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Heroes III tents

Heroes III tents

The keymaster's tent is an adventure map structure in the Heroes of Might and Magic series. First appearing in Heroes of Might and Magic II: The Price of Loyalty under the name traveller's tent, it was renamed in Heroes III and also appears in Heroes IV and Heroes V.

After a hero visits a keymaster's tent, all of the player's heroes will be able to go through the border gates and border guards of the corresponding color.

Heroes II[]

Traveller's tents and barriers

Traveller's tents and barriers

"Each barrier requires a different password to open. The password is randomly chosen each time the map is started from the beginning. The password is learned from a traveler living in the tent."
—Heroes II manual

Visiting a traveller's tent provides the password for the similarly-colored barrier. The game gives an actual password that the player has to remember and type in to open the barrier. If they forget the code, they have to revisit the traveller's tent.

Once the barrier has been opened, any player can pass through, so there is no need to visit the traveller's tent anymore.

There are eight colors for the tents and barriers: aqua, blue, brown, gold, green, orange, purple, and red.

Other games[]

Border guard[]

Heroes III border guards

Heroes III border guards

The border gate is similar to the barrier from The Price of Loyalty. Once it is opened, any hero can pass through, regardless of whether they've visited a tent or not.

Border gate[]

Heroes III border gates

Heroes III border gates

Unlike border guards, border gates won't disappear after a hero travels through them. Instead, they'll remain impassable for any player that lacks the password.

Gallery[]

Heroes of Might and Magic II: The Price of Loyalty
Heroes Viscount KraegerIbn FadlanGallavantLord AlberonDrakoniaMartineJarkonas IJarkonas VIJosephCrazy Uncle IvanSolmyr
Campaigns The Price of LoyaltyVoyage HomeDescendantsWizard's IsleWizard's Land
Terms Alchemist's towerAnduranArenaArtifactsBattle Garb of AnduranElemental AltarsHarondaleHut of the MagiJailKingdom of JarkonasMermaidTraveller's tentLord Alberon's KingdomShrouded IslesSirensStablesThe Empire


Recurring adventure map objects in Heroes of Might and Magic
Full lists
I · II · III · IV · V · VI · VII · Olden Era
Resource generators
Mine (Abandoned mine · Alchemist lab · Crystal mine · Gem mine · Gold mine · Ore mine · Sawmill · Sulfur mine) · Mystical Garden · Waterwheel · Windmill
Power-ups
Altar of sacrifice · Arena · Buoy · Faerie ring · Fountain · Fountain of Youth · Idol · Learning stone · Library of Enlightenment · Magic spring · Magic well · Mermaid · Mercenary camp · Oasis · Shrine · Sirens · Stables · Temple · Tree of Knowledge · Witch's hut · University
Creature banks
Derelict Ship · Dragon City · Dragon Utopia · Dwarven Treasury · Graveyard · Imp Cache · Naga Bank · Pyramid · Shipwreck
Treasures
Campfire · Flotsam · Genie lamp · Resource pile · Sea chest · Shipwreck survivor · Skeleton · Treasure chest
Miscellaneous
Cartographer · Garrison · Hill fort · Hut of the Magi · Jail · Keymaster's tent · Lighthouse · Monolith · Obelisk · Quest guard · Redwood Observatory · Sanctuary · Seer's hut · Shipyard · Sign · Subterranean gate · Tavern · Trading post · War machine factory · Whirlpool