- For other uses of the term, see knight.
The Knight is the might hero class of the Temple faction in Heroes of Might and Magic: Olden Era. Their faction ability is Ascension.
Might hero. Upon leveling up, most of the time gains Attack and Defence bonuses, along with skills that improve creatures. Knows Heroic Strike, which is used to attack the enemies in battle. This skill's damage scales with the hero's level.OffBck
Skill probability[]
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This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it. |
Subclasses[]
For more information, see Advanced class (OE).
Knights are capable of becoming a Swashbuckler or Paragon. To become a subclass, the Knight is required to know five prerequisite skills at Expert level.
![]() Swashbuckler |
![]() Paragon | |
| Heroic Strike deals +200 basic Damage. | All allies always deal maximum and take minimum Damage. | |
![]() Nightshade Magic ![]() Intelligence ![]() Leadership ![]() Luck ![]() Offence |
![]() Daylight Magic ![]() Battlecraft ![]() Diplomacy Summon Avatar ![]() Tactics |
| Hero classes in Olden Era | |||
|---|---|---|---|
| Faction | Might | Magic | |
| Knight | Cleric | ||
| Death Knight | Necromancer | ||
| Warden | Druid | ||
| Overlord | Warlock | ||
| Enforcer | Herald | ||
| Oathkeeper | Riftspeaker | ||











