"Agraynel begins her quest to find Aiffe's Mandolin in the Isle of the Dawn. Recently, shadowy forces have beset this normally peaceful region, though no one knows exactly why. Is it purely coincidence, or part of a plot to prevent the Mandolin's recovery?"
Isle of the Dawn is the first scenario in the Another Bard's Tale campaign in The Gathering Storm.
Information[]
"Agraynel must search the Isle of the Dawn to locate Aiffe's Mandolin, an artifact musical instrument of considerable power. This power from the Mandolin will be necessary for Agraynel to help in defeating Hexis."
In her quest to find the Mandolin, Agraynel is trained in Stealth by a retired thief, before taking on the forces of Hexis's undead army. Gathering clues about the Mandolin's location, she learns of two other artifact that belonged to the Bard, and aquires one of them, the Harmonic Chainmail.
Strategy[]
Agraynel starts out with no creatures or town, and a single, random, first-level Nature Magic spell. Luckily, she also has Advanced Stealth, enough to sneak past any first-level creatures to the Shrines of Nature Magic that will teach her more spells. The treasure chests can help her level up, but she shouldn't choose any Scouting skills - those skills will be wasted, so she should choose Nature Magic instead.
To the south is the town of Davenport, but the way is blocked by a large force of Thunderbirds. Fighting is not an option, but a nearby quest hut will teach her Grandmaster Stealth and Scouting, and Master Pathfinding, in return for 20 of each resource. There's plenty of resources laying around, so when she's gathered those and visited the quest hut, she can sneak past the thunderbirds and capture the town of Davenport.
Just south of the town is a prison, holding the Fireguard Larinath. After freeing him, and armed with the spells from the Davenport magic guild, Agraynel can go back past the thunderbirds and capture the two gold mines and visit the Altars of Scouting while Larinath and the creatures fight ahead - the gold and skills will be useful.
There are two neutral Preserves near Davenport, and a neutral Necropolis to the northwest, provided Hexis's forces haven't captured any of them. The goal of the map is the red Necropolis to the north, but the way is blocked by powerful stacks of fourth-level creatures. While fighting them is an option, it's also possible to send Agraynel forth on her own, as she can sneak past and engage the Necromancers. If she has powerful Summoning spells, they should be no match for her.
| Heroes of Might and Magic IV: The Gathering Storm scenarios and campaigns | ||
|---|---|---|
(Mixed campaign) |
Isle of Pyre - Slart's Fjord - Lambent Plains - Mt. Anon - Mire of the Dead | |
(Asylum/Academy campaign) |
Into the Jungles - Race to the Flame - Fire and Ice - Shadow of Merlion | |
(Preserve campaign) |
Isle of the Dawn - Thunderflash Mountains - Uludin Foothills | |
(Stronghold campaign) |
The Unexpected Prize - Allies Lost - The Uncivil War | |
(Haven/Necropolis campaign) |
First Contact - The Hidden Hand - The Dark Path - The Rescue | |
(Mixed campaign) |
Storm on the Horizon - Up Against a Wall - Final Showdown | |