- For other uses of the term, see leadership.
Leadership is a skill in Heroes of Might and Magic V.
Effects[]
The hero gives a morale bonus to their units.
- Basic Leadership gives +1 morale.
- Advanced Leadership gives +2 morale.
- Expert Leadership gives +3 morale.
Skill rates[]
The hero classes can learn Leadership skill and its abilities at following probabilities:
- 15%: Knight
- 10%: Barbarian
- 8%: Ranger and Runemage
- 2%: Demon Lord, Necromancer, Warlock and Wizard
Abilities[]
Icon | Name | Description | Class | Requirements | |
---|---|---|---|---|---|
Original / Hammers of Fate | Tribes of the East | ||||
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Diplomacy | Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. | All classes | No requirement | |
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Estates | Hero contributes 250 gold pieces per day to your cause. | All classes | No requirement | |
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Recruitment | Increases weekly growth of first, second, and third level creatures by +3, +2, and +1, respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place. | All classes | No requirement | |
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Artificial glory | War Machines and Golems are now affected by positive morale effects (negative morale does not apply). | Wizard | Estates | Diplomacy |
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Aura of Swiftness | Combat movement speed of all units in hero army is increased by +1. | Knight | Divine guidance | N/A |
Barbarian, Demon Lord | N/A | Recruitment | |||
Warlock | |||||
Wizard | Artificial glory | ||||
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Battle commander | Adds +2 to Ranger's attack permanently. War dancers join the Ranger's army to fight for their cause. The number of war dancers depends upon the number of the week. | Ranger | Recruitment | |
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Divine guidance | The hero receives the special combat ability to encourage their troops on a battlefield, making their turns come faster | Knight | Retaliation strike | Recruitment, retaliation strike |
Demon Lord, Warlock | N/A | Diplomacy, recruitment | |||
Ranger | Battle commander | ||||
Runemage | Recruitment, runic attunement | ||||
Wizard | Artificial glory | ||||
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Gate master | Gating ability becomes more potent, bringing 20% more reinforcements than normal. | Demon Lord | Recruitment | Diplomacy |
Herald of Death | All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level. | Necromancer | Recruitment | Eternal servitude | |
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Empathy![]() |
Each time when a morale effect is triggered with any of the creatures in the hero's army, the hero moves 10% forward along the ATB bar. Accordingly, when a negative morale effect is triggered, the hero moves 10% back. | Runemage | Runic attunement, mentoring | Diplomacy |
Barbarian, Ranger | N/A | ||||
Demon Lord, Necromancer, Runemage, Warlock, Wizard | Diplomacy, arcane exaltation | ||||
Knight | Divine guidance | ||||
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Runic attunement![]() |
Increases creature morale by +2 for one turn after rune casting. | Runemage | Diplomacy | Greater rune |
Battle elation![]() |
Every time a morale effect is triggered with a creature in the hero's army, it gains 50 Rage points. | Barbarian | N/A | Recruitment |
Bonuses[]
- Crown of Leadership artifact doubles the effects of estates, diplomacy and recruitment abilities.
- Rolf, a Fortress hero, is a specialist in diplomacy, for neutral creatures are more likely to join his army.