Might and Magic Wiki

The hoplet is the tier 2 creature of the Sylvan faction. It is recruited from the Hop Patch. The hoplet can be upgraded into the dawn hoplet or dusk hoplet.

The ecosystem of Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in a unique cross of fireflies and common hops.OffBck

Abilities[]

OE ability Magic Creature Magic Creature
A beast or beast-like creature. Jadame's beasts often have fantastical powers. Denizens of other planes, even more so. Morale range: -3 to 3. Luck range: -5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
OE ability Melee Attack Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
OE ability Flying Flying
Movement ignores obstacles and traps.
OE ability Leeching Hop Leeching Hop
Takes 5 mana for every hoplet from enemy hero. The mana is transferred to this creature's hero (if present). Round up.
Ability tier: ?; Focus Charges: ?

Tactics[]


Sylvan
Basic creatures
Faun · Hoplet · Vine iriyad · Aqualotl · Herbomancer · Qilin · Phoenix
Upgraded creatures
Faun archer · Dawn hoplet · Fungal iriyad · Blooming aqualotl · Sporemancer · Thunder qilin · Flaming phoenix
Alternate upgrades
Faun warrior · Dusk hoplet · Crystal iriyad · Polar aqualotl · Murmurmancer · Mist qilin · Energy phoenix