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For the magical school in other games, see Light Magic.
Light H6

Light Magic icon.

Light Magic is a set of hero abilities in Might & Magic: Heroes VI. The Light Magic school is available to Haven, Sanctuary, and Stronghold factions.

Abilities[]

Tier I[]

Tier I abilities have no requirement.

Number of abilities: 4
Icon Ability Type Description Effect
Celestial Armor Celestial armor Tears Reputation (active, combat) Gives 4 Might Defense and Magic Defense to the target friendly creature and absorbs 50% of the damage taken. Lasts until dispelled or X damage is absorbed. Mana cost: 10
Heal H6 Heal Tears Reputation (active, combat) Target friendly stack is instantly healed by X. Cooldown: 3 turns.
Mana cost: 25
Light Magic H6 Light magic I Neutral Reputation (passive, adventure) Hero gains 3 Magic Power (Light).
Retribution Aura I Retribution aura I Tears Reputation (active, combat) Melee attacks hitting the target also damage the attacker for 3 turns. X% (max 30%) of the attacker's unmitigated damage is returned. Cooldown: 5 turns.
Mana cost: 15

Tier II[]

Tier II abilities require hero level 5 or higher.

Number of abilities: 5
Icon Ability Type Description Effect
Celestial Armor Mass Celestial armor, mass Tears Reputation (active, combat) Gives 4 Might Defense and Magic Defense to the Hero's army and absorbs 100% of the damage taken. Lasts until dispelled or X damage is absorbed.
(Celestial armor ability required)
Cooldown: 3 turns.
Mana cost: 40
Heal Mass Heal, mass Tears Reputation (active, combat) All friendly stacks are instantly healed by X.
(Heal ability required)
Cooldown: 3 turn(s).
Mana cost: 60
Light Magic H6 Light magic II Neutral Reputation (passive, adventure) Hero gains 3 Magic Power (Light).
(Light magic I ability required)
Retribution Aura II Retribution aura II Tears Reputation (passive, combat) Retribution Aura returns damage to all enemy stacks adjacent to the target.
(Retribution aura I ability required)
Sunburst Sunburst Blood Reputation (active, combat) Creates a star which radiates to eight directions from the center. Deals X damage (Light) to all enemy stacks affected by the rays. Cooldown: 3 turns.
Mana cost: 30

Tier III[]

Tier III abilities require hero level 15 or higher.

Number of abilities: 5
Icon Ability Type Description Effect
Blindness Blindness Blood Reputation (active, combat) Target enemy creature cannot move, attack or use any abilities for X turns. Blindness is dispelled when the creature is attacked. Cooldown: 4 turn(s).
Mana cost: 45
Light Magic H6 Light magic III Neutral Reputation (passive, adventure) Hero gains 3 Magic Power (Light).
(Light magic II ability required)
Purity, mass Purity, mass Tears Reputation (active, combat) Dispels all negative effects from all friendly stacks and makes them immune to negative effects for X turns. Charges: 1
Mana cost: 55
Retribution Aura III Retribution aura III Tears Reputation (passive, combat) Retribution Aura returns damage to all enemy stacks.
(Retribution aura II ability required)
Summon Light Elemental Summon light elemental Tears Reputation (active, combat) Summons X Light Elementals. Cooldown: 3 turns.
Mana cost: 45

Bonuses[]

  • Heal master (Specialization) - Receives Heal by default with 10% bonus effect.
  • Master of Light (Specialization) - Increases the effectiveness of Magic (Light) by 6%
  • Sun cross (Neck Artifact) - Damage (Light) spells deal 20% more damage
  • Heartrending song (Dynasty Weapon) - Light Affinity: Increases Magic Power (Light) by 5. Mana cost of all Light spells is reduced by 10%.
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