Honor is a faction ability in Might & Magic: Heroes VI. This faction ability is availabe only to Sanctuary heroes. The gauge is filled when enemy creatures, that have not been hit in the current turn yet, are attacked. Last 1 turn, cooldown is 1 turn.
Bonuses[]
- Pagoda of the Great Challenger (town building): Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus.
- Shalassa's frozen breath (town building): All "Chilled" effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the "Frozen" effect (-20% Fire Resistance, Movement reduced to 0).
- Frozen Chrysanthemum (neck artifact): The gain of Honor Points is increased by 10%.
- Pendant of Mastery (neck artifact): The Hero's Faction ability is increased by 1 Rank and combat starts with racial gauge filled up to first Rank.



