- For other uses of the term, see Knight.
In Heroes of Might and Magic I, the Knight is one of the four hero classes, and one of the two types of Might heroes. The Knights are associated with the Farm town, and the members of this class are all males, and with the exceptions of Maximus and Ector they are all humans.
Being a Might class, the Knights start without a spellbook. They begin with 1 Attack, 2 Defense, 1 Spellpower and 1 Knowledge. Their initial army cannot be smaller than 31 peasants or larger than 50 Peasants and 5 archers.
The Knight's special ability increases the morale of all the creatures in his army by +1. This bonus is useful in all phases of the game as it makes it more likely for his creatures to act twice.
Lore[edit | edit source]
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Skill development[edit | edit source]
|Level||Attack skill||Defense skill||Spell Power||Knowledge|
List of Knights[edit | edit source]
Gallery[edit | edit source]
|[[::Category:Heroes I|Heroes of Might and Magic I]]|
|Adventure map - Adventure map structure - Artifacts (list) - Campaign - Combat phase - Creature ability - Creature attribute - Creatures (list) - Damage - Dwelling - Experience - Growth - Hero - Hero class - Luck - Morale - Primary skill - Puzzle map - Resource - Scenario - Spell list - Spell memorisation - Terrain type - Time system - Towns|
|Farm (Creatures) - Plains (Creatures) - Forest (Creatures) - Mountain (Creatures) - Neutral creatures|
|Heroes and characters|
|Knight (Individuals) - Barbarian (Individuals) - Sorceress (Individuals) - Warlock (Individuals)
Lord Ironfist - Lord Slayer - Queen Lamanda - Lord Alamar - Ragnar - Guthbert - Ewine - Queen Ironfist
|Scenarios and campaigns|
|A Strategic Quest (Gateway - The Archipelago - The Wounded Land - Free-for-All - Castle Ironfist - Castle Slayer - Castle Lamanda - Castle Alamar - King-of-the-Hill)|
|Enroth - GBC port - Jon Van Caneghem - New World Computing|