Might and Magic Wiki
For the magical school in other games, see Light Magic.

Light Magic is a skill in Heroes of Might and Magic V.

Effects[]

Light Magic skill allows the learning of Light Magic spells of the third and above level. Barbarians cannot learn Light magic or any subskills, instead learning Shatter Light.

  • Basic Light Magic allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.
  • Advanced Light Magic allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
  • Expert Light Magic allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Skill rates[]

The hero classes can learn Leadership skill and its abilities at following probabilities:

Abilities[]

Icon Name Description Class Requirements
Original / Hammers of Fate Tribes of the East
Master of Abjuration Grants mass versions of Deflect Missile and Endurance spells, at double the spell cost. Hero wastes only half their current initiative to cast these spells. All classes (except Barbarian) No requirement
Master of Blessings Grants mass version of Divine Strength and area version of Cleansing, at double the spell cost. Hero wastes only half their current initiative to cast these spells. All classes (except Barbarian) No requirement
Master of Wrath Grants mass versions of Righteous Might and Haste spells, at double the spell cost. Hero wastes only half their current initiative to cast these spells. Adds +4 to effective spellpower of Word of Light spell. All classes (except Barbarian) No requirement
Fire resistance Creatures under hero's control receive only 50% damage from all fire spell attacks and are immune to armor-damaging effects of Master of Fire ability. Demon Lord Master of Abjuration, hellfire Hellfire
Ranger Storm wind, imbue arrow Master of Abjuration
Knight, Necromancer, Runemage, Warlock, Wizard N/A
Barbarian N/A
(ability from this skill is shared with Shatter Light skill)
Guardian angel When all the knight's troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears. Knight Master of Blessings Master of Abjuration, Master of Blessings, benediction
Refined mana Casters in hero's army will spend only half the required mana cost to cast spells. Warlock Master of Wrath
Knight Master of Blessings Master of Abjuration, Master of Blessings, benediction
Ranger N/A Storm wind, imbue arrow
Wizard Suppress Light, dark renewal, tremors Master of wrath
Demon Lord, Necromancer, Runemage N/A
Barbarian N/A
(ability from this skill is shared with Shatter Light skill)
Storm wind The hero calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by one. Ranger Master of Wrath
Demon Lord, Knight, Necromancer, Runemage, Warlock, Wizard N/A Master of Wrath
Barbarian N/A
(ability from this skill is shared with Shatter Light skill)
Suppress Light Enemy hero is forced to spend twice more mana to cast Light Magic spells in combat. Wizard Master of Abjuration Magic mirror
Demon Lord, Knight, Necromancer, Ranger, Runemage, Warlock N/A Master of Abjuration
Twilight Increases spellpower by +3 for all spells of dark and light magic schools. Necromancer Master of Blessings Banshee howl
Warlock Refined mana, dark ritual Dark ritual
Knight N/A Fallen knight
Eternal Light
Hero's light spells are twice harder to dispel. Opposite spells (like Slow versus Haste) applied by an enemy to hero's creatures have 50% chance to fail. Runemage Master of Abjuration
Demon Lord, Knight, Necromancer, Ranger, Warlock, Wizard N/A Master of Abjuration

Bonuses[]

  • Tome of Light Magic lets the hero cast all Light Magic spells, with this skill's ability bonuses applied.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy