Might and Magic Wiki
For other uses of the term, see Knight.

The Knight's icon

"The Knight class is the workhorse fighting class. Knights start with the largest selection of weapons and armor, and may ultimately use any type of weapon or armor. Being the toughest warriors of the classes, Knights begin with the greatest number of hit points and get the most number of hit points per level. Knights can be promoted to Cavalier status with a two hit point per level gain, and then to Champion status with another two point per level gain. Knights may never learn spells, nor may they ever learn (or need) the Meditation skill."

The Knight is one of the starting classes in Might and Magic VI: The Mandate of Heaven. They are a pure fighting class, who can use all types of weapons and armor, but can't cast spells. Knights gain 4 hit points per level.


Attribute Minimum Starting Maximum
Might 12 14 25
Intellect 5 7 25
Personality 5 7 25
Endurance 12 14 25
Accuracy 9 11 25
Speed 9 11 25
Luck 7 9 25


Knights can learn the following skills:



To be promoted to Cavaliers, Knights must complete the Get nomination from Chadwick quest for Lord Osric Temper in Castle Temper. Cavaliers gain 6 hit points per level.


To be promoted to Champions, Cavaliers must complete the Defeat the Warlord quest for Lord Osric Temper in Castle Temper. Champions gain 8 hit points per level.

Might and Magic VI classes
Archer · Cleric · Druid · Knight · Paladin · Sorcerer