Commander Lenik is a lizardman that appears in Might and Magic: The Sea of Mist. He had scarred green-brown scales and a narrow skull. He wore a chainmail shirt and helm, leather pants, and a brown woolen blouse, and carried a cavalry sword.
Biography[]
Fountain of power[]
Lenik was part of the Circle of Steel at the Magistracy of Soronne. The Magistrate had raised him up through the ranks and supported him, and Lenik eventually became his second-in-command. However, Lenik's ambition soon put them at odds, as the lizardman saw no reason why he wasn't Magistrate himself. He was soon approached by Fahd Mandel, a goblin who was the second-in-command at the Shadow Tower. Like Lenik, Mandel lusted for the position of Magistrate, so they decided to form an alliance. Both of them were used to treachery, and had to set aside their suspicions for the partnership to work.
Mandel had learned from the scholar Devlin Morely that there was an ancient fountain under the Magistrate. The scholar believed that the structure could grant someone the power of gods, but the Magistrates had dismissed his theories. Devlin found comfort in the goblin's curiosity, and while he was reluctant at first, he soon told Mandel everything he wanted to know, including the fact that there was a second magic fountain somewhere in the world. Mandel now had the knowledge about the fountain, while Lenik had an army of merceneries, and the strength to control them.
As Lenik's forces began to search for the second fountain, Mandel made contact with the demon Sendark, who ravaged the seas aboard his floating city-island, the Demero. Mandel promised to supply Sendark with enough information to launch an attack on Soronne, and while the defenders of the city were busy, Lenik and Mandel would claim the fountain.
Lenik eventually discovered that the second fountain was located somewhere on the Isle of the Dead. That same day, Sendark told Mandel that he would launch his attack later that night, and that they should leave while they still could. Mandel and Lenik knew they didn't have the time to learn how to control the fountain under the Magistracy, so they decided to take Devlin prisoner and force him to help them. Lenik was worried that Devlin would resist, so Mandel suggested that they should also abduct his daughter Lissella. Either Devlin would yield when they threatened her, or they could ask her to attempt the spell - she was a very gifted student.
After taking Devlin and Lissella prisoner, the two traitors put them under a sleep spell and led their mercenaries down to the fountain. They woke Devlin up, and when one of the minotaur guards held a knife to Lissella's throat, he promised to do anything they said. Mandel handed him the spell. As Devlin began to chant, they heard a series of thunderous booms above, and realized that Sendark had launched his attack. Soon, the fountain began to glow, and a white, hazy fog filled the room. Lenik was hesitant and told Mandel that he'd wait, in case the goblin would need rescuing, but Mandel pointed out that there was only one moment where the powers could be claimed. They had to go in together, or only one of them would get the power. To Devlin's despair, Mandel told the guards that if this was a trick and they both died, they should kill Lissella.
Shortly after entering the glowing water, the two traitors cried out in agony, feeling like they were being cooked alive. When they emerged a few seconds later, they had grown ten feet tall, and were filled with a strange power. Fearing that his masters had been slain, one of the minotaur guards cut Lissella's throat. Mandel backhanded the mercenary away and picked up Lissella as she died. Calmly, he placed his hand on her neck, and a bright light flowed out. When he removed his hand, the flesh was healed, and her heart was beating again. He glared down at the minotaur, telling him that he'd been told to wait until they were dead. The minotaur grumbled that "You looked dead to me," so Mandel reduced him to ash with a blast of gold beams from his eyes. "No," he intoned. "That's dead."
Lenik's mercenaries had now entered combat with the arriving city guard. Lenik suggested that they should leave immediately, but Mandel laughed madly, telling him that no one had the power to stop them now. Lenik wasn't so sure that they could stand against the combined might of the Magistrates, and in the end, Mandel agreed. He opened a portal to the Isle of the Dead, but before they could step through it, Magistrate Bo arrived. He attempted to stop the two traitors, but Mandel proved more powerful, and he threw the old man into the wall with a force that broke most of his bones. As Bo fell to the floor, mortally wounded, the two traitors and their mercenaries stepped through the portal, taking their prisoners with them.
Isle of the Dead[]
They stayed in the keep on the island while they searched for the second fountain. Mandel was ecstatic about their transformation, but Lenik was beginning to regret their actions. They could no longer blend into a crowd, and were unable to spend the gold they'd gotten from Sendark. Soronne hadn't fallen to Sendark's attack, and he had now begun a long siege of the city. This meant that Soronne's survivors could be out there looking for them, as could Sendark's forces - the demon was notoriously cruel, and might be holding them accountable for his inability to take the city. But Mandel was calm; no one knew where they were, and even if they did, the two of them were more than powerful enough to deal with anyone that tried to attack. He grinned madly as waves of euphoria raked him savagely.
They soon spotted one of Sendark's ship approaching, and the death knight Clavis approached the keep. He told them that Sendark was very grateful for their aid, and he'd been sent to provide any assistance he could give. In addition, he would send patrol ships around the island to keep them safe, since the survivors of Soronne might come after them. Mandel knew that the death knight was actually sent to spy on them, but since he no longer feared either Clavis or his master, he allowed it, despite Lenik's protests.
The two entered the tunnels, followed by their guards and prisoners. After Mandel had another of his mad fits, Devlin coldly told him he would die. "You didn't prepare your body to accept the power given you by the first fountain. Can't you feel your mind slipping, Mandel?" Mandel's eyes went dark, so Lenik stepped between them, afraid that Mandel would kill Devlin before he'd unlocked the second fountain. Mandel's eyes instantly softened, and he told Lenik that there was no reason to be afraid - he knew what he was doing.
As the group drew closer to the second fountain, Devlin used magic to cast his mind out of his body and contact someone that could stop the two demigods. He soon located the Crimson Raptor, Captain Jarrell's ship, which had been sent out to rescue the Morelys and stop the traitors. He managed to contact Noleta Mareldi, a witch aboard the ship, and helped her set the ship on the correct course. But Mandel discovered what he was up to, and when Devlin attempted to send his mind back to the ship, Mandel broke his neck. "You're dead, old man," he whispered. Lenik roared angrily, telling Mandel that they needed Devlin for the ritual. The goblin replied that all they needd was a trained wizard, and they still had Lissella.
The second fountain[]
They soon found the fountain floating above a great abyss, with no visible means of accessing it. They woke up Lissella, and told her that if she helped them reach the fountain, they'd let her live. She didn't trust them, but decided to play along for now. Lenik didn't trust her either, and decided to kill her when they were sure they no longer needed her. She cast the spell Mandel gave her, and soon, a bridge of light appeared. With the power of the first fountain, the two traitors were able to walk on it, while the mercenaries remained behind with Lissella.
Soon, Jarrell and the other heroes entered the cavern, and they began to battle Lenik's mercenaries. They soon discovered that they were unable to follow the two traitors on the light bridge - if they tried to place their foot on it, it sank through. However, Praz-El was able to use his magic to pull some boulders down from the ceiling and make them float in the air, and began to jump from rock to rock in order to reach the fountain. With the power of the second fountain now coursing through them, Mandel was too overwhelmed by merriment and madness to put up much of a fight, so he told Lenik to kill him. Praz-El was unable to defeat the lizardman in battle, so he destroyed the gem at the center of the fountain. This broke the fountain's power, and it began to fall into the chasm below. Praz-El managed to jump back to the floating rocks and escape, but the two demigods were too slow.
However, as the two traitors were on their way down, Sendark used his powers to transport them away. On the cusp of their arriving godhood, they were full of power, and Sendark kept them preserved in a tank of magical seawater. Unable to move, Lenik pleaded with him to release them, while Mandel could only cackle madly. As a demon, Sendark could never have taken the fountain's power for himself, but now that it was contained, he could search for a way to transfer it to himself.
Personality[]
Lenik was far more pessimistic than his co-conspirator, and more reluctant to take chances. He wasn't particularly sadistic, and never tortured anyone for fun, but he was pragmatic and completely without mercy.
Lenik didn't trust anyone, even Mandel, despite the goblin's loyalty to their alliance. When Mandel closed his eyes and told Lenik to do the same, so that they could feel the power of the fountain drawing them towards it, Lenik kept his eyes open, to avoid the master thief using the moment to drive a sword through his throat.
The Sea of Mist by Mel Odom |
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Characters |
Praz-El · Lissella Morely · Telop Vine · River · Sendark |
Alagar · Arrak Southerly · Clancy · Clavis · D'Rebbik · Daria · Captain Jarrell · Devlin Morely · Fahd Mandel · Govan · Commander Lenik · Lumbarg · Magistrate Bo · Maven · Necros · Noleta Mareldi · Nymus · Palomar · Rifflin · Rolloph · Tasha · The Old One · Wyrengo · Xarfax · Xhristos |
Locations |
Axeoth (Tamarck) · Ardon |
Albeys · Blighted Desert · Brass Sea · Burning Ash Forest · Demero · Heronport · Isle of the Dead · Makkall · Murlank · Nymus's arena · Sea of Mist · Six Shards · Soronne (Hanged Man's Inn · Sage's Rebuttal) · Tamaska · Threnoc |
Relevant terms |
Beauty of War · Crimson Raptor · Crothar · Great dragons · Magistracy of Soronne · Warder's Promise · Winged troll |