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*10%: [[Barbarian (H5)|Barbarian]] {{Icon-H5X2}} |
*10%: [[Barbarian (H5)|Barbarian]] {{Icon-H5X2}} |
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*8%: [[Ranger (H5)|Ranger]] and [[Runemage]] {{Icon-H5X1}} |
*8%: [[Ranger (H5)|Ranger]] and [[Runemage]] {{Icon-H5X1}} |
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− | *2%: [[Demon Lord]], [[Necromancer (H5)|Necromancer]], [[Warlock (H5)|Warlock]] and [[Wizard (H5)|Wizard]] |
+ | *2%: [[Demon Lord (H5)|Demon Lord]], [[Necromancer (H5)|Necromancer]], [[Warlock (H5)|Warlock]] and [[Wizard (H5)|Wizard]] |
==Abilities== |
==Abilities== |
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|N/A |
|N/A |
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⚫ | |||
⚫ | |||
|rowspan="3"|N/A |
|rowspan="3"|N/A |
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|rowspan="2"|Recruitment |
|rowspan="2"|Recruitment |
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|- |
|- |
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⚫ | |||
⚫ | |||
|- |
|- |
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|Wizard |
|Wizard |
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|rowspan="5"|The hero receives the special combat ability to encourage their troops on a battlefield, making their turns come faster |
|rowspan="5"|The hero receives the special combat ability to encourage their troops on a battlefield, making their turns come faster |
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|Knight |
|Knight |
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− | |[[Retaliation strike]] |
+ | |[[Counterstrike (H5)#Retaliation strike|Retaliation strike]] |
|Recruitment, retaliation strike |
|Recruitment, retaliation strike |
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|- |
|- |
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|Artificial glory |
|Artificial glory |
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|- |
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− | |[[File:H5GateMaster. |
+ | |[[File:H5GateMaster.png|50px]] |
|{{A|Gate master}} |
|{{A|Gate master}} |
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|Gating ability becomes more potent, bringing 20% more reinforcements than normal. |
|Gating ability becomes more potent, bringing 20% more reinforcements than normal. |
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|rowspan="4"|Each time when a morale effect is triggered with any of the creatures in the hero's army, the hero moves 10% forward along the ATB bar. Accordingly, when a negative morale effect is triggered, the hero moves 10% back. |
|rowspan="4"|Each time when a morale effect is triggered with any of the creatures in the hero's army, the hero moves 10% forward along the ATB bar. Accordingly, when a negative morale effect is triggered, the hero moves 10% back. |
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|Runemage |
|Runemage |
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− | |Runic attunement, [[mentoring]] |
+ | |Runic attunement, [[Enlightenment (H5)#Mentoring|mentoring]] |
|rowspan="2"|Diplomacy |
|rowspan="2"|Diplomacy |
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|- |
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|- |
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|Demon Lord, Necromancer, Runemage, Warlock, Wizard |
|Demon Lord, Necromancer, Runemage, Warlock, Wizard |
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− | |Diplomacy, [[ |
+ | |Diplomacy, [[Enlightenment (H5)#Arcane exaltation|arcane exaltation]] |
|- |
|- |
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|Knight |
|Knight |
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|Runemage |
|Runemage |
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|Diplomacy |
|Diplomacy |
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− | |[[Greater rune]] |
+ | |[[Runelore#Greater rune|Greater rune]] |
|- |
|- |
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|[[File:H5BattleElation.PNG|50px]] |
|[[File:H5BattleElation.PNG|50px]] |
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|Recruitment |
|Recruitment |
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+ | |||
+ | ==Bonuses== |
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+ | *[[Artifact (H5)#Crown of Leadership|Crown of Leadership]] artifact doubles the effects of estates, diplomacy and recruitment abilities. {{Icon-H5X2}} |
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+ | *[[Rolf]], a [[Fortress (H5)|Fortress]] hero, is a specialist in diplomacy, for neutral creatures are more likely to join his army. {{Icon-H5X1}} |
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+ | |||
+ | ==Notes== |
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+ | *If an enemy unit suffers damage in a moat when besieging a [[Fortress (H5)|Fortress]] town, a "[[Destructive Magic#Master of Storms|Shock]]" effect is applied to it, while divine guidance effect is randomly activated on a random friendly unit. |
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[[ru:Лидерство#Heroes V]] |
[[ru:Лидерство#Heroes V]] |
Latest revision as of 17:13, 5 July 2022
- For other uses of the term, see leadership.
Leadership is a skill in Heroes of Might and Magic V.
Effects[]
The hero gives a morale bonus to their units.
- Basic Leadership gives +1 morale.
- Advanced Leadership gives +2 morale.
- Expert Leadership gives +3 morale.
Skill rates[]
The hero classes can learn Leadership skill and its abilities at following probabilities:
- 15%: Knight
- 10%: Barbarian
- 8%: Ranger and Runemage
- 2%: Demon Lord, Necromancer, Warlock and Wizard
Abilities[]
Icon | Name | Description | Class | Requirements | |
---|---|---|---|---|---|
Original / Hammers of Fate | Tribes of the East | ||||
Diplomacy | Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. | All classes | No requirement | ||
Estates | Hero contributes 250 gold pieces per day to your cause. | All classes | No requirement | ||
Recruitment | Increases weekly growth of first, second, and third level creatures by +3, +2, and +1, respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place. | All classes | No requirement | ||
Artificial glory | War Machines and Golems are now affected by positive morale effects (negative morale does not apply). | Wizard | Estates | Diplomacy | |
Aura of Swiftness | Combat movement speed of all units in hero army is increased by +1. | Knight | Divine guidance | N/A | |
Barbarian, Demon Lord | N/A | Recruitment | |||
Warlock | |||||
Wizard | Artificial glory | ||||
Battle commander | Adds +2 to Ranger's attack permanently. War dancers join the Ranger's army to fight for their cause. The number of war dancers depends upon the number of the week. | Ranger | Recruitment | ||
Divine guidance | The hero receives the special combat ability to encourage their troops on a battlefield, making their turns come faster | Knight | Retaliation strike | Recruitment, retaliation strike | |
Demon Lord, Warlock | N/A | Diplomacy, recruitment | |||
Ranger | Battle commander | ||||
Runemage | Recruitment, runic attunement | ||||
Wizard | Artificial glory | ||||
Gate master | Gating ability becomes more potent, bringing 20% more reinforcements than normal. | Demon Lord | Recruitment | Diplomacy | |
Herald of Death | All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level. | Necromancer | Recruitment | Eternal servitude | |
Empathy |
Each time when a morale effect is triggered with any of the creatures in the hero's army, the hero moves 10% forward along the ATB bar. Accordingly, when a negative morale effect is triggered, the hero moves 10% back. | Runemage | Runic attunement, mentoring | Diplomacy | |
Barbarian, Ranger | N/A | ||||
Demon Lord, Necromancer, Runemage, Warlock, Wizard | Diplomacy, arcane exaltation | ||||
Knight | Divine guidance | ||||
Runic attunement |
Increases creature morale by +2 for one turn after rune casting. | Runemage | Diplomacy | Greater rune | |
Battle elation |
Every time a morale effect is triggered with a creature in the hero's army, it gains 50 Rage points. | Barbarian | N/A | Recruitment |
Bonuses[]
- Crown of Leadership artifact doubles the effects of estates, diplomacy and recruitment abilities.
- Rolf, a Fortress hero, is a specialist in diplomacy, for neutral creatures are more likely to join his army.