- For the faction in other games, see Inferno.
"We will burn the world to ashes and dance upon its ruins!"
Inferno is a faction in Might & Magic: Heroes VI. It is a faction of demons, the children of Urgash. Although not worshiping their father, they will happily carry out his desire to kill, rape, burn and destroy everything that Asha has created.
Lore[]
It has been more than 500 years since the demons were locked in their burning prison. In preparation for the second Blood Moon eclipse, the children of Urgash have begun to mass their forces. Will the demons succeed this time? At the same time, a power struggle has begun to happen deep down in Sheogh.
Classes[]
Creatures[]
Tactics[]
Just like all other heroes, one should always try to max out the paragon tree, Enlightenment, Assailant, Defender and especially Charismatic Leader and Destiny's Chosen, as they improve Inferno's strongest and weakest stats. Chose Counterattack, Giant Slayer and Rampage from Warfare. Heroism and Stand Your Ground from Warcries.
Inferno should use a combination of Fire and Darkness. Burning determination and Inner Fire will aid the troops. Weakness, Terror, Despair and Life Drain. The Regeneration/Stone Skin combination from Earth will heal and increase Inferno's low defense.
Buildings[]
Inferno towns' music is the intro music from Dark Messiah of Might and Magic.
Basic[]
Village hall | Town hall | City hall | Capitol | Chaos crucible |
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold. | Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold. | Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold. | Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom. | A marketplace for trading and exchanging resources, built on a powerful nexus of Chaos magic that can modify the fees of all transactions, for better or worse... Allows produces 500 gold/day. |
Requires: N/A |
Requires: 2000 gold2 wood 2 ore |
Requires: 5000 gold5 wood 5 ore Town hall | Requires: 10000 gold10 wood 10 ore City hall | Requires: 2500 gold2 wood 2 ore 1 crystal |
Basic fortification | Advanced fortification | Superior fortification | Basic town portal | Advanced town portal |
Erects walls around the town. Increases creature growth by 1. | A moat filled with lava and a keep are added to your town's defenses. Any creature entering the moat or standing in it is dealt 60 damage (Fire). Creature production is increased by 1. | Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1. | Your heroes can teleport from this town to any other town you control. | Allows the heroes to teleport back to this town. |
Requires: 2500 gold5 wood 5 ore | Requires: 5000 gold10 wood 10 ore Basic fortification Town hall | Requires: 7500 gold15 wood 15 ore Advanced fortification City hall | Requires: 3500 gold5 wood 5 ore 5 crystal Town hall | Requires: 7000 gold10 wood 10 ore 10 crystal Basic town portal City hall |
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Other[]
Hall of Heroes | Heart of Urgash | Infernal gate | Altar of Destruction | Wake of Chaos |
Heroes can be hired here for a fee. | The efficiency of the Gating faction ability is increased by 10%. | Creates a gate inside the control zone and an entrance next to the Town. The Heroes can teleport to the gate by using the entrance. The gate can only be placed in the passable and visible area. | When the town is under siege, a Meteor Shower strikes the attackers at the start of each turn. Each enemy is dealt 335 damage (Fire). | In every combat taking place in one of your towns' Area of Control, an Abyssal Worm appears. The Worm will randomly swallow a medium sized enemy creature and start to digest it. The enemy can attack the Worm stack to rescue the swallowed creature. |
Requires: 2000 gold |
Requires: 2000 gold2 wood 5 ore 2 crystal Town Hall |
Requires: 2000 gold2 wood 5 ore 2 crystal Town Hall | Requires: 4000 gold5 wood 5 ore 8 crystal City Hall | Requires: 4000 gold5 wood 5 ore 8 crystal City Hall |
Urgash's fiery wrath | ||||
Provides 5000 gold/day and increases all creature production by 50%. Meteors are fired at any enemy hero entering the player's Area of Control, dealing 1000 damage (Fire) to all creature stacks in their army. | ||||
Requires: 15000 gold15 wood 15 ore 15 crystal Capitol Tear of Asha | ||||
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Creature production[]
Unupgraded[]
Upgraded[]
Gallery[]
Might & Magic: Heroes VI | ||
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Gameplay | Reputation - Town conversion - Abilities - Bosses | |
Factions | Dungeon | Creatures - Might / Magic heroes |
Haven | Creatures - Might / Magic heroes | |
Inferno | Creatures - Might / Magic heroes | |
Necropolis | Creatures - Might / Magic heroes | |
Sanctuary | Creatures - Might / Magic heroes | |
Stronghold | Creatures - Might / Magic heroes |