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The story of ''Heroes of Might and Magic IV'' unfolds primarily through the game's six campaigns, each of which establishes how the major kingdoms of one of Axeoth's continents were forged in the wake of the Reckoning, and the arrival of the Enrothian refugees on Axeoth. Each of the campaigns centers on a faction leader, and tells the story of how that leader came to prominence. Unlike ''[[Heroes of Might and Magic III]]'', all of the six campaigns are accessible from the beginning, and each unfolds as a stand-alone tale.
 
The story of ''Heroes of Might and Magic IV'' unfolds primarily through the game's six campaigns, each of which establishes how the major kingdoms of one of Axeoth's continents were forged in the wake of the Reckoning, and the arrival of the Enrothian refugees on Axeoth. Each of the campaigns centers on a faction leader, and tells the story of how that leader came to prominence. Unlike ''[[Heroes of Might and Magic III]]'', all of the six campaigns are accessible from the beginning, and each unfolds as a stand-alone tale.
   
In the [[Haven (H4)|Haven]] campaign, [[The True Blade]], [[Lysander (Axeoth)|Lysander]], a loyal knight formerly in the service of Queen Catherine Ironfist, rules over the nascent kingdom of [[Palaedra]], inhabited mainly by refugees from the kingdom of [[Erathia]]. His command, however, is challenged by a usurper named Sir [[Worton]], who claims to be the only surviving heir to the [[Gryphonheart]] dynasty. Many of Lysander's generals are drawn to Worton, forcing the lord to expose Worton as a fraud or lose control of his kingdom.
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In the [[Haven (H4)|Haven]] campaign, [[The True Blade]], [[Lysander]], a loyal knight formerly in the service of Queen Catherine Ironfist, rules over the nascent kingdom of [[Palaedra]], inhabited mainly by refugees from the kingdom of [[Erathia]]. His command, however, is challenged by a usurper named Sir [[Worton]], who claims to be the only surviving heir to the [[Gryphonheart]] dynasty. Many of Lysander's generals are drawn to Worton, forcing the lord to expose Worton as a fraud or lose control of his kingdom.
   
 
At the start of the [[Stronghold (H4)|Stronghold]] campaign, [[Glory of Days Past]], [[Waerjak]], a barbarian chieftain, despairs over the changes that have come over the [[Barbarian (H4 class)|barbarian]] community. In the wake of [[Kilgor]]'s death, his people have descended into interfactional strife, and are in danger of wiping themselves out. Intent on restoring the barbarian kingdom to its more peaceful state before Kilgor's ascension, Waerjak sets out to prove his strength and to subdue his rivals, guided by his mentor, [[Tarnum]] (previously the protagonist of the [[Heroes Chronicles]] series).
 
At the start of the [[Stronghold (H4)|Stronghold]] campaign, [[Glory of Days Past]], [[Waerjak]], a barbarian chieftain, despairs over the changes that have come over the [[Barbarian (H4 class)|barbarian]] community. In the wake of [[Kilgor]]'s death, his people have descended into interfactional strife, and are in danger of wiping themselves out. Intent on restoring the barbarian kingdom to its more peaceful state before Kilgor's ascension, Waerjak sets out to prove his strength and to subdue his rivals, guided by his mentor, [[Tarnum]] (previously the protagonist of the [[Heroes Chronicles]] series).
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