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For other uses of the term, see Knight.

The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.

UnitsEdit

BuildingsEdit

BasicEdit

 
Heroes II Tent Knight Heroes II Castle Knight Heroes II Statue KnightHeroes II Well KnightHeroes II Tavern Knight
Tent Castle StatueWellTavern
The Tent provides workers to build a castle, provided the materials and the gold are available. The Castle improves town defense and increases income to 1000 gold per day. The Statue increases your town's income by 250 per day.The Well increases the growth rate of all dwellings by 2 creatures per week.The Tavern increases morale for troops defending the castle.

Requires:

N/A

Requires:

20 Heroes II Wood
20 Heroes II Ore
5000 Heroes II Gold

Requires:

5 Heroes II Ore
1250 Heroes II Gold

Requires:

500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Heroes II Market KnightHeroes II Thieves Guild KnightHeroes II Shipyard Knight
MarketplaceThieves' GuildShipyard
The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.The Shipyard allows ships to be built.

Requires:

5 Heroes II Wood
500 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
750 Heroes II Gold
Castle

Requires:

20 Heroes II Wood
2000 Heroes II Gold
Castle
 


OtherEdit

 
Heroes II Left Turret Knight Heroes II Right Turret Knight Heroes II Moat KnightHeroes II Fortifications KnightHeroes II Farm Knight
Left turret Right turret MoatFortificationsFarm
The Left Turret provides extra firepower during combat. The Right Turret provides extra firepower during combat. The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.The Fortifications increase the toughness of the walls, increasing the number of turns it takes to knock them down.The Farm increases production of peasants by 8 per week.

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

750 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
15 Heroes II Ore
1500 Heroes II Gold
Castle

Requires:

1000 Heroes II Gold
Castle

Heroes II Mage Guild KnightHeroes II Mage Guild KnightHeroes II Mage Guild KnightHeroes II Mage Guild KnightHeroes II Mage Guild Knight
Mage guild (level 1)Mage guild (level 2)Mage guild (level 3)Mage guild (level 4)Mage guild (level 5)
The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.

Requires:

5 Heroes II Wood
5 Heroes II Ore
1000 Heroes II Gold
Castle

Requires:

5 Heroes II Wood
5 Heroes II Ore
4 Heroes II Sulfur
4 Heroes II Mercury
4 Heroes II Gems
4 Heroes II Crystal
1000 Heroes II Gold
Mage guild level 1

Requires:

5 Heroes II Wood
5 Heroes II Ore
6 Heroes II Sulfur
6 Heroes II Mercury
6 Heroes II Gems
6 Heroes II Crystal
1000 Heroes II Gold
Mage guild level 2

Requires:

5 Heroes II Wood
5 Heroes II Ore
8 Heroes II Sulfur
8 Heroes II Mercury
8 Heroes II Gems
8 Heroes II Crystal
1000 Heroes II Gold
Mage guild level 3

Requires:

5 Heroes II Wood
5 Heroes II Ore
10 Heroes II Sulfur
10 Heroes II Mercury
10 Heroes II Gems
10 Heroes II Crystal
1000 Heroes II Gold
Mage guild level 4
 


Creature production buildingsEdit

UnupgradedEdit

 
Heroes II Thatched Hut Knight Heroes II Archery Range Knight Heroes II Blacksmith KnightHeroes II Armory KnightHeroes II Jousting Arena Knight
Thatched hut Archery range BlacksmithArmoryJousting arena
The Thatched Hut produces peasants. The Archery Range produces archers. The Blacksmith produces pikemen.The Armory produces swordsmen.The Jousting Arena produces cavalries.

Requires:

200 Heroes II Gold
Castle

Requires:

1000 Heroes II Gold
Thatched hut

Requires:

5 Heroes II Ore
1000 Heroes II Gold
Well
Thatched hut

Requires:

10 Heroes II Wood
10 Heroes II Ore
2000 Heroes II Gold
Tavern
Thatched hut

Requires:

20 Heroes II Wood
3000 Heroes II Gold
Archery range
Blacksmith
Armory

Heroes II Cathedral Knight
Cathedral
The Cathedral produces paladins.

Requires:

20 Heroes II Wood
20 Heroes II Crystal
5000 Heroes II Gold
Archery range
Blacksmith
Armory
 


UpgradedEdit

 
Heroes II Upg. Archery Range Knight Heroes II Upg. Blacksmith Knight Heroes II Upg. Armory KnightHeroes II Upg. Jousting Arena KnightHeroes II Upg. Cathedral Knight
Upg. archery range Upg. blacksmith Upg. armoryJousting arenaUpg. cathedral
The Upg. Archery Range produces rangers. The Upg. Blacksmith produces veteran pikemen The Upg. Armory produces master swordsmen.The Upg. Jousting Arena produces champions.The Upg. Cathedral produces crusaders.

Requires:

5 Heroes II Wood
1500 Heroes II Gold
Archery range
Blacksmith
Armory

Requires:

5 Heroes II Ore
1500 Heroes II Gold
Archery range
Blacksmith
Armory

Requires:

5 Heroes II Wood
5 Heroes II Ore
2000 Heroes II Gold
Archery range
Blacksmith
Armory

Requires:

10 Heroes II Wood
3000 Heroes II Gold
Jousting arena

Requires:

20 Heroes II Wood
10 Heroes II Crystal
5000 Heroes II Gold
Cathedral
 


HeroesEdit

Heroes II Knight Hero

The Knight is the namesake class of the Knight faction. Knights are Might heroes, and consequently begin without a spellbook, so they must purchase one from a Mage Guild if they wish to cast spells. The Knight receives the Basic Ballistics skill and the Basic Leadership skill by default.

Knight HeroesEdit

StandardEdit

Campaign Only (The Succession Wars)Edit

Campaign Only (Price of Loyalty)Edit

TriviaEdit

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