This is a list of the Artifacts in Might & Magic: Clash of Heroes.
Sylvan artifacts[]
Name | Image | Description |
---|---|---|
Boost Boots | ![]() |
Attack formations gain a PWR bonus for every row traveled across the enemy's field. |
Deer Antler | ![]() |
Deer formations jump over all enemy walls. |
Doubling Cape | ![]() |
Increases Fusion attack Power Bonus by 50%. |
Dragon Scales | ![]() |
The Emerald Dragon Goo lasts for an additional turn. |
Elder Staff | ![]() |
Increase the Druid ability by 1 for each formation linked with that Druid. |
Golden Roots | ![]() |
Wall units respawn with 1 HP after they are destroyed. |
Leaf Plate | ![]() |
Boosts hero HP by 25%. |
Ring of Life | ![]() |
Revive after death once per battle and regenerate 2% of your max HP every turn after revival. |
Treant Sap | ![]() |
Treant roots leach double the amount of HP from the enemy hero every turn. |
Vine Gloves | ![]() |
Causes wall units to regenerate twice as fast. |
Haven artifacts[]
Name | Image | Description |
---|---|---|
Blessed Wing | ![]() |
The Angel heals all charging attack formations back to full PWR instead of incrementally. |
Crown of Elrath | ![]() |
Hero's Spell Meter refills 2x faster. |
Feathered Helm | ![]() |
Reduces the charge time of the Griffin by 1 turn. |
Golden Spear | ![]() |
The Spearmen's First Strike ability is also applied to wall units. |
Holy Blade | ![]() |
20% chance of any of your attack formations dealing a critical hit. |
King's Crown | ![]() |
Calling for reinforcements does not cost a move. |
Knight's Armor | ![]() |
Knight formations start charging at full PWR. |
Lion's Mane | ![]() |
Fused attacks receive an additional 50% of PWR. |
Phoenix Feather | ![]() |
Revive after death once per battle, with 25% of Max HP. |
Staff of Elrath | ![]() |
While charging, the Priestess will hurt the enemy rather than heal the hero. |
Necropolis artifacts[]
Name | Image | Description |
---|---|---|
Blood of the One | ![]() |
Increases the PWR of the Vampire's Blood Drain attack by 25%. |
Blood Ring | ![]() |
Defeating idle enemy units replenishes the Hero's MP. |
Book of the Dead | ![]() |
Revive after death once per battle after absorbing the PWR of all idle units on the battlefield. |
Crown of Thorns | ![]() |
Enemy Hero loses 2 HP every turn. |
Cursed Shield | ![]() |
Reduces the defensive strength of enemy walls by 50%. |
Plague Rat | ![]() |
Doubles the poison effectiveness from the Zombies Plague Bite. |
Ritual Dagger | ![]() |
Deleting an idle core unit will delete a random enemy core in the opposite column. |
Spider Cloak | ![]() |
Reduces the Hero's max HP by 75% but increase the PWR of all formations by 75%. |
Talon's Talon | ![]() |
Bone Dragons absorb 2x the Toughness of idle units it kills. |
Twilight Urn | ![]() |
Increases the PWR of walls created by fallen idle units by 100%. |
Inferno artifacts[]
Name | Image | Description |
---|---|---|
Burning Horn | ![]() |
The Succubus receives a 25% boost to her attack power. |
Celerity Ring | ![]() |
Adds 1 extra move per turn. |
Chaos Crown | ![]() |
Receive an HP bonus instead of MP when chains are created. |
Crippling Flail | ![]() |
Reduces the starting charge PWR of enemy formations. |
Magma Shard | ![]() |
Abyssal Lord receives 100% of the PWR from fallen formations. |
Pit Master's Tail | ![]() |
Reduce the charge time of Pit Fiends by 1 turn. |
Rage Shield | ![]() |
Flame damage is applied to enemy formations for an additional row. |
Revive Flame | ![]() |
Upon hero death, revive hero once per battle with 5 HP and launches all attack formations at full PWR. |
Thorn Whip | ![]() |
Nightmares reach their maximum PWR when they are launched in unison with other Nightmares. |
Volcano Armor | ![]() |
Burn damage is applied to enemy units that pass through your charging formations. |
Academy artifacts[]
Name | Image | Description |
---|---|---|
Absorb Circlet | ![]() |
Receive magic from deleting a wall, equal to the strength of the wall. |
Battle Wand | ![]() |
Begin every battle with full magic power. |
Binding Orb | ![]() |
Increase LINK bonus by 50%. |
Djinn's Sash | ![]() |
Frozen enemy units will SHATTER when struck by a Djinn attack. |
Gauntlet | ![]() |
Grants the power to grab and place wall units anwhere on the battlefield. |
Golden Fist | ![]() |
Titan's shockwave attack completely destroys enemy walls. |
Mana Shield | ![]() |
Enemy attacks reduce the magic in the Spell Meter first before affecting HP. |
Revival Ring | ![]() |
Revive after death once per battle with 5 HP and a full MP Bar. |
Scimitar | ![]() |
Rakshasa Sword Spiral attack power is not affected by idle enemy units. |
Transform Gem | ![]() |
Mages will fuse with any other Mage formation, regardless of the color of that formation. |
Multiplayer artifacts[]
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This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it. |
Name | Description/Unlock requirement |
---|---|
Mists of Obscurity | Hero spell icon and charge bar is hidden from the enemy. (MP level 5) |
Spirit Bugle | Units killed in battle are returned to your army. Infinite supply of elites/champions.(MP level 10) |
Mana Stone | The enemy receives no MP from dealing damage. (MP level 15) |
Tome of War | Any remaining moves after skipping a turn are carried over to the next turn. (MP level 20) |
Valor Medal | Earn 2x XP for win streaks. (MP level 30) |