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"Brothers and Sisters! It is time to avenge the death of Quroq. Kunyak is with us to bolden our hearts, strengthen our arms. Orcs are children of Earth and Sky, and Orcs will change the world!"
Gotai

Hunting the Hunter is the fifth and final scenario in To Honour Our Fathers campaign from Tribes of the East, the second expansion to Heroes of Might and Magic V.

Walkthrough[]

Gotai decided to honor his father, Quroq, by going to Kunyak's grave near Shahibdiya. He needs to cross the cities of the Wizards that hamper his way, making this journey a lot dangerous.

First Gotai should focus on conquering the town in east, Ammi-eshuh, to prevent the necromancers from rising up. After this, he should capture the town in north, Outugh. In so doing, Khengi tells him that there is a town, Northcross, that could be of his use, as the town has a ferry, so he could pass to the Wizards' lands. It resides in east, though guarded by a lot of Haven troops at the bridge connecting to it. If Gotai captures the town, he can build a boat and cross the river. If not, he can still fight the Academy troops posted at the garrison.

In any case, Gotai should be in the lands of the Silver Cities. Shahibdiya resides in south-east, so going there takes a lot of time. He has two ways - one is directly towards there, but he has to fight many troops. The alternative is a longer path, but going there he could capture many other cities of the Wizards. In any way, Galib awaits at the gates of Shahibidya, so Gotai will have to accumulate a lot of troops, but all well worth the price.

At Shahibidya, Gotai recites the prayer to Mother Earth and the legendary orcs' hero, Kunyak. Because of this, he gains a bonus of 15 attack, defense, spell power and knowledge. Suddenly, Alaric appears in the north with a large army. Gotai will have to fight this madman before he enslaves more orcs. He needs to go there and fight his army, proving to be a tough battle.

Still, before Alaric dies, Gotai offers him a honorable fight. Alaric focuses his attention to Khengi and brands him as a demon and slays him. Gotai is furious and orders his troops to attack, while he swings his axe and kills Alaric. Kujin appears as well. Gotai tells her Quroq is avenged, but Kujin tells him it is far from over - Biara is summoning demons at the heart of the Empire, but with the other armies she saw in her prophecy, they need to take her down.

Events[]

Alaric is killed.

Towns[]

Strategy[]

The mines have a lot of enemies, but with all the dwellings around, Gotai needs to gather some forces before attacking. After that, Gotai should first focus on capturing Northcross and Ammi-eshuh. After that, he should get the location of the Tear of Asha and build the Tower of the Khan in Altan. It is not advisable in Outugh, as when Alaric comes, he will take that city first. As Shahibdiya lies far, Gotai will have time to gather forces to attack, but should focus on getting the other towns first.

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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