Might and Magic Wiki
For other uses of the term, see knight.


The Knight is the might hero class of the Temple faction in Heroes of Might and Magic: Olden Era. Their faction ability is Ascension.

Might hero. Upon leveling up, most of the time gains Attack and Defence bonuses, along with skills that improve creatures. Knows Heroic Strike, which is used to attack the enemies in battle. This skill's damage scales with the hero's level.OffBck

Primary skills
OE Attack stat 2 OE Defence stat 3 OE Spell Power stat 1 OE Knowledge stat 1

Skill probability[]

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

Subclasses[]

For more information, see Advanced class (OE).

Knights are capable of becoming a Swashbuckler or Paragon. To become a subclass, the Knight is required to know five prerequisite skills at Expert level.

Knight Subclasses
OE Knight subclass 1
Swashbuckler
OE Knight subclass 2 OE
Paragon
Heroic Strike deals +200 basic Damage. All allies always deal maximum and take minimum Damage.
OE NightshadeMagicExpert
Nightshade Magic
OE IntelligenceExpert
Intelligence
OE LeadershipExpert
Leadership
OE LuckExpert
Luck
OE OffenceExpert
Offence
OE DaylightMagicExpert
Daylight Magic
OE BattlecraftExpert
Battlecraft
OE DiplomacyExpert
Diplomacy
OE SummonAvatarExpert
Summon Avatar
OE TacticsExpert
Tactics


Hero classes in Olden Era Icon-OE
Faction Might Magic
OE-TempleIcon Knight Cleric
OE-NecropolisIcon Death Knight Necromancer
OE-GroveIcon Warden Druid
OE-DungeonIcon Overlord Warlock
OE-HiveIcon Enforcer Herald
OE-SchismIcon Oathkeeper Riftspeaker