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+ | {{For|other uses of the term|leadership}} |
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[[File:Leadership H7.png|thumb|Leadership icon.]] |
[[File:Leadership H7.png|thumb|Leadership icon.]] |
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'''Leadership''' is a skill in ''[[Might & Magic: Heroes VII]]''. |
'''Leadership''' is a skill in ''[[Might & Magic: Heroes VII]]''. |
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− | + | The Leadership skill is available to: |
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*[[Knight (H7)|Knight]] and [[Warden (H7)|Warden]] at Grandmaster level; |
*[[Knight (H7)|Knight]] and [[Warden (H7)|Warden]] at Grandmaster level; |
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− | *[[Barbarian (H7)|Barbarian]], [[Blademage]], [[Chieftain (H7)|Chieftain]], [[Darkblade (H7)|Darkblade]], [[Inquisitor (H7)|Inquisitor]], [[Mystic]], [[Paladin (H7)|Paladin]], [[Priest (H7)|Priest]], [[Shaman (H7)|Shaman]], [[Storm Caller (H7)|Storm Caller]], [[Vindicator (H7)|Vindicator]], [[Warlord (H7)|Warlord]] and [[Warmonger (H7)|Warmonger]] at Master level; |
+ | *[[Barbarian (H7)|Barbarian]], [[Blademage]], [[Chieftain (H7)|Chieftain]], [[Darkblade (H7)|Darkblade]], [[Inquisitor (H7)|Inquisitor]], [[Mystic]], [[Paladin (H7)|Paladin]], [[Priest (H7)|Priest]], [[Shaman (H7)|Shaman]], [[Storm Caller (H7)|Storm Caller]], [[Vindicator (H7)|Vindicator]], [[Warlord (H7 class)|Warlord]] {{Icon-H7X1}} and [[Warmonger (H7)|Warmonger]] at Master level; |
− | *[[Alchemist (H7)|Alchemist]], [[Battlemage (H7)|Battlemage]], [[Confessor (H7)|Confessor]], [[Earth Shaper (H7)|Earth Shaper]], [[Ranger (H7)|Ranger]], [[Shade Weaver]], [[Shadow Slayer (H7)|Shadow Slayer]], [[Sherif]], [[Sorcerer (H7)|Sorcerer]], [[Starsinger]] and [[Thornsower]] at Expert level. |
+ | *[[Alchemist (H7 class)|Alchemist]], [[Battlemage (H7)|Battlemage]], [[Confessor (H7)|Confessor]], [[Earth Shaper (H7)|Earth Shaper]], [[Ranger (H7)|Ranger]], [[Shade Weaver]], [[Shadow Slayer (H7)|Shadow Slayer]], [[Sherif]], [[Sorcerer (H7)|Sorcerer]], [[Starsinger]] and [[Thornsower]] at Expert level. |
==Abilities== |
==Abilities== |
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+ | *At Novice level, Leadership grants the hero the following effect: |
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+ | *At Expert level, Leadership grants the hero the following effect: |
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+ | *At Master level, Leadership grants the hero the following effect: |
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{|class="article-table" |
{|class="article-table" |
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+ | !Icon |
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+ | !Name |
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+ | !Level |
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+ | !Description |
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− | |[[File:Tactics H7.png]] |
+ | |[[File:Tactics H7.png]] |
+ | |{{a|Tactics}} |
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+ | |{{a|Resolution}} |
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+ | |Novice |
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|{{text|When a friendly creature wouldn't be able to act during its turn because of bad morale, it gets a half turn instead.}} |
|{{text|When a friendly creature wouldn't be able to act during its turn because of bad morale, it gets a half turn instead.}} |
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+ | |{{a|Patriot}} |
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+ | |Novice |
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|{{text|Governor: All friendly heroes in this town's area of control get +20 Leadership.}} |
|{{text|Governor: All friendly heroes in this town's area of control get +20 Leadership.}} |
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− | |} |
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− | {|class="article-table" |
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− | |[[File:Outnumbering H7.png]] |
+ | |[[File:Outnumbering H7.png]] |
+ | |{{a|Outnumbering}} |
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+ | |{{a|Rousing speech}} |
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+ | |Expert |
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|{{text|+10 to Morale and +5 to Initiative of allied creatures. Lasts for first 3 turns of the battle.}} |
|{{text|+10 to Morale and +5 to Initiative of allied creatures. Lasts for first 3 turns of the battle.}} |
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− | |} |
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− | {|class="article-table" |
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+ | |{{a|Leading by example}} |
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|{{text|After the hero attacks an enemy creature, all friendly creatures get +10 Attack while attacking the same creature during this combat round.}} |
|{{text|After the hero attacks an enemy creature, all friendly creatures get +10 Attack while attacking the same creature during this combat round.}} |
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− | |} |
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− | {|class="article-table" |
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+ | |{{a|Reinforcements}} |
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|{{text|The number of friendly creatures is increased by 5% at the start of combat. Creatures added this way will not remain in the army after combat.}} |
|{{text|The number of friendly creatures is increased by 5% at the start of combat. Creatures added this way will not remain in the army after combat.}} |
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+ | |||
+ | [[ru:Лидерство#Heroes VII]] |
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+ | |||
[[Category:Heroes VII skills]] |
[[Category:Heroes VII skills]] |
Revision as of 11:29, 15 April 2022
- For other uses of the term, see leadership.
Leadership is a skill in Might & Magic: Heroes VII.
The Leadership skill is available to:
- Knight and Warden at Grandmaster level;
- Barbarian, Blademage, Chieftain, Darkblade, Inquisitor, Mystic, Paladin, Priest, Shaman, Storm Caller, Vindicator, Warlord and Warmonger at Master level;
- Alchemist, Battlemage, Confessor, Earth Shaper, Ranger, Shade Weaver, Shadow Slayer, Sherif, Sorcerer, Starsinger and Thornsower at Expert level.
Abilities
- At Novice level, Leadership grants the hero the following effect:
- Increases the hero's Leadership by 5.OffBck
- At Expert level, Leadership grants the hero the following effect:
- Increases the hero's Leadership by additional 5.OffBck
- At Master level, Leadership grants the hero the following effect:
- Increases the hero's Leadership by additional 5.OffBck