6 Might Defense
Grants the Resilience ability
Pirate Flag
(Pocket)
Pirate Flag -2 Luck to enemy creatures
Sea Elf Charm
(Neck)
Sea Elf Charm +3 Leadership
+3 Magic Defense
Skull Ring
(Finger)
Skull Ring Grants the Terror spell

Prophet Edit

Name Image Description Set Bonus
2 items:
+4 Mana per day
4 items:
+4 Magic Defense
+4 Mana per day
6 items:
+4 Magic Defense
+4 Mana per day
Humble Coif of the Prophet
(Head)
Humble Coif of the Prophet +3 Magic Defense
+30 Mana
+3 Mana Regeneration
Iridescent Pearl
(Cloak)
Iridescent Pearl +2 Magic Defense
+2 Health to friendly creatures
Libram of the Prophet
(Off Hand)
Libram of the Prophet +5 Magic Defense
+50 Mana
+5 Mana Regeneration
Requires: Magic Affinity
Robe of the Prophet
(Chest)
Robe of the Prophet +4 Magic Defense
+3 Health to friendly creatures
Requires: Magic Affinity
Sandals of the Prophet
(Feet)
Sandals of the Prophet +1 Hero Land Movement
+1 Health to friendly creatures
Spaulders of the Prophet
(Shoulder)
Spaulders of the Prophet +20 Mana
+2 Mana Regeneration

Regent Edit

Name Image Description Set Bonus
2 items:
Increases the weekly growth of Core creatures by 1
4 items:
Increases the weekly growth of Elite creatures by 1
6 items:
Increases the weekly growth of Champion creatures by 1
War Banner of the Legion
(Pocket)
War Banner of the Legion Champion creature production is increased by 2 per week
War Drums of the Legion
(Pocket)
War Drums of the Legion Core creature production is increased by 2 per week
War Horn of the Legion
(Pocket)
War Horn of the Legion +1 Leadership
Elite creature production is increased by 1 per week
Stonefist Libram
(Off Hand)
Stonefist Libram +250 Gold per day
Grants the Architect I ability
Winterwind Peace Circlet
(Head)
Winterwind Peace Circlet Diplomacy is increased by 10%
Hearthguard Regal Mantle
(Cloak)
Hearthguard Regal Mantle +6 Leadership
The Gold income of each town is increased by 10%

Trickster Edit

Name Image Description Set Bonus
2 items:
+2 Destiny
4 items:
+4 Destiny
6 items:
+8 Destiny
Jester Slippers
(Feet)
Jester Slippers +1 Hero Land Movement
+1 Destiny
Mask of the Madman
(Head)
Mask of the Madman -6 Morale to enemy creatures
Mesmerizing Spaulders
(Shoulder)
Mesmerizing Spaulders -10 Initiative to enemy creatures
Motley Cloak of the Fool
(Cloak)
Motley Cloak of the Fool +1 Destiny
-1 Luck to enemy creatures
Ring of Misfortune
(Finger)
Ring of Misfortune -4 Luck to enemy creatures
Warping Pendant
(Neck)
Warping Pendant -1 Movement to enemy creatures
Requires: 10 Might Power

Vagrant Edit

Name Image Description Set Bonus
2 items:
+4% Experience
4 items:
+2 to Hero Land Movement
Adds +2 to Initiative for all friendly creatures
6 items:
+5 to Hero Land Movement
Adds +5 to Initiative for all friendly creatures
All-Seeing Crown
(Head)
All Seeing Crown +1 Scouting radius
All experience gained by the Hero is increased by 2%
Owlfeather Cloak
(Cloak)
Owlfeather Cloak +5 Movement to friendly flying creatures
Requires: Might Affinity
Saddle of Pathfinding
(Pocket)
Saddle of Pathfinding The Hero's movement is not reduced on rough terrain
Sextant of the Sea Elves
(Pocket)
Sextant of the Sea Elves +6 Hero Sea Movement
Snatching Gloves
(Gauntlet)
Snatching Gloves Grants the Snatch ability
Windstrider Sandals
(Feet)
Windstrider Sandals +1 Movement to friendly creatures

Warlord Edit

Name Image Description Set Bonus
2 items:
+2 Might Power
4 items:
+4 Destiny
6 items:
+5 Might Defense
+5 creatures Initiative bonus
Amulet of Jaguar
(Neck)
Amulet of Jaguar +4 Might Power
Bone Spaulders
(Shoulder)
Bone Spaulders +2 Might Defense
Centaur Bow
(Off Hand)
Centaur Bow No penalties for for friendly shooters when retaliating in melee combat
Requires: Might Affinity
Crag Hack's Helmet
(Head)
Crag Hack s Helmet +7 Might Power
+5 Initiative to friendly creatures
Gauntlets of the Khan
(Gauntlet)
Gauntlets of the Khan +6 Might Power
+1 Damage to friendly creatures
Shadowsteel Armor
(Chest)
Shadowsteel Armor +3 Might Defense
+3 Might Power
Requires: Might Affinity

Windswords Edit

Name Image Description Set Bonus
2 items:
+1 to Hero Land Movement
Adds 250 Gold per day
4 items:
+3 Magic Power
The Daze effect caused by Air Magic lasts 1 more turn
6 items:
+5 Initiative to friendly creatures
When combat starts, casts Storm Arrows on all friendly creatures, and Storm Winds on all enemy creatures.
Windsword Brooch
(Neck)
Windsword Brooch +1 Leadership
Grants the Economist I ability
Ga'arend's Boost
(Feet)
Ga arend s Boost +3 Initiative to friendly creatures
Kieran's Armor
(Chest)
Kieran s Armor +1 Movement to friendly creatures
+2 Might Defense
Myranda 's Helmet
(Head)
Myranda s Helmet +4 Might Defense
+2 Leadership
Grants the Enlightenment ability
Sayuri's Journal
(Off Hand)
Sayuri s Journal +12 Mana Regeneration
Grants the Meditation ability
Vein's Spaulders
(Shoulder)
Vein s Spaulders +3 Magic Power
+3 Might Defense

Quest Edit

Name Image Description
Air Elemental Essences
(Backpack)
Air Elemental Essences Quest Item
Akasha's Heart
(Backpack)
Akasha s Heart Quest Item
Akasha's Scroll
(Backpack)
Akasha s Scroll Quest Item
Box of Griffin Eggs
(Backpack)
Box of Griffin Eggs Quest Item
Dark Whisper
(Backpack)
Dark Whisper Quest Item
Cup of Thunder
(Backpack)
Cup of Thunder Quest Item
Dragon Eye Pendant
(Backpack)
Dragon Eye Pendant Quest Item
Dragon Skulls
(Backpack)
Dragon Skulls Quest Item
Earth Elemental Essences
(Backpack)
Earth Elemental Essences Quest Item
Fire Elemental Essences
(Backpack)
Fire Elemental Essences Quest Item
Inquisition List
(Backpack)
Inquisition List Quest Item
Mask of the False Face
(Backpack)
Mask of the False Face Quest Item
Moonsilk Crystal Key
(Backpack)
Moonsilk Crystal Key Quest Item
Piece of Moonsilk Crystal
(Backpack)
Piece of Moonsilk Crystal Moonsilk crystal is said to grow mysteriously when the moon is full and the dead are walking. It is extremely rare, and a welcome addition to any Necromancer's collection of rarities. Moonblade Elves are very good at finding it, though they very bad at sharing it with anyone not of their cast. (Note: Quest Item)
Pretty Comb
(Backpack)
Pretty Comb Quest Item
Scroll of the Undying Oath
(Backpack)
Akasha s Scroll Quest Item
Shadowsteel Ore
(Backpack)
Shadowsteel Ore Quest Item
Tuidhana's Ashes
(Backpack)
Tuidhana s Ashes Quest Item
Ultimate Crown
(Backpack)
Supreme Crown of the Magister Quest Item
Water Elemental Essences
(Backpack)
Water Elemental Essences Quest Item
Yume's Key
(Backpack)
Yume s Key Quest Item
Yume's Waterlily
(Backpack)
Yume s Waterlily Quest Item
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