- For other uses of the term, see leadership.
Leadership is a skill in Heroes of Might and Magic V.
Effects[]
The hero gives a morale bonus to their units.
- Basic Leadership gives +1 morale.
- Advanced Leadership gives +2 morale.
- Expert Leadership gives +3 morale.
Skill rates[]
The hero classes can learn Leadership skill and its abilities at following probabilities:
- 15%: Knight
- 10%: Barbarian

- 8%: Ranger and Runemage

- 2%: Demon Lord, Necromancer, Warlock and Wizard
Abilities[]
| Icon | Name | Description | Class | Requirements | |
|---|---|---|---|---|---|
| Original / Hammers of Fate | Tribes of the East | ||||
|
Diplomacy | Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. | All classes | No requirement | |
|
Estates | Hero contributes 250 gold pieces per day to your cause. | All classes | No requirement | |
|
Recruitment | Increases weekly growth of first, second, and third level creatures by +3, +2, and +1, respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place. | All classes | No requirement | |
|
Artificial glory | War Machines and Golems are now affected by positive morale effects (negative morale does not apply). | Wizard | Estates | Diplomacy |
|
Aura of Swiftness | Combat movement speed of all units in hero army is increased by +1. | Knight | Divine guidance | N/A |
| Barbarian, Demon Lord | N/A | Recruitment | |||
| Warlock | |||||
| Wizard | Artificial glory | ||||
|
Battle commander | Adds +2 to Ranger's attack permanently. War dancers join the Ranger's army to fight for their cause. The number of war dancers depends upon the number of the week. | Ranger | Recruitment | |
|
Divine guidance | The hero receives the special combat ability to encourage their troops on a battlefield, making their turns come faster | Knight | Retaliation strike | Recruitment, retaliation strike |
| Barbarian | N/A | Battle elation, stunning blow | |||
| Demon Lord, Warlock | Diplomacy, recruitment | ||||
| Ranger | Battle commander | ||||
| Runemage | Recruitment, runic attunement | ||||
| Wizard | Artificial glory | ||||
|
Gate master | Gating ability becomes more potent, bringing 20% more reinforcements than normal. | Demon Lord | Recruitment | Diplomacy |
| Herald of Death | All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level. | Necromancer | Recruitment | Eternal servitude | |
|
Empathy |
Each time when a morale effect is triggered with any of the creatures in the hero's army, the hero moves 10% forward along the ATB bar. Accordingly, when a negative morale effect is triggered, the hero moves 10% back. | Runemage | Runic attunement, mentoring | Diplomacy |
| Barbarian, Ranger | N/A | ||||
| Demon Lord, Necromancer, Runemage, Warlock, Wizard | Diplomacy, arcane exaltation | ||||
| Knight | Divine guidance | ||||
|
Runic attunement |
Increases creature morale by +2 for one turn after rune casting. | Runemage | Diplomacy | Greater rune |
| Battle elation |
Every time a morale effect is triggered with a creature in the hero's army, it gains 50 Rage points. | Barbarian | N/A | Recruitment | |
Bonuses[]
- Crown of Leadership artifact doubles the effects of estates, diplomacy and recruitment abilities.

- Rolf, a Fortress hero, is a specialist in diplomacy, for neutral creatures are more likely to join his army.

Notes[]
- If an enemy unit suffers damage in a moat when besieging a Fortress town, a "Shock" effect is applied to it, while divine guidance effect is randomly activated on a random friendly unit.












