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For the faction in other games, see Inferno.

"We will burn the world to ashes and dance upon its ruins!"

Inferno is a faction in Might & Magic: Heroes VI. It is a faction of demons, the children of Urgash. Although not worshiping their father, they will happily carry out his desire to kill, rape, burn and destroy everything that Asha has created.

Lore[]

It has been more than 500 years since the demons were locked in their burning prison. In preparation for the second Blood Moon eclipse, the children of Urgash have begun to mass their forces. Will the demons succeed this time? At the same time, a power struggle has begun to happen deep down in Sheogh.

Classes[]

Creatures[]

Tactics[]

Just like all other heroes, one should always try to max out the paragon tree, Enlightenment, Assailant, Defender and especially Charismatic Leader and Destiny's Chosen, as they improve Inferno's strongest and weakest stats. Chose Counterattack, Giant Slayer and Rampage from Warfare. Heroism and Stand Your Ground from Warcries.

Inferno should use a combination of Fire and Darkness. Burning determination and Inner Fire will aid the troops. Weakness, Terror, Despair and Life Drain. The Regeneration/Stone Skin combination from Earth will heal and increase Inferno's low defense.

Buildings[]

Inferno towns' music is the intro music from Dark Messiah of Might and Magic.

Basic[]

 
Village hall Inferno Heroes VI Town hall Inferno Heroes VI City hall Inferno Heroes VICapitol Inferno Heroes VIChaos crucible Inferno Heroes VI
Village hall Town hall City hallCapitolChaos crucible
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold. Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold. Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold.Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom.A marketplace for trading and exchanging resources, built on a powerful nexus of Chaos magic that can modify the fees of all transactions, for better or worse... Allows produces 500 gold/day.

Requires:

N/A

Requires:

2000 gold
2 wood
2 ore

Requires:

5000 gold
5 wood
5 ore
Town hall

Requires:

10000 gold
10 wood
10 ore
City hall

Requires:

2500 gold
2 wood
2 ore
1 crystal

Basic fortification Inferno Heroes VIAdvanced fortification Inferno Heroes VISuperior fortification Inferno Heroes VIBasic town portal Inferno Heroes VIAdvanced town portal Inferno Heroes VI
Basic fortificationAdvanced fortificationSuperior fortificationBasic town portalAdvanced town portal
Erects walls around the town. Increases creature growth by 1.A moat filled with lava and a keep are added to your town's defenses. Any creature entering the moat or standing in it is dealt 60 damage (Fire). Creature production is increased by 1.Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1.Your heroes can teleport from this town to any other town you control.Allows the heroes to teleport back to this town.

Requires:

2500 gold
5 wood
5 ore

Requires:

5000 gold
10 wood
10 ore
Basic fortification
Town hall

Requires:

7500 gold
15 wood
15 ore
Advanced fortification
City hall

Requires:

3500 gold
5 wood
5 ore
5 crystal
Town hall

Requires:

7000 gold
10 wood
10 ore
10 crystal
Basic town portal
City hall
 


Other[]

 
Hall of Heroes Inferno Heroes VI Heart of Urgash Inferno Heroes VI Infernal gate Inferno Heroes VIAltar of Destruction Inferno Heroes VIWake of Chaos Inferno Heroes VI
Hall of Heroes Heart of Urgash Infernal gateAltar of DestructionWake of Chaos
Heroes can be hired here for a fee. The efficiency of the Gating faction ability is increased by 10%. Creates a gate inside the control zone and an entrance next to the Town. The Heroes can teleport to the gate by using the entrance. The gate can only be placed in the passable and visible area.When the town is under siege, a Meteor Shower strikes the attackers at the start of each turn. Each enemy is dealt 335 damage (Fire).In every combat taking place in one of your towns' Area of Control, an Abyssal Worm appears. The Worm will randomly swallow a medium sized enemy creature and start to digest it. The enemy can attack the Worm stack to rescue the swallowed creature.

Requires:

2000 gold

Requires:

2000 gold
2 wood
5 ore
2 crystal
Town Hall

Requires:

2000 gold
2 wood
5 ore
2 crystal
Town Hall

Requires:

4000 gold
5 wood
5 ore
8 crystal
City Hall

Requires:

4000 gold
5 wood
5 ore
8 crystal
City Hall

Urgash's fiery wrath Inferno Heroes VI
Urgash's fiery wrath
Provides 5000 gold/day and increases all creature production by 50%. Meteors are fired at any enemy hero entering the player's Area of Control, dealing 1000 damage (Fire) to all creature stacks in their army.

Requires:

15000 gold
15 wood
15 ore
15 crystal
Capitol
Tear of Asha
 


Creature production[]

Unupgraded[]

 
House of Madness Inferno Heroes VI Howling kennels Inferno Heroes VI Hall of Temptations Inferno Heroes VISpawning chamber Inferno Heroes VIHall of Torment Inferno Heroes VI
House of Madness Howling kennels Hall of TemptationsSpawning chamberHall of Torment
Allows recruitment of Maniacs. Allows recruitment of Hell Hounds. Allows recruitment of Succubi.Allows recruitment of Breeders.Allows recruitment of Tormentors.

Requires:

1000 gold
4 ore

Requires:

1750 gold
6 wood
2 ore

Requires:

2000 gold
5 wood
5 ore

Requires:

3000 gold
3 wood
4 ore
3 crystal
Town hall

Requires:

3500 gold
5 wood
5 ore
5 crystal
Town hall

Pen of Mayhem Inferno Heroes VIPit of Bile Inferno Heroes VI
Pen of MayhemPit of Bile
Allows recruitment of Juggernauts.Allows recruitment of Pit Fiends.

Requires:

4000 gold
8 ore
3 crystal
Town hall

Requires:

10000 gold
13 wood
11 ore
12 crystal
City hall
 


Upgraded[]

 
House of Delirium Inferno Heroes VI Raging kennels Inferno Heroes VI Hall of Forbidden Desires Inferno Heroes VISpawning hive Inferno Heroes VIHall of Agony Inferno Heroes VI
House of Delirium Raging kennels Hall of Forbiden DesiresSpawning hiveHall of Agony
Allows recruitment of Demented. Demented/Maniac weekly production is increased by 3. Allows recruitment of Cerberi. Hell Hound/Cerberus weekly production is increased by 3. Allows recruitment of Lilims. Succubus/Lilim weekly production is increased by 4.Allows recruitment of Breeder Mothers. Breeder/Breeder Mother weekly production is increased by 1.Allows recruitment of Lacerators. Tormentor/Lacerator weekly production is increased by 2.

Requires:

1500 gold
2 wood
4 ore
3 crystal
House of Madness

Requires:

2250 gold
4 wood
2 ore
2 crystal
Howling kennels

Requires:

2750 gold
2 wood
3 ore
3 crystal
Hall of Temptations

Requires:

3500 gold
2 wood
5 ore
4 crystal
Spawning chamber

Requires:

3000 gold
5 ore
6 crystal
Hall of Torment

Pen of Chaos Inferno Heroes VIPit of Hate Inferno Heroes VI
Pen of ChaosPit of Hate
Allows recruitment of Ravagers. Juggernaut/Ravager weekly production is increased by 2.Allows recruitment of Pit Lords. Pit Fiend/Pit Lord weekly production is increased by 1.

Requires:

3000 gold
4 wood
5 ore
4 crystal
Pen of Mayhem

Requires:

10000 gold
12 wood
14 ore
13 crystal
Pit of Bile
 


Gallery[]

Might & Magic: Heroes VI
Gameplay Reputation - Town conversion - Abilities - Bosses
Factions Dungeon Creatures - Might / Magic heroes
Haven Creatures - Might / Magic heroes
Inferno Creatures - Might / Magic heroes
Necropolis Creatures - Might / Magic heroes
Sanctuary Creatures - Might / Magic heroes
Stronghold Creatures - Might / Magic heroes
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