Barbarian |
Knight |
Necromancer |
Sorceress |
Warlock | Wizard |
- For other uses of the term, see Knight.
The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.
Creatures[]
Tier | Unit | Icon | Description |
---|---|---|---|
1 | Peasant | The weakest creature, their only redeeming quality is numbers- they are cheap and plentiful. | |
2 | Archer | The only range strike unit for the Knight, the slow speed of the Archers can be a setback. | |
2+ | Ranger | Fires 2 shots per turn. The Ranger is almost twice as good as an Archer on offense. | |
3 | Pikeman | Though weak on offense, the Pikemen's Defense allows them to last in battle. | |
3+ | Veteran Pikeman | The upgrade of the Pikeman gives increased speed and hit points. | |
4 | Swordsman | Swordsmen are tougher than Pikemen, and do considerably more damage | |
4+ | Master Swordsman | The Swordsman upgrade gives increased speed and hit points. | |
5 | Cavalry | Cavalry deal considerable damage, and their high speed allows them to manuever easily. | |
5+ | Champion | One of the fastest units, the Cavalry upgrade can move around almost at will on the battlefield. | |
6 | Paladin | 2 attacks. Paladins are best suited on offense, where they can best use their ability to strike twice. | |
6+ | Crusader | 2 attacks. Immune to curse. x2 damage vs. undead. |
Buildings[]
Basic[]
Other[]
Creature production buildings[]
Unupgraded[]
Upgraded[]
Heroes[]
The Knight is the namesake class of the Knight faction. Knights are Might heroes, and consequently begin without a spellbook, so they must purchase one from a Mage Guild if they wish to cast spells. The Knight receives the Basic Ballistics skill and the Basic Leadership skill by default.
Knight Heroes[]
Standard[]
Campaign Only (The Succession Wars)[]
Campaign Only (Price of Loyalty)[]
Trivia[]
- The Knight is the most likely or is tied for most likely to learn the largest number of skills, with a full five skills (Ballistics, Diplomacy, Estates, Leadership, and Logistics) he is most likely to learn. The Knight cannot learn Necromancy.