Might and Magic Wiki
For other uses of the term, see leadership.

Leadership is a skill in Heroes of Might and Magic V.

Effects[]

The hero gives a morale bonus to their units.

  • Basic Leadership gives +1 morale.
  • Advanced Leadership gives +2 morale.
  • Expert Leadership gives +3 morale.

Skill rates[]

The hero classes can learn Leadership skill and its abilities at following probabilities:

Abilities[]

Icon Name Description Class Requirements
Original / Hammers of Fate Tribes of the East
H5Diplomacy Diplomacy Allows hero to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. All classes No requirement
H5Estates Estates Hero contributes 250 gold pieces per day to your cause. All classes No requirement
H5Recruitment Recruitment Increases weekly growth of first, second, and third level creatures by +3, +2, and +1, respectively. Hero must be stationed within the friendly town on the last day of the week for effect to take place. All classes No requirement
H5ArtificialGlory Artificial glory War Machines and Golems are now affected by positive morale effects (negative morale does not apply). Wizard Estates Diplomacy
H5AuraofSwiftness Aura of Swiftness Combat movement speed of all units in hero army is increased by +1. Knight Divine guidance N/A
Barbarian, Demon Lord N/A Recruitment
Warlock
Wizard Artificial glory
H5BattleCommander Battle commander Adds +2 to Ranger's attack permanently. War dancers join the Ranger's army to fight for their cause. The number of war dancers depends upon the number of the week. Ranger Recruitment
H5DivineGuidance Divine guidance The hero receives the special combat ability to encourage their troops on a battlefield, making their turns come faster Knight Retaliation strike Recruitment, retaliation strike
Barbarian N/A Battle elation, stunning blow
Demon Lord, Warlock Diplomacy, recruitment
Ranger Battle commander
Runemage Recruitment, runic attunement
Wizard Artificial glory
H5GateMaster Gate master Gating ability becomes more potent, bringing 20% more reinforcements than normal. Demon Lord Recruitment Diplomacy
H5HeraldOfDeath Herald of Death All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level. Necromancer Recruitment Eternal servitude
H5Empathy Empathy
Icon-H5X1
Each time when a morale effect is triggered with any of the creatures in the hero's army, the hero moves 10% forward along the ATB bar. Accordingly, when a negative morale effect is triggered, the hero moves 10% back. Runemage Runic attunement, mentoring Diplomacy
Barbarian, Ranger N/A
Demon Lord, Necromancer, Runemage, Warlock, Wizard Diplomacy, arcane exaltation
Knight Divine guidance
H5RunicAttunement Runic attunement
Icon-H5X1
Increases creature morale by +2 for one turn after rune casting. Runemage Diplomacy Greater rune
H5BattleElation Battle elation
Icon-H5X2
Every time a morale effect is triggered with a creature in the hero's army, it gains 50 Rage points. Barbarian N/A Recruitment

Bonuses[]

  • Crown of Leadership artifact doubles the effects of estates, diplomacy and recruitment abilities. Icon-H5X2
  • Rolf, a Fortress hero, is a specialist in diplomacy, for neutral creatures are more likely to join his army. Icon-H5X1

Notes[]

  • If an enemy unit suffers damage in a moat when besieging a Fortress town, a "Shock" effect is applied to it, while divine guidance effect is randomly activated on a random friendly unit.


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy