- For the magical school in other games, see Light Magic.
- For the list of Light Magic spells, see Light Magic spells (H7).

Light Magic icon.
Light Magic is a skill in Might & Magic: Heroes VII.
The Light Magic skill is available to:
- Confessor, Priest and Sherif at Grandmaster level;
- Djinn Lord, Enchanter, Inquisitor and Paladin at Master level;
- Knight and Vindicator at Expert level.
Abilities[]
- At Novice level, Light Magic grants the hero the following effect:
- Makes Light spells more effective and increases the hero's Arcane Knowledge by 1.OffBck
- At Expert level, Light Magic grants the hero the following effect:
- Makes Light spells more effective and increases the hero's Arcane Knowledge by additional 2.OffBck
- At Master level, Light Magic grants the hero the following effect:
- Makes Light spells more effective and increases the hero's Arcane Knowledge by additional 3.OffBck
Icon | Name | Level | Description |
---|---|---|---|
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Uplifting light | Novice | +3 Leadership for every Light spell cast. Lasts until the end of combat.OffBck |
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Master of Light I | Novice | Heal is now cast on creatures in target 4x4 area. Sun Beam additionally decreases hit creatures' Attack and Defence by -0.5 * Magic for 3 turns.OffBck |
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Light scholar | Novice | Reduces mana cost of Light spells by 20%.OffBck |
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Light wisdom | Expert | +4 Magic for Light spells. Every other wisdom ability adds +4 Magic to this bonus.OffBck |
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Master of Light II | Expert | Celestial Armour is now cast on creatures in target 3x3 area. Cleansing Light is now cast on creatures in target 4x4 area.OffBck |
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Master of Light III | Master | Retribution is now cast on creatures in target 4x4 area. Sun Burst additionally decreases hit creatures' Attack and Defence by -0.5 * Magic for 3 turns.OffBck |
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Chosen of the Light | Grandmaster | Whenever the hero casts a positive Light spell on a friendly creature it gets 5 Attack 5 Defence 10 Morale 10 Luck and deals maximum damage until the end of the current turn.OffBck |