Might and Magic Wiki

This is the list of Artifacts in Heroes of Might and Magic IV and its expansions The Gathering Storm and Winds of War.

Normal artifacts[]

Items[]

Name Image Description Slot
Axe Increases the hero's Melee Attack by 8, and decreases the hero's speed by 1. Right hand
Chain Mail Increases the hero's Melee and Ranged Defense by 8. It also decreases movement by 1 and increases the casting cost of all spells by 1 spell point. Chest
Crossbow Increases a hero's Ranged Attack by 3, and removes all range penalties Ranged
Greatsword Increases a hero's Melee Attack by 13. Right and left hand
Leather Increases the hero's Melee and Ranged Defense by 5. Chest
Longbow Increases the hero's Ranged Attack by 5. Ranged
Longsword Increases the hero's Melee Attack and Melee Defense by 3. Right hand
Mage's Staff Reduces the mana cost of all spells by 1 point. Right and left hand
Plate Mail Increases the hero's Melee and Ranged Defense by 10. It also decreases movement by 2 and increases the casting cost of all spells by 2 spell points. Chest
Shield Gives the hero +3 Melee and Ranged Defense. Left hand
Telescope Increases a hero's scouting radius by 1. Accessory

Potions[]

Name Image Description
Cloud of Despair When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale.
Demon Fire When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast.
Holy Water When a hero drinks it, it casts Death ward and Bless on the recipient. When thrown at an enemy, it acts as the Holy Word spell.
Potion of Cold The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat.
Potion of Endurance The army who drinks this potion gains +3 movement. Only one potion may be used per day per party.
Potion of Fire Resistance The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat.
Potion of Healing Heals al of the hero's wounds, and also cures Poison and Plague. It can only be used on the owner.
Potion of Luck Gives the hero who drinks this potion maximum positive luck.
Potion of Mana The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map.
Potion of Mirth Gives the hero who drinks this potion maximum positive morale.
Potion of Quickness The hero who drinks this potion gains an extra attack for 2 full rounds. Similar to a limited version of the Chaos spell Cat Reflexes.
Potion of Resistance The hero who drinks this potion gains 50% magic resistance for the duration of one combat.
Potion of Restoration All negative spell effects are removed from the hero who drinks this potion.
Potion of Speed The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative.
Potion of Strength The melee damage of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effects are not cumulative.
Potion of Toughness The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effect is not cumulative.
Vial of Acid When thrown on living targets, it reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it.
Vial of Binding Liquid When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly.
Vial of Blinding Smoke When thrown, all ranged attacks within a 3x3 yard area do 50% less damage.
Vial of Choking Gas The enemy target does 15% less damage and their Melee and Ranged Defense are reduced by 15%. Does not work on Mechanical, Undead or Elemental creatures.
Vial of Poison Causes the user's attacks to become poisonous. Any target struck by the user in melee or ranged combat will suffer the effects of the Poison spell.

Treasure[]

Name Image Description Slot
Apprentice's Handbook Contains all first level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Arrow of Stunning The hero's ranged attack has the chance of Stunning the target, depending on the damage done and the toughness of the target. Accessory
Badge of Courage All friendly targets are immune to Fear spells and effects. Accessory
Bag of Gold Gives +500 gold per day when equipped by a hero. Accessory
Cap of Knowledge The hero gains +5 spell points and regenerates 1 extra spell point per day. Head
Cart of Lumber Gives +2 wood per day when equipped by a hero. Accessory
Cart of Ore Gives +2 ore per day when equipped by a hero. Accessory
Cloak of Warding The hero gains 30% magic resistance. Cloak
Crest of Valor Gives all friendly targets +1 morale. Accessory
Crystal of Memory All friendly targets are immune to Forgetfulness. Accessory
David's Sling All friendly creatures do 50% more ranged damage to level 4 enemies. Ranged
Dwarven Hammer Increases the hero's Melee Attack by 10. Right hand
Dwarven Shield Gives all friendly targets +20% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Elven Chain Mail Increases the hero's Melee and Ranged Defense by 10. Chest
Four Leaf Clover All friendly targets get +1 luck. Accessory
Gambler's Deck All friendly targets get +1 luck. Accessory
Helm of Seeing The hero and all friendly targets are immune to Blind. Head
Horseshoe All friendly targets get +1 luck. Accessory
Parchment Teaches the hero a spell. To learn the spell, equip the Parchment in the hero's left hand. The hero must have the sufficient magical skill to learn the spell. Left hand
Purse of Gold Gives +250 gold per day when equipped by a hero. Accessory
Ring of Health Increases the hero's hit points by 50%. Ring
Ring of Protection Increases the Melee and Ranged Defense of all friendly targets by 20%. Ring
Ring of Strength Increases the hero's Melee and Ranged Attack by 5. Ring
Scroll The hero can cast the specified spell at a spell point cost that is half the spell's normal cost. Left hand
Sextant Gives the hero +50% movement over the sea. Accessory
Spider's Silk Arrows Casts Bind on enemy targets struck by a ranged attack. Accessory
Viewing Crystal Gives the hero a +2 scouting radius when equipped. Accessory
War Sling Increases the hero's Ranged Attack by 10. Ranged
Warlord's Ring Increases the Melee and Ranged damage of all friendly targets by 20%. Ring
Wizard's Ring Increases the hero's spell points by 5, and regenerates +1 spell point per day. Ring

Minor artifacts[]

Name Image Description Slot
Amulet of Fear Gives the hero the No Retaliation ability, same as the Fear spell. Neck
Amulet of the Undertaker Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill. Neck
Angel's Blade Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures. Right hand
Ankh of Life Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill. Neck
Arrow of Slaying Gives the hero the Slayer ability during ranged attacks. Accessory
Barbarian Throwing Club Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned. Ranged
Boots of the Crocodile Gives an army the ability to ignore Swamp terrain movement penalties. Feet
Brazier of Sulfur Gives +1 sulfur per day when equipped by a hero. Accessory
Cape of Protection All friendly targets gain 30% magic resistance. Cloak
Circlet of Wisdom The hero gains +10 spell points and regenerates 2 extra spell points per day. Head
Cloak of Distraction The hero ignores the threat area of enemy troops. Cloak
Cowl of Resistance The hero gains 50% magic resistance. Cloak
Crown of Enchantment The hero can cast Mind spells on creatures who are normally immune to Mind spells. Negated by the Mind Shield. Head
Crusader's Mace All friendly targets do +30% melee and ranged damage. Right hand
Crystal Figurine Gives +1 crystal per day when equipped by a hero. Accessory
Demonary All demon type summoning spells (Death Magic) call twice as many creatures. Left hand
Druid's Chain Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill. Neck
Equestrian's Gloves Provides +25% movement on land. Ring
Fireproof Boots Gives an army the ability to ignore Volcanic terrain movement penalties. Feet
Flask of Mercury Gives +1 mercury per day when equipped by a hero. Accessory
Gem Casket Gives +1 gem per day when equipped by a hero. Accessory
Giant Slayer Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures. Right hand
Golden Plate Mail Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells. Chest
Halberd of the Swiftwatch Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots. Right and left hand
Hideous Mask The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating. After the attack, the opponent struck by Fear runs away for a short distance. Head
Journeyman's Notebook Contains all second level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Leprechaun's Ring Gives +2 luck to all friendly targets. Ring
Logbook of the Master Sailor Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20%. Left hand
Mage's Robe The mana cost of all spells cast by the wearer is reduced by 1 point. Cloak
Magic Amplifier All friendly creatures use 33% less spell points when casting spells. Head
Medal of Honor All friendly targets get +2 morale. Neck
Mind Shield All friendly creatures are immune to all Mind spells. Head
Mullich's Helm of Leadership All friendly targets get +2 morale and +1 speed. Head
Necklace of Charm Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill. Neck
Nomad Blackbow Increases the hero's Ranged Attack by 20. Ranged
Poison Arrow Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell. Accessory
Purse of Penny Pinching The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen. Accessory
Ring of Lesser Negation When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells. Ring
Ring of Permanency All friendly targets are immune to Dispel, Cancellation, and Steal enchantment. Ring
Ring of Speed Gives all friendly targets +2 to their speed in combat. Ring
Ring of the Cobra's Eye Creatures struck by the hero during combat are Poisoned (same as the Death spell). Ring
Ring of the Elementals All Summon Elemental spells create twice as many creatures as normal. Ring
Sack of Gold Gives +750 gold per day when equipped by a hero. Accessory
Sandwalker Sandals Gives an army the ability to ignore Sand terrain movement penalties. Feet
Sniper's Crossbow Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties. Ranged
Snowshoes Gives an army the ability to ignore Snow terrain movement penalties. Feet
Statesman's Medal Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill. Neck
Steadfast Shield Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Surefooted Boots Gives an army the ability to ignore Rough terrain movement penalties. Feet
Throwing Spear Increases the hero's Melee and Ranged Attack by 8. Ranged
Valder's Crossbow of Sloth Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell. Ranged
Wand of Animating Dead Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Blesses Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Curses Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Fire Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Fireballs Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round. Right hand
Wand of Haste Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Healing Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Ice Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Illusion Casts the Create illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Weakness Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand

Major artifacts[]

Name Image Description Slot
Armor of Chaos Increases the hero's Melee and Ranged Defense by 20, and also grants them Order ward. Chest
Armor of Death Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward. Chest
Armor of Life Increases the hero's Melee and Ranged Defense by 20, and also grants them Death ward. Chest
Armor of Order Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos ward. Chest
Axe of Legends Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage. Right hand
Boots of the Explorer Gives an army the ability to ignore all terrain penalties. Feet
Boots of Travel Gives an army +50% movement on land. Feet
Breastplate of Regeneration Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level. Chest
Brimstone Breastplate Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield. Chest
Death Shield Gives all friendly creatures Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Dragon Scale Armor Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability. Chest
Dragon Scale Shield Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense. Left hand
Emerald Longbow Increases the hero's Ranged Attack by 30. Ranged
Fizbin of Misfortune Casts Misfortune on all enemy targets as long as the hero has it equipped. Neck
Flaming Sword Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero. Right hand
Gryphonheart's Plate Mail Increases the hero's Melee and Ranged Defense by 30. Chest
Guildmaster's Compendium Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Helm of Command All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed. Head
Helm of Power The hero gains +20 spell points and regenerates 4 extra spell points per day. Head
Life Shield Gives all friendly creatures Death ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Lion's Shield of Courage Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense. Left hand
Mantle of Spell Turning The hero gains 70% magic resistance. Cloak
Maranthea's Mug Gives all friendly targets +3 morale. Accessory
Master's Spellbook Contains all third level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Mayhem Staff All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots. Right and left hand
Mirror of Revenge The hero gains the Magic Mirror ability (same as the Chaos Magic spell). Neck
Ring of Regeneration Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat. Ring
Robe of the Guardian The hero is immune to the damage taken from the first three attacks of each combat. Cloak
Saint Ranan's Staff Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots. Right and left hand
Scale Mail of Strength Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10. Chest
Seaman's Hat The hero gets no penalty for disembarking or boarding a ship. Head
Shackles of War No army may retreat or surrender during combat. Accessory
Shield of Chaos Gives all friendly creatures Order ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Shield of Order Gives all friendly creatures Chaos ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Soul Stealer Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point. Right hand
Spear of the Centaur Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand. Ranged
Staff of Death Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots. Right and left hand
Staff of Power Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots. Right and left hand
Staff of Summoning Reduces the cost of creature summoning spells by 50% with a minimum of 1 point. Uses both the left and right hand slots. Right and left hand
Staff of Wizardry Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is one point. Uses both the left and right hand slots. Right and left hand
Sword of Swiftness Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack. Right hand
Tome of Chaos Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells. Left hand
Tome of Death Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells. Left hand
Tome of Life Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells. Left hand
Tome of Nature Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells. Left hand
Tome of Order Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells. Left hand
Tynan's Dagger of Despair Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow. Right hand
Unnatural Armor Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature ward. Chest
Unnatural Shield Gives all friendly creatures Nature ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Winged Sandals Gives all friendly creatures +2 movement in combat. Feet

Relics[]

Name Image Description Slot
Adamantine Armor Increases the hero's Melee and Ranged Defense by 50. Chest
Adamantine Shield Gives all friendly targets +50% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Archmage's Codex Contains all fifth level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Bow of the Elf King Increases the hero's Ranged Attack by 5. All friendly ranged creatures gain +1 shot per ranged attack. Ranged
Bull Rune Battleaxe Increases the hero's Melee Attack by 50. Right hand
Flaming Arrow The hero's normal ranged damage now does fire damage in a 3x3 yard radius. Accessory
Horned Bow Increases the hero's Ranged Attack by 50. Ranged
Neener's Invulnerable Cloak The hero gains 100% magic resistance. Cloak
Ring of Greater Negation All spell immunities and protections are negated for all creatures and heroes, friend and foe alike. Ring
Scarab of Summoning Increases the power of the hero's summoning, raise, and illusion spells by 100%. Neck
Supreme Crown of the Magi The hero gains +50 spell points and regenerates 10 extra spell point per day. Head
Sword of the Gods Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage. Right hand
Thunder Hammer Increases the hero's Melee Attack skill by 8, and does 70 hit points of lightning damage plus 7 per level of the hero. Uses both the left and right hand slots. Right and left hand

Campaign-only artifacts[]

Heroes of Might and Magic IV[]

Name Image Description Slot
Breeze the Falcon Increases a hero's scouting radius by 2. Left hand
False Gryphonheart Blade Increases the hero's Melee Attack and Melee Defense by 8. Right hand
True Gryphonheart Blade Increases the hero's Melee Attack and Melee Defense by 8. It also increases the Attack of all friendly creatures by 40%. Only a Gryphonheart can use it in battle. Right hand


The Gathering Storm[]

Masters of Magic[]

Name Image Description Slot
Archmages' Hat Hero gains +10 spell points and regenerates 2 spell points per day and is granted the effects of Blur. Head
Staff of Disruption Hero gains +10 spell points and ignores all "Ward" limitations caused by creature abilities and spells. Right hand
Wayfaring Boots Hero gains +10 spell points, gains a 25% movement bonus, and ignores all terrain penalties. Feet
Ring of Flares Hero gains +10 spell points and all spells cost -2 spell points to cast. Ring
Angelfeather Cloak Hero gains +10 spell points and is granted the effects of Flight and Heavenly shield spells. Cloak

A hero wearing the five artifacts above is granted the ability to ignore an enemy hero's or creature's magic resistance.

Opposites Attract[]

Name Image Description Slot
Flame of Chaos Grants the hero Order ward and Cold Resistance and reduces the spell point cost of Chaos spells by 2. Right hand
Ice Scales Grants the hero Chaos ward and Fire Resistance and reduces the spell point cost of Order spells by 2. Left hand
Necklace of Balance Increases the effect of Order and Chaos spells by 25%. Neck

A hero wearing the three artifacts above is granted Magic Mirror.

Another Bard's Tale[]

Name Image Description Slot
Harmonic Chainmail Increases the hero's Melee and Ranged Defense by 15, and grants the hero Mirth. Chest
Necklace of Muses Increases the hero's spell points by 15 and regenerates 5 spell points per day. Neck
Aiffe's Mandolin Grants the hero the ability to cast Song of Peace, Unholy song, and Mass fervor when worn. Left hand

Targets attacked by a hero wearing the three artifacts above are effected by Song of Peace, as if the spell was cast on them.

Might Makes Right[]

Name Image Description Slot
Tiger Armor Increases the hero's Melee and Ranged Defense by 25, increases the hero's Speed by 2, and increases the hero's movement by 2. Chest
Tiger Helm Increases the hero's Melee and Ranged Defense by 5, increases the hero's Melee and Ranged Damage by 5, and grants the hero the Negate First Strike ability. Head
Frost Hammer Increases the hero's Melee Attack by 25, and opponents struck in combat have a chance to be frozen for 2 turns. Right hand

A hero wearing the three artifacts above is granted Regeneration and Dragon strength.

A Matter of Life and Death[]

Name Image Description Slot
Cloak of Darkness Increases the hero's Melee and Ranged Defense by 10, increases the effect of Death spells cast by the hero, and grants the hero Life Ward. Cloak
Ring of Light Increases the hero's Melee and Ranged Damage by 10, increases the effect of Life spells cast by the hero, and grants the hero Death ward. Ring

A hero wearing the two artifacts above is granted one Guardian Angel at the start of every combat.