- This article is about the creature from Heroes VI. For other uses, see kappa shoya.
The kappa shoya is a creature in Might & Magic: Heroes VI. It is a Core creature of the Sanctuary faction, and it is the upgraded version of the kappa.
Shoyas are venerable Kappas, bound to the most sacred rivers and lakes, who constantly purify the waters from which they obtain their strength. In doing so, they accumulate concentrated doses of spiritual toxins that they can use as a weapon against their enemies.OffBck
Abilities[]
Tactics[]
The kappa shoya is the skirmisher of the Sanctuary forces. While their defenses are high for a Core creature, their hit points are low and they will take heavy casualties should they remain in combat with an opponent for long. The kappa shoya should make frequent use of its Crashing Leap ability when it is ready to move across the battlefield quickly, attacking weak or incapacitated opponents, or enemies already fighting an ally. Their high initiative allows them to move before their opponents usually can, but it also risks them being the target of a creature's retaliation strike or attack. As such, it's often wise to have a kappa shoya wait when retaliation or a coordinated attack against it are a concern.
A kappa shoya is one of the least useful Sanctuary creatures when besieging a castle, as their Crashing Leap ability has no effect on castle walls. As such, they may only be used to harry defenders who come over the castle walls. During a siege, their best use is to prevent flying or teleported creatures from ending their turn adjacent to an allied ranged unit, preventing them from making use of their ranged attack. They also work well in using their Crashing Leap to attack besiegers who manage to enter the gates, helping to reduce their numbers and make them vulnerable to the more powerful attackers of the faction.
When fighting kappa shoya, the key is to advance close enough to deny them a chance to use their Crashing Leap while also avoiding falling victim to the attack. Hiding behind obstacles on the field and careful management of distance are key to keep the Kappa from making its leap. Like all members of the Sanctuary faction, the kappa shoya is resistant to Water and vulnerable to Air, so a Lightning attack or the Storm Arrows spell will allow attackers to subdue them quickly.
Gallery[]
Sanctuary |
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Basic creatures |
Shark guard · Coral priestess · Kappa · Spring spirit · Snow maiden · Kenshi · Kirin |
Upgraded creatures |
Wanizame · Pearl priestess · Kappa shoya · Mizu-kami · Yuki-onna · Kensei · Sacred kirin |