This is the list of Artifacts in Heroes of Might and Magic IV and its expansions The Gathering Storm and Winds of War.
Normal artifacts[]
Items[]
Potions[]
Name | Image | Description |
---|---|---|
Cloud of Despair | ![]() |
When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale. |
Demon Fire | ![]() |
When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast. |
Holy Water | ![]() |
When a hero drinks it, it casts Death ward and Bless on the recipient. When thrown at an enemy, it acts as the Holy Word spell. |
Potion of Cold | ![]() |
The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat. |
Potion of Endurance | ![]() |
The army who drinks this potion gains +3 movement. Only one potion may be used per day per party. |
Potion of Fire Resistance | ![]() |
The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat. |
Potion of Healing | ![]() |
Heals al of the hero's wounds, and also cures Poison and Plague. It can only be used on the owner. |
Potion of Luck | ![]() |
Gives the hero who drinks this potion maximum positive luck. |
Potion of Mana | ![]() |
The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map. |
Potion of Mirth | ![]() |
Gives the hero who drinks this potion maximum positive morale. |
Potion of Quickness | ![]() |
The hero who drinks this potion gains an extra attack for 2 full rounds. Similar to a limited version of the Chaos spell Cat Reflexes. |
Potion of Resistance | ![]() |
The hero who drinks this potion gains 50% magic resistance for the duration of one combat. |
Potion of Restoration | ![]() |
All negative spell effects are removed from the hero who drinks this potion. |
Potion of Speed | ![]() |
The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative. |
Potion of Strength | ![]() |
The melee damage of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effects are not cumulative. |
Potion of Toughness | ![]() |
The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effect is not cumulative. |
Vial of Acid | ![]() |
When thrown on living targets, it reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it. |
Vial of Binding Liquid | ![]() |
When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly. |
Vial of Blinding Smoke | ![]() |
When thrown, all ranged attacks within a 3x3 yard area do 50% less damage. |
Vial of Choking Gas | ![]() |
The enemy target does 15% less damage and their Melee and Ranged Defense are reduced by 15%. Does not work on Mechanical, Undead or Elemental creatures. |
Vial of Poison | ![]() |
Causes the user's attacks to become poisonous. Any target struck by the user in melee or ranged combat will suffer the effects of the Poison spell. |
Treasure[]
Name | Image | Description | Slot |
---|---|---|---|
Apprentice's Handbook | ![]() |
Contains all first level spells. The hero must have the appropriate magic skills to cast the spells. | Left hand |
Arrow of Stunning | ![]() |
The hero's ranged attack has the chance of Stunning the target, depending on the damage done and the toughness of the target. | Accessory |
Badge of Courage | ![]() |
All friendly targets are immune to Fear spells and effects. | Accessory |
Bag of Gold | ![]() |
Gives +500 gold per day when equipped by a hero. | Accessory |
Cap of Knowledge | ![]() |
The hero gains +5 spell points and regenerates 1 extra spell point per day. | Head |
Cart of Lumber | ![]() |
Gives +2 wood per day when equipped by a hero. | Accessory |
Cart of Ore | ![]() |
Gives +2 ore per day when equipped by a hero. | Accessory |
Cloak of Warding | ![]() |
The hero gains 30% magic resistance. | Cloak |
Crest of Valor | ![]() |
Gives all friendly targets +1 morale. | Accessory |
Crystal of Memory | ![]() |
All friendly targets are immune to Forgetfulness. | Accessory |
David's Sling | ![]() |
All friendly creatures do 50% more ranged damage to level 4 enemies. | Ranged |
Dwarven Hammer | ![]() |
Increases the hero's Melee Attack by 10. | Right hand |
Dwarven Shield | ![]() |
Gives all friendly targets +20% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Elven Chain Mail | ![]() |
Increases the hero's Melee and Ranged Defense by 10. | Chest |
Four Leaf Clover | ![]() |
All friendly targets get +1 luck. | Accessory |
Gambler's Deck | ![]() |
All friendly targets get +1 luck. | Accessory |
Helm of Seeing | ![]() |
The hero and all friendly targets are immune to Blind. | Head |
Horseshoe | ![]() |
All friendly targets get +1 luck. | Accessory |
Parchment | ![]() |
Teaches the hero a spell. To learn the spell, equip the Parchment in the hero's left hand. The hero must have the sufficient magical skill to learn the spell. | Left hand |
Purse of Gold | ![]() |
Gives +250 gold per day when equipped by a hero. | Accessory |
Ring of Health | ![]() |
Increases the hero's hit points by 50%. | Ring |
Ring of Protection | ![]() |
Increases the Melee and Ranged Defense of all friendly targets by 20%. | Ring |
Ring of Strength | ![]() |
Increases the hero's Melee and Ranged Attack by 5. | Ring |
Scroll | ![]() |
The hero can cast the specified spell at a spell point cost that is half the spell's normal cost. | Left hand |
Sextant | ![]() |
Gives the hero +50% movement over the sea. | Accessory |
Spider's Silk Arrows | ![]() |
Casts Bind on enemy targets struck by a ranged attack. | Accessory |
Viewing Crystal | ![]() |
Gives the hero a +2 scouting radius when equipped. | Accessory |
War Sling | ![]() |
Increases the hero's Ranged Attack by 10. | Ranged |
Warlord's Ring | ![]() |
Increases the Melee and Ranged damage of all friendly targets by 20%. | Ring |
Wizard's Ring | ![]() |
Increases the hero's spell points by 5, and regenerates +1 spell point per day. | Ring |
Minor artifacts[]
Name | Image | Description | Slot |
---|---|---|---|
Amulet of Fear | ![]() |
Gives the hero the No Retaliation ability, same as the Fear spell. | Neck |
Amulet of the Undertaker | ![]() |
Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill. | Neck |
Angel's Blade | ![]() |
Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures. | Right hand |
Ankh of Life | ![]() |
Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill. | Neck |
Arrow of Slaying | ![]() |
Gives the hero the Slayer ability during ranged attacks. | Accessory |
Barbarian Throwing Club | ![]() |
Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned. | Ranged |
Boots of the Crocodile | ![]() |
Gives an army the ability to ignore Swamp terrain movement penalties. | Feet |
Brazier of Sulfur | ![]() |
Gives +1 sulfur per day when equipped by a hero. | Accessory |
Cape of Protection | ![]() |
All friendly targets gain 30% magic resistance. | Cloak |
Circlet of Wisdom | ![]() |
The hero gains +10 spell points and regenerates 2 extra spell points per day. | Head |
Cloak of Distraction | ![]() |
The hero ignores the threat area of enemy troops. | Cloak |
Cowl of Resistance | ![]() |
The hero gains 50% magic resistance. | Cloak |
Crown of Enchantment | ![]() |
The hero can cast Mind spells on creatures who are normally immune to Mind spells. Negated by the Mind Shield. | Head |
Crusader's Mace | ![]() |
All friendly targets do +30% melee and ranged damage. | Right hand |
Crystal Figurine | ![]() |
Gives +1 crystal per day when equipped by a hero. | Accessory |
Demonary | ![]() |
All demon type summoning spells (Death Magic) call twice as many creatures. | Left hand |
Druid's Chain | ![]() |
Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill. | Neck |
Equestrian's Gloves | ![]() |
Provides +25% movement on land. | Ring |
Fireproof Boots | ![]() |
Gives an army the ability to ignore Volcanic terrain movement penalties. | Feet |
Flask of Mercury | ![]() |
Gives +1 mercury per day when equipped by a hero. | Accessory |
Gem Casket | ![]() |
Gives +1 gem per day when equipped by a hero. | Accessory |
Giant Slayer | ![]() |
Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures. | Right hand |
Golden Plate Mail | ![]() |
Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells. | Chest |
Halberd of the Swiftwatch | ![]() |
Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots. | Right and left hand |
Hideous Mask | ![]() |
The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating. After the attack, the opponent struck by Fear runs away for a short distance. | Head |
Journeyman's Notebook | ![]() |
Contains all second level spells. The hero must have the appropriate magic skills to cast the spells. | Left hand |
Leprechaun's Ring | ![]() |
Gives +2 luck to all friendly targets. | Ring |
Logbook of the Master Sailor | ![]() |
Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20%. | Left hand |
Mage's Robe | ![]() |
The mana cost of all spells cast by the wearer is reduced by 1 point. | Cloak |
Magic Amplifier | ![]() |
All friendly creatures use 33% less spell points when casting spells. | Head |
Medal of Honor | ![]() |
All friendly targets get +2 morale. | Neck |
Mind Shield | ![]() |
All friendly creatures are immune to all Mind spells. | Head |
Mullich's Helm of Leadership | ![]() |
All friendly targets get +2 morale and +1 speed. | Head |
Necklace of Charm | ![]() |
Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill. | Neck |
Nomad Blackbow | ![]() |
Increases the hero's Ranged Attack by 20. | Ranged |
Poison Arrow | ![]() |
Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell. | Accessory |
Purse of Penny Pinching | ![]() |
The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen. | Accessory |
Ring of Lesser Negation | ![]() |
When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells. | Ring |
Ring of Permanency | ![]() |
All friendly targets are immune to Dispel, Cancellation, and Steal enchantment. | Ring |
Ring of Speed | ![]() |
Gives all friendly targets +2 to their speed in combat. | Ring |
Ring of the Cobra's Eye | ![]() |
Creatures struck by the hero during combat are Poisoned (same as the Death spell). | Ring |
Ring of the Elementals | ![]() |
All Summon Elemental spells create twice as many creatures as normal. | Ring |
Sack of Gold | ![]() |
Gives +750 gold per day when equipped by a hero. | Accessory |
Sandwalker Sandals | ![]() |
Gives an army the ability to ignore Sand terrain movement penalties. | Feet |
Sniper's Crossbow | ![]() |
Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties. | Ranged |
Snowshoes | ![]() |
Gives an army the ability to ignore Snow terrain movement penalties. | Feet |
Statesman's Medal | ![]() |
Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill. | Neck |
Steadfast Shield | ![]() |
Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Surefooted Boots | ![]() |
Gives an army the ability to ignore Rough terrain movement penalties. | Feet |
Throwing Spear | ![]() |
Increases the hero's Melee and Ranged Attack by 8. | Ranged |
Valder's Crossbow of Sloth | ![]() |
Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell. | Ranged |
Wand of Animating Dead | ![]() |
Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Blesses | ![]() |
Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Curses | ![]() |
Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Fire | ![]() |
Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Fireballs | ![]() |
Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Haste | ![]() |
Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Healing | ![]() |
Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Ice | ![]() |
Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Illusion | ![]() |
Casts the Create illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. | Right hand |
Wand of Weakness | ![]() |
Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. | Right hand |
Major artifacts[]
Name | Image | Description | Slot |
---|---|---|---|
Armor of Chaos | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Order ward. | Chest |
Armor of Death | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward. | Chest |
Armor of Life | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Death ward. | Chest |
Armor of Order | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos ward. | Chest |
Axe of Legends | ![]() |
Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage. | Right hand |
Boots of the Explorer | ![]() |
Gives an army the ability to ignore all terrain penalties. | Feet |
Boots of Travel | ![]() |
Gives an army +50% movement on land. | Feet |
Breastplate of Regeneration | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level. | Chest |
Brimstone Breastplate | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield. | Chest |
Death Shield | ![]() |
Gives all friendly creatures Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Dragon Scale Armor | ![]() |
Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability. | Chest |
Dragon Scale Shield | ![]() |
Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Emerald Longbow | ![]() |
Increases the hero's Ranged Attack by 30. | Ranged |
Fizbin of Misfortune | ![]() |
Casts Misfortune on all enemy targets as long as the hero has it equipped. | Neck |
Flaming Sword | ![]() |
Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero. | Right hand |
Gryphonheart's Plate Mail | ![]() |
Increases the hero's Melee and Ranged Defense by 30. | Chest |
Guildmaster's Compendium | ![]() |
Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells. | Left hand |
Helm of Command | ![]() |
All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed. | Head |
Helm of Power | ![]() |
The hero gains +20 spell points and regenerates 4 extra spell points per day. | Head |
Life Shield | ![]() |
Gives all friendly creatures Death ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Lion's Shield of Courage | ![]() |
Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Mantle of Spell Turning | ![]() |
The hero gains 70% magic resistance. | Cloak |
Maranthea's Mug | ![]() |
Gives all friendly targets +3 morale. | Accessory |
Master's Spellbook | ![]() |
Contains all third level spells. The hero must have the appropriate magic skills to cast the spells. | Left hand |
Mayhem Staff | ![]() |
All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots. | Right and left hand |
Mirror of Revenge | ![]() |
The hero gains the Magic Mirror ability (same as the Chaos Magic spell). | Neck |
Ring of Regeneration | ![]() |
Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat. | Ring |
Robe of the Guardian | ![]() |
The hero is immune to the damage taken from the first three attacks of each combat. | Cloak |
Saint Ranan's Staff | ![]() |
Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots. | Right and left hand |
Scale Mail of Strength | ![]() |
Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10. | Chest |
Seaman's Hat | ![]() |
The hero gets no penalty for disembarking or boarding a ship. | Head |
Shackles of War | ![]() |
No army may retreat or surrender during combat. | Accessory |
Shield of Chaos | ![]() |
Gives all friendly creatures Order ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Shield of Order | ![]() |
Gives all friendly creatures Chaos ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Soul Stealer | ![]() |
Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point. | Right hand |
Spear of the Centaur | ![]() |
Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand. | Ranged |
Staff of Death | ![]() |
Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots. | Right and left hand |
Staff of Power | ![]() |
Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots. | Right and left hand |
Staff of Summoning | ![]() |
Reduces the cost of creature summoning spells by 50% with a minimum of 1 point. Uses both the left and right hand slots. | Right and left hand |
Staff of Wizardry | ![]() |
Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is one point. Uses both the left and right hand slots. | Right and left hand |
Sword of Swiftness | ![]() |
Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack. | Right hand |
Tome of Chaos | ![]() |
Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells. | Left hand |
Tome of Death | ![]() |
Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells. | Left hand |
Tome of Life | ![]() |
Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells. | Left hand |
Tome of Nature | ![]() |
Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells. | Left hand |
Tome of Order | ![]() |
Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells. | Left hand |
Tynan's Dagger of Despair | ![]() |
Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow. | Right hand |
Unnatural Armor | ![]() |
Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature ward. | Chest |
Unnatural Shield | ![]() |
Gives all friendly creatures Nature ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. | Left hand |
Winged Sandals | ![]() |
Gives all friendly creatures +2 movement in combat. | Feet |
Relics[]
Campaign-only artifacts[]
Heroes of Might and Magic IV[]
The Gathering Storm[]
Masters of Magic[]
Name | Image | Description | Slot |
---|---|---|---|
Archmages' Hat | ![]() |
Hero gains +10 spell points and regenerates 2 spell points per day and is granted the effects of Blur. | Head |
Staff of Disruption | ![]() |
Hero gains +10 spell points and ignores all "Ward" limitations caused by creature abilities and spells. | Right hand |
Wayfaring Boots | ![]() |
Hero gains +10 spell points, gains a 25% movement bonus, and ignores all terrain penalties. | Feet |
Ring of Flares | ![]() |
Hero gains +10 spell points and all spells cost -2 spell points to cast. | Ring |
Angelfeather Cloak | ![]() |
Hero gains +10 spell points and is granted the effects of Flight and Heavenly shield spells. | Cloak |
A hero wearing the five artifacts above is granted the ability to ignore an enemy hero's or creature's magic resistance.
Opposites Attract[]
Name | Image | Description | Slot |
---|---|---|---|
Flame of Chaos | ![]() |
Grants the hero Order ward and Cold Resistance and reduces the spell point cost of Chaos spells by 2. | Right hand |
Ice Scales | ![]() |
Grants the hero Chaos ward and Fire Resistance and reduces the spell point cost of Order spells by 2. | Left hand |
Necklace of Balance | ![]() |
Increases the effect of Order and Chaos spells by 25%. | Neck |
A hero wearing the three artifacts above is granted Magic Mirror.
Another Bard's Tale[]
Name | Image | Description | Slot |
---|---|---|---|
Harmonic Chainmail | ![]() |
Increases the hero's Melee and Ranged Defense by 15, and grants the hero Mirth. | Chest |
Necklace of Muses | ![]() |
Increases the hero's spell points by 15 and regenerates 5 spell points per day. | Neck |
Aiffe's Mandolin | ![]() |
Grants the hero the ability to cast Song of Peace, Unholy song, and Mass fervor when worn. | Left hand |
Targets attacked by a hero wearing the three artifacts above are effected by Song of Peace, as if the spell was cast on them.
Might Makes Right[]
A hero wearing the three artifacts above is granted Regeneration and Dragon strength.
A Matter of Life and Death[]
Name | Image | Description | Slot |
---|---|---|---|
Cloak of Darkness | ![]() |
Increases the hero's Melee and Ranged Defense by 10, increases the effect of Death spells cast by the hero, and grants the hero Life Ward. | Cloak |
Ring of Light | ![]() |
Increases the hero's Melee and Ranged Damage by 10, increases the effect of Life spells cast by the hero, and grants the hero Death ward. | Ring |
A hero wearing the two artifacts above is granted one Guardian Angel at the start of every combat.