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{{GameInfobox |
{{GameInfobox |
||
|name = Heroes of Might and Magic V (New World Computing) |
|name = Heroes of Might and Magic V (New World Computing) |
||
− | |image = |
+ | |image = H5NWCPhoenixAnimated.png |
|caption = Phoenix rendition by Tracy Iwata |
|caption = Phoenix rendition by Tracy Iwata |
||
|developer = [[New World Computing]] |
|developer = [[New World Computing]] |
||
|designer = [[Jon Van Caneghem]] |
|designer = [[Jon Van Caneghem]] |
||
− | |series = |
+ | |series = Heroes of Might and Magic |
|release = Cancelled; reinvented as ''[[Heroes of Might and Magic V]]'' |
|release = Cancelled; reinvented as ''[[Heroes of Might and Magic V]]'' |
||
− | |genre = [ |
+ | |genre = [[wikipedia:Turn based strategy|Turn-based strategy]] |
|format = [[:Category:Microsoft Windows|Microsoft Windows]] |
|format = [[:Category:Microsoft Windows|Microsoft Windows]] |
||
− | |previous = |
+ | |previous = Heroes of Might and Magic IV: Winds of War |
|universe = [[Original universe]] |
|universe = [[Original universe]] |
||
− | |setting = |
+ | |setting = Axeoth |
|preceded = ''[[Might and Magic IX]]'' |
|preceded = ''[[Might and Magic IX]]'' |
||
}} |
}} |
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[[Jon Van Caneghem]] was more closely involved in the design of ''Heroes V'' than ''Heroes IV'', and attempted to redesign the ''[[Heroes IV]]'' engine to more fully support a pure strategy game than one with abundant roleplaying elements. The game was to feature more of a focus on strategic decision-making than questing, and its maps would have storylines more suited to such gameplay. The AI was to undergo a complete rewrite from scratch, reusing no code from any of the previous games.<ref name="JVC">[http://www.celestialheavens.com/viewpage.php?id=95 Interview with Jon Van Caneghem on Heroes V]</ref> |
[[Jon Van Caneghem]] was more closely involved in the design of ''Heroes V'' than ''Heroes IV'', and attempted to redesign the ''[[Heroes IV]]'' engine to more fully support a pure strategy game than one with abundant roleplaying elements. The game was to feature more of a focus on strategic decision-making than questing, and its maps would have storylines more suited to such gameplay. The AI was to undergo a complete rewrite from scratch, reusing no code from any of the previous games.<ref name="JVC">[http://www.celestialheavens.com/viewpage.php?id=95 Interview with Jon Van Caneghem on Heroes V]</ref> |
||
[[File:HVNWCNecropolisFinal.png|thumbnail|left|Adventure map: A fully built Necropolis town as designed by [[Keith Talanay]].]] |
[[File:HVNWCNecropolisFinal.png|thumbnail|left|Adventure map: A fully built Necropolis town as designed by [[Keith Talanay]].]] |
||
− | The spell system was intended to include a pool of generic spells available to all factions, along with six additional schools unique to a certain faction, in a similar vein to the [[Rune Magic]] and [[Warcries]] of Ubisoft's ''Heroes V''. The Underground map layer was planned to be removed for creative reasons, and a random map generator was under development.<ref name="JVC"/> Rendered artwork suggests that towns were to expand on the adventure map when sufficiently upgraded. |
+ | The spell system was intended to include a pool of generic spells available to all factions, along with six additional schools unique to a certain faction, in a similar vein to the [[Rune Magic]] and [[Warcry (H5)|Warcries]] of Ubisoft's ''Heroes V''. The Underground map layer was planned to be removed for creative reasons, and a random map generator was under development.<ref name="JVC"/> Rendered artwork suggests that towns were to expand on the adventure map when sufficiently upgraded. |
===Factions=== |
===Factions=== |
||
− | Three town lineups out of a total of six<ref name="JVC"/> had been created and awaiting refinement. One was a purple-attired [[Haven (H4)|Haven]] similar to that of ''Heroes IV'', another was a feline-style town in the style of the [[Sorceress town]] or [[Preserve]], and the third was a reptillian faction blending elements of both the ''[[Heroes III]]'' [[Fortress (H3)|Fortress]] and the [[Lizardkin]] society of the [[Dagger Wound Islands]] in ''[[Might and Magic VIII]]''. Rendered artwork of all three factions was created and later released by [[Tracy Iwata]], one of the series' long-time artists.<ref name="TI">[http://oldpage.150m.com/hommpage.htm Tracy Iwata's ''Heroes of Might and Magic'' artwork]</ref> |
+ | Three town lineups out of a total of six<ref name="JVC"/> had been created and awaiting refinement. One was a purple-attired [[Haven (H4)|Haven]] similar to that of ''Heroes IV'', another was a feline-style town in the style of the [[Sorceress (H2)|Sorceress town]] or [[Preserve]], and the third was a reptillian faction blending elements of both the ''[[Heroes III]]'' [[Fortress (H3)|Fortress]] and the [[Lizardkin]] society of the [[Dagger Wound Islands]] in ''[[Might and Magic VIII]]''. Rendered artwork of all three factions was created and later released by [[Tracy Iwata]], one of the series' long-time artists.<ref name="TI">[http://oldpage.150m.com/hommpage.htm Tracy Iwata's ''Heroes of Might and Magic'' artwork]</ref> |
[[File:H5NWCFaeries.png|thumbnail|right|[[Tracy Iwata]]'s creature renders for the Faerie-style town.]] |
[[File:H5NWCFaeries.png|thumbnail|right|[[Tracy Iwata]]'s creature renders for the Faerie-style town.]] |
||
− | [[Keith Talanay]] created several architectural renders<ref name="KT">[http://www.kjtalanay.com/home.htm Keith's Talanay's portfolio]</ref>, while [[Nowa Morisaku-Yu]] drew concept art for the team.<ref name="NMY">[http://www.nowamorisakuyu.com/pageportfolio.html Nowa Morisaku-Yu's portfolio]</ref> Other creatures with such art which had either not been modelled or released include the [[Cyclops]], [[Harpy]], [[Minotaur]], [[Vampire]], [[Valkyrie]], [[Warlock]] and [[Wizard]]. [[ |
+ | [[Keith Talanay]] created several architectural renders<ref name="KT">[http://www.kjtalanay.com/home.htm Keith's Talanay's portfolio]</ref>, while [[Nowa Morisaku-Yu]] drew concept art for the team.<ref name="NMY">[http://www.nowamorisakuyu.com/pageportfolio.html Nowa Morisaku-Yu's portfolio]</ref> Other creatures with such art which had either not been modelled or released include the [[Cyclops]], [[Harpy]], [[Minotaur]], [[Vampire]], [[Valkyrie]], [[Warlock]] and [[Wizard]]. [[Titan]]s, [[Giant]]s and several [[Dragon]]s were to return, alongside all-new creatures. Additionally, Jon Van Caneghem essentially confirmed that [[Genie]]s would make an appearance. An [[Necropolis|undead faction]] was on the drawing board.<ref name="CV">[http://heroescommunity.com/viewthread.php3?TID=6913&pagenumber=1 Interview with Christian Vanover]</ref> |
==Plot== |
==Plot== |
||
− | Though no concrete information was released regarding the game's storyline, [[Christian Vanover]] strongly hinted that it was to take place in [[Axeoth]].<ref name="CV"/> The presence of purple-attired Haven units and an [[Wood |
+ | Though no concrete information was released regarding the game's storyline, [[Christian Vanover]] strongly hinted that it was to take place in [[Axeoth]].<ref name="CV"/> The presence of purple-attired Haven units and an [[Wood elf|Elven]] faction could suggest that the campaigns were to involve [[Palaedra]] and [[Aranorn]]. Alternatively, the Lizardkin imply that it may have taken place on [[Aalondor]], Axeoth's only known unexplored continent. |
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
− | + | NWCH5Castle.png|The Castle as rendered by Keith Talanay |
|
− | + | NWCH5NecropolisBasic.png|Low-level Necropolis as rendered by Keith Talanay |
|
− | + | NWCH5Keep.png|Keep as rendered by Keith Talanay |
|
− | + | NWCH5LumberMill.png|Lumber Mill as rendered by Keith Talanay |
|
− | + | NWCH5OreRefinery.png|Ore Refinery as rendered by Keith Talanay |
|
− | + | H5NWCHaven.png|Haven lineup as rendered by Tracy Iwata |
|
− | + | H5NWCLizards.png|Lizard-style lineup as rendered by Tracy Iwata |
|
− | + | H5NWCSquire.png|Squire as rendered by Tracy Iwata |
|
− | + | H5NWCArcher.png|Archer as rendered by Tracy Iwata |
|
− | + | H5NWCPikeman.png|Pikeman as rendered by Tracy Iwata |
|
− | + | H5NWCCleric.png|Cleric as rendered by Tracy Iwata |
|
− | + | H5NWCPaladin.png|Paladin as rendered by Tracy Iwata |
|
− | + | H5NWCChampion.png|Champion as rendered by Tracy Iwata |
|
− | + | H5NWCSprite.png|Sprite as rendered by Tracy Iwata |
|
− | + | H5NWCLionman.png|Lionman as rendered by Tracy Iwata |
|
− | + | H5NWCCatelf.png|Catelf as rendered by Tracy Iwata |
|
− | + | H5NWCFirewolf.png|Firewolf as rendered by Tracy Iwata |
|
− | + | H5NWCUnicorn.png|Unicorn as rendered by Tracy Iwata |
|
− | + | H5NWCPhoenix.png|Phoenix as rendered by Tracy Iwata |
|
− | + | H5NWCSphinx.png|Sphinx as rendered by Tracy Iwata |
|
− | + | H5NWCLizardWarrior.png|Lizard Warrior as rendered by Tracy Iwata |
|
− | + | H5NWCViper.png|Viper as rendered by Tracy Iwata |
|
− | + | H5NWCLizardMage.png|Lizard Mage as rendered by Tracy Iwata |
|
− | + | H5NWCWyvern.png|Wyvern as rendered by Tracy Iwata |
|
− | + | H5NWCHydra.png|Hydra as rendered by Tracy Iwata |
|
− | + | H5NWCDragon.png|Dragon as rendered by Tracy Iwata |
|
− | + | NWCH5ConceptSquire.png|Squire as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptArcher.png|Archer as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptPikeman.png|Pikeman as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptCleric.png|Cleric as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptChampion.png|Champion as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptSprite.png|Sprite as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptCatelf.png|Archer as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptUnicorn.png|Unicorn as drawn by Tracy Iwata |
|
− | + | NWCH5ConceptFaerieTown.png|Faerie town view as drawn by Nowa Morisaku-Yu |
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− | + | NWCH5ConceptHarpy.png|Harpy as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptCyclops.png|Cyclops as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptValkyrie.png|Valkyrie as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptChariot.png|Valkyrie's chariot as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptMinotaur.png|Minotaur as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptVampire.png|Vampire as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptWarlock.png|Warlock as drawn by Nowa Morisaku-Yu |
|
− | + | NWCH5ConceptWizard.png|Wizard as drawn by Nowa Morisaku-Yu |
|
</gallery> |
</gallery> |
||
− | == |
+ | ==Sources== |
+ | {{Reflist}} |
||
− | <references/> |
||
{{MMGames}} |
{{MMGames}} |
||
+ | |||
− | {{Axeoth}} |
||
+ | [[ru:Heroes of Might and Magic V (NWC)]] |
||
+ | [[Category:Games]] |
Latest revision as of 20:38, 29 September 2017
Before Ubisoft purchased the franchise, Heroes of Might and Magic V had already been under development at New World Computing. Though the original incarnation of the title went unreleased when publisher 3DO filed for chapter 11 bankruptcy in mid-2003, several relevant interviews and pieces of concept art offer some insight into the developers' intentions. Ultimately, Ubisoft chose not to adapt any elements of New World Computing's work in the finished game.
Gameplay[]
Mechanics[]
Jon Van Caneghem was more closely involved in the design of Heroes V than Heroes IV, and attempted to redesign the Heroes IV engine to more fully support a pure strategy game than one with abundant roleplaying elements. The game was to feature more of a focus on strategic decision-making than questing, and its maps would have storylines more suited to such gameplay. The AI was to undergo a complete rewrite from scratch, reusing no code from any of the previous games.[1]
The spell system was intended to include a pool of generic spells available to all factions, along with six additional schools unique to a certain faction, in a similar vein to the Rune Magic and Warcries of Ubisoft's Heroes V. The Underground map layer was planned to be removed for creative reasons, and a random map generator was under development.[1] Rendered artwork suggests that towns were to expand on the adventure map when sufficiently upgraded.
Factions[]
Three town lineups out of a total of six[1] had been created and awaiting refinement. One was a purple-attired Haven similar to that of Heroes IV, another was a feline-style town in the style of the Sorceress town or Preserve, and the third was a reptillian faction blending elements of both the Heroes III Fortress and the Lizardkin society of the Dagger Wound Islands in Might and Magic VIII. Rendered artwork of all three factions was created and later released by Tracy Iwata, one of the series' long-time artists.[2]
Keith Talanay created several architectural renders[3], while Nowa Morisaku-Yu drew concept art for the team.[4] Other creatures with such art which had either not been modelled or released include the Cyclops, Harpy, Minotaur, Vampire, Valkyrie, Warlock and Wizard. Titans, Giants and several Dragons were to return, alongside all-new creatures. Additionally, Jon Van Caneghem essentially confirmed that Genies would make an appearance. An undead faction was on the drawing board.[5]
Plot[]
Though no concrete information was released regarding the game's storyline, Christian Vanover strongly hinted that it was to take place in Axeoth.[5] The presence of purple-attired Haven units and an Elven faction could suggest that the campaigns were to involve Palaedra and Aranorn. Alternatively, the Lizardkin imply that it may have taken place on Aalondor, Axeoth's only known unexplored continent.
Gallery[]
Sources[]