This is a list of the Artifacts in Might & Magic: Clash of Heroes.
Sylvan artifacts[]
| Name | Image | Description |
|---|---|---|
| Boost Boots |
|
Attack formations gain a PWR bonus for every row traveled across the enemy's field. |
| Deer Antler |
|
Deer formations jump over all enemy walls. |
| Doubling Cape |
|
Increases Fusion attack Power Bonus by 50%. |
| Dragon Scales |
|
The Emerald Dragon Goo lasts for an additional turn. |
| Elder Staff |
|
Increase the Druid ability by 1 for each formation linked with that Druid. |
| Golden Roots |
|
Wall units respawn with 1 HP after they are destroyed. |
| Leaf Plate |
|
Boosts hero HP by 25%. |
| Ring of Life |
|
Revive after death once per battle and regenerate 2% of your max HP every turn after revival. |
| Treant Sap |
|
Treant roots leach double the amount of HP from the enemy hero every turn. |
| Vine Gloves |
|
Causes wall units to regenerate twice as fast. |
Haven artifacts[]
| Name | Image | Description |
|---|---|---|
| Blessed Wing |
|
The Angel heals all charging attack formations back to full PWR instead of incrementally. |
| Crown of Elrath |
|
Hero's Spell Meter refills 2x faster. |
| Feathered Helm |
|
Reduces the charge time of the Griffin by 1 turn. |
| Golden Spear |
|
The Spearmen's First Strike ability is also applied to wall units. |
| Holy Blade |
|
20% chance of any of your attack formations dealing a critical hit. |
| King's Crown |
|
Calling for reinforcements does not cost a move. |
| Knight's Armor |
|
Knight formations start charging at full PWR. |
| Lion's Mane |
|
Fused attacks receive an additional 50% of PWR. |
| Phoenix Feather |
|
Revive after death once per battle, with 25% of Max HP. |
| Staff of Elrath |
|
While charging, the Priestess will hurt the enemy rather than heal the hero. |
Necropolis artifacts[]
| Name | Image | Description |
|---|---|---|
| Blood of the One |
|
Increases the PWR of the Vampire's Blood Drain attack by 25%. |
| Blood Ring |
|
Defeating idle enemy units replenishes the Hero's MP. |
| Book of the Dead |
|
Revive after death once per battle after absorbing the PWR of all idle units on the battlefield. |
| Crown of Thorns |
|
Enemy Hero loses 2 HP every turn. |
| Cursed Shield |
|
Reduces the defensive strength of enemy walls by 50%. |
| Plague Rat |
|
Doubles the poison effectiveness from the Zombies Plague Bite. |
| Ritual Dagger |
|
Deleting an idle core unit will delete a random enemy core in the opposite column. |
| Spider Cloak |
|
Reduces the Hero's max HP by 75% but increase the PWR of all formations by 75%. |
| Talon's Talon |
|
Bone Dragons absorb 2x the Toughness of idle units it kills. |
| Twilight Urn |
|
Increases the PWR of walls created by fallen idle units by 100%. |
Inferno artifacts[]
| Name | Image | Description |
|---|---|---|
| Burning Horn |
|
The Succubus receives a 25% boost to her attack power. |
| Celerity Ring |
|
Adds 1 extra move per turn. |
| Chaos Crown |
|
Receive an HP bonus instead of MP when chains are created. |
| Crippling Flail |
|
Reduces the starting charge PWR of enemy formations. |
| Magma Shard |
|
Abyssal Lord receives 100% of the PWR from fallen formations. |
| Pit Master's Tail |
|
Reduce the charge time of Pit Fiends by 1 turn. |
| Rage Shield |
|
Flame damage is applied to enemy formations for an additional row. |
| Revive Flame |
|
Upon hero death, revive hero once per battle with 5 HP and launches all attack formations at full PWR. |
| Thorn Whip |
|
Nightmares reach their maximum PWR when they are launched in unison with other Nightmares. |
| Volcano Armor |
|
Burn damage is applied to enemy units that pass through your charging formations. |
Academy artifacts[]
| Name | Image | Description |
|---|---|---|
| Absorb Circlet |
|
Receive magic from deleting a wall, equal to the strength of the wall. |
| Battle Wand |
|
Begin every battle with full magic power. |
| Binding Orb |
|
Increase LINK bonus by 50%. |
| Djinn's Sash |
|
Frozen enemy units will SHATTER when struck by a Djinn attack. |
| Gauntlet |
|
Grants the power to grab and place wall units anwhere on the battlefield. |
| Golden Fist |
|
Titan's shockwave attack completely destroys enemy walls. |
| Mana Shield |
|
Enemy attacks reduce the magic in the Spell Meter first before affecting HP. |
| Revival Ring |
|
Revive after death once per battle with 5 HP and a full MP Bar. |
| Scimitar |
|
Rakshasa Sword Spiral attack power is not affected by idle enemy units. |
| Transform Gem |
|
Mages will fuse with any other Mage formation, regardless of the color of that formation. |
Multiplayer artifacts[]
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This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it. |
| Name | Description/Unlock requirement |
|---|---|
| Mists of Obscurity | Hero spell icon and charge bar is hidden from the enemy. (MP level 5) |
| Spirit Bugle | Units killed in battle are returned to your army. Infinite supply of elites/champions.(MP level 10) |
| Mana Stone | The enemy receives no MP from dealing damage. (MP level 15) |
| Tome of War | Any remaining moves after skipping a turn are carried over to the next turn. (MP level 20) |
| Valor Medal | Earn 2x XP for win streaks. (MP level 30) |


















































