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Barbarian
Barbarian
Knight
Knight
Necromancer
Necromancer
Sorceress
Sorceress
Warlock
Warlock
Wizard
Wizard
For other uses of the term, see Knight.

The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.

Creatures[]

Tier Unit Icon Description
1 Peasant
Heroes II Peasant Icon.png
The weakest creature, their only redeeming quality is numbers- they are cheap and plentiful.
2 Archer
Heroes II Archer Icon.png
The only range strike unit for the Knight, the slow speed of the Archers can be a setback.
2+ Ranger
Heroes II Ranger Icon.png
Fires 2 shots per turn. The Ranger is almost twice as good as an Archer on offense.
3 Pikeman
Heroes II Pikeman Icon.png
Though weak on offense, the Pikemen's Defense allows them to last in battle.
3+ Veteran Pikeman
Heroes II Veteran Pikeman Icon.png
The upgrade of the Pikeman gives increased speed and hit points.
4 Swordsman
Heroes II Swordsman Icon.png
Swordsmen are tougher than Pikemen, and do considerably more damage
4+ Master Swordsman
Heroes II Master Swordsman Icon.png
The Swordsman upgrade gives increased speed and hit points.
5 Cavalry
Heroes II Cavalry Icon.png
Cavalry deal considerable damage, and their high speed allows them to manuever easily.
5+ Champion
Heroes II Champion Icon.png
One of the fastest units, the Cavalry upgrade can move around almost at will on the battlefield.
6 Paladin
Heroes II Paladin Icon.png
2 attacks. Paladins are best suited on offense, where they can best use their ability to strike twice.
6+ Crusader
Heroes II Crusader Icon.png
2 attacks. Immune to curse. x2 damage vs. undead.

Buildings[]

Basic[]

 
Heroes II Tent Knight.png Heroes II Castle Knight.png Heroes II Statue Knight.pngHeroes II Well Knight.pngHeroes II Tavern Knight.png
Tent Castle StatueWellTavern
The Tent provides workers to build a castle, provided the materials and the gold are available. The Castle improves town defense and increases income to 1000 gold per day. The Statue increases your town's income by 250 per day.The Well increases the growth rate of all dwellings by 2 creatures per week.The Tavern increases morale for troops defending the castle.

Requires:

N/A

Requires:

20 Heroes II Wood.png
20 Heroes II Ore.png
5000 Heroes II Gold.png

Requires:

5 Heroes II Ore.png
1250 Heroes II Gold.png

Requires:

500 Heroes II Gold.png
Castle

Requires:

5 Heroes II Wood.png
500 Heroes II Gold.png
Castle

Heroes II Market Knight.pngHeroes II Thieves Guild Knight.pngHeroes II Shipyard Knight.png
MarketplaceThieves' GuildShipyard
The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.The Shipyard allows ships to be built.

Requires:

5 Heroes II Wood.png
500 Heroes II Gold.png
Castle

Requires:

5 Heroes II Wood.png
750 Heroes II Gold.png
Castle

Requires:

20 Heroes II Wood.png
2000 Heroes II Gold.png
Castle
 


Other[]

 
Heroes II Left Turret Knight.png Heroes II Right Turret Knight.png Heroes II Moat Knight.pngHeroes II Fortifications Knight.pngHeroes II Farm Knight.png
Left turret Right turret MoatFortificationsFarm
The Left Turret provides extra firepower during combat. The Right Turret provides extra firepower during combat. The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.The Fortifications increase the toughness of the walls, increasing the number of turns it takes to knock them down.The Farm increases production of peasants by 8 per week.

Requires:

5 Heroes II Ore.png
1500 Heroes II Gold.png
Castle

Requires:

5 Heroes II Ore.png
1500 Heroes II Gold.png
Castle

Requires:

750 Heroes II Gold.png
Castle

Requires:

5 Heroes II Wood.png
15 Heroes II Ore.png
1500 Heroes II Gold.png
Castle

Requires:

1000 Heroes II Gold.png
Castle

Heroes II Mage Guild Knight.pngHeroes II Mage Guild Knight.pngHeroes II Mage Guild Knight.pngHeroes II Mage Guild Knight.pngHeroes II Mage Guild Knight.png
Mage guild (level 1)Mage guild (level 2)Mage guild (level 3)Mage guild (level 4)Mage guild (level 5)
The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.

Requires:

5 Heroes II Wood.png
5 Heroes II Ore.png
2000 Heroes II Gold.png
Castle

Requires:

5 Heroes II Wood.png
5 Heroes II Ore.png
4 Heroes II Sulfur.png
4 Heroes II Mercury.png
4 Heroes II Gems.png
4 Heroes II Crystal.png
1000 Heroes II Gold.png
Mage guild level 1

Requires:

5 Heroes II Wood.png
5 Heroes II Ore.png
6 Heroes II Sulfur.png
6 Heroes II Mercury.png
6 Heroes II Gems.png
6 Heroes II Crystal.png
1000 Heroes II Gold.png
Mage guild level 2

Requires:

5 Heroes II Wood.png
5 Heroes II Ore.png
8 Heroes II Sulfur.png
8 Heroes II Mercury.png
8 Heroes II Gems.png
8 Heroes II Crystal.png
1000 Heroes II Gold.png
Mage guild level 3

Requires:

5 Heroes II Wood.png
5 Heroes II Ore.png
10 Heroes II Sulfur.png
10 Heroes II Mercury.png
10 Heroes II Gems.png
10 Heroes II Crystal.png
1000 Heroes II Gold.png
Mage guild level 4
 


Creature production buildings[]

Unupgraded[]

 
Heroes II Thatched Hut Knight.png Heroes II Archery Range Knight.png Heroes II Blacksmith Knight.pngHeroes II Armory Knight.pngHeroes II Jousting Arena Knight.png
Thatched hut Archery range BlacksmithArmoryJousting arena
The Thatched Hut produces peasants. The Archery Range produces archers. The Blacksmith produces pikemen.The Armory produces swordsmen.The Jousting Arena produces cavalries.

Requires:

200 Heroes II Gold.png
Castle

Requires:

1000 Heroes II Gold.png
Thatched hut

Requires:

5 Heroes II Ore.png
1000 Heroes II Gold.png
Well
Thatched hut

Requires:

10 Heroes II Wood.png
10 Heroes II Ore.png
2000 Heroes II Gold.png
Tavern
Thatched hut

Requires:

20 Heroes II Wood.png
3000 Heroes II Gold.png
Archery range
Blacksmith
Armory

Heroes II Cathedral Knight.png
Cathedral
The Cathedral produces paladins.

Requires:

20 Heroes II Wood.png
20 Heroes II Crystal.png
5000 Heroes II Gold.png
Archery range
Blacksmith
Armory
 


Upgraded[]

 
Heroes II Upg. Archery Range Knight.png Heroes II Upg. Blacksmith Knight.png Heroes II Upg. Armory Knight.pngHeroes II Upg. Jousting Arena Knight.pngHeroes II Upg. Cathedral Knight.png
Upg. archery range Upg. blacksmith Upg. armoryJousting arenaUpg. cathedral
The Upg. Archery Range produces rangers. The Upg. Blacksmith produces veteran pikemen The Upg. Armory produces master swordsmen.The Upg. Jousting Arena produces champions.The Upg. Cathedral produces crusaders.

Requires:

5 Heroes II Wood.png
1500 Heroes II Gold.png
Archery range
Blacksmith
Armory

Requires:

5 Heroes II Ore.png
1500 Heroes II Gold.png
Archery range
Blacksmith
Armory

Requires:

5 Heroes II Wood.png
5 Heroes II Ore.png
2000 Heroes II Gold.png
Archery range
Blacksmith
Armory

Requires:

10 Heroes II Wood.png
3000 Heroes II Gold.png
Jousting arena

Requires:

10 Heroes II Wood.png
10 Heroes II Crystal.png
5000 Heroes II Gold.png
Cathedral
 


Heroes[]

Heroes II Knight Hero.png

The Knight is the namesake class of the Knight faction. Knights are Might heroes, and consequently begin without a spellbook, so they must purchase one from a Mage Guild if they wish to cast spells. The Knight receives the Basic Ballistics skill and the Basic Leadership skill by default.

Knight Heroes[]

Standard[]

Campaign Only (The Succession Wars)[]

Campaign Only (Price of Loyalty)[]

Trivia[]

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