Might and Magic Wiki

Hero class is a gameplay concept in the Heroes of Might and Magic games which determines the abilities of a hero and boosts they may provide to their army. Classes are tied to a specific faction.

A Strategic Quest[]

There are four classes in Heroes of Might and Magic: A Strategic Quest, one for each faction. Each class differs in starting creatures, Primary skills, the rate at which certain primary skills grow, and one special bonus. Each individual hero from each class is functionally identical, differing only in their portrait.

Name Faction Image Bonus
Knight Farm +1 morale.
Barbarian Plains Ignores all terrain penalty.
Sorceress Forest Increased movement in boats.
Warlock Mountain +1 scouting radius.

Heroes II[]

Heroes II functions similarly to the first game. Each faction has only one hero class, and they only differ in starting skills and appearance. However, heroes now also have Secondary skills. The hero's starting secondary skills are determined by their class. Once again, different heroes of the same class are functionally identical. Factions are named directly after their associated hero type.

Name Image Starting skills
Knight Basic Ballistics, basic Leadership
Barbarian Advanced Pathfinding
Sorceress Basic Wisdom, advanced Navigation
Warlock Basic Wisdom, advanced Scouting
Wizard Advanced Wisdom
Necromancer Basic Wisdom, basic Necromancy

Heroes III[]

Heroes of Might and Magic III introduced two classes per faction, one focused on Might and the other focused on Magic. In addition to classes having different primary skills and probabilities of learning primary and secondary skills, classes also have different Alignments. Heroes of the same class are no longer identical, and each hero has unique starting skills as well as a unique Specialty. All magic classes except for Necromancers start with at least basic wisdom.

Faction Name Image Notes
Castle Knight All knights start with basic or advanced Leadership.
Cleric
Rampart Ranger
Druid
Tower Alchemist
Wizard
Inferno Demoniac
Heretic
Necropolis Death Knight All Necropolis heroes start with basic or advanced Necromancy.
Necromancer
Dungeon Overlord
Warlock
Stronghold Barbarian All barbarians start with basic or advanced Offense.
Battle Mage
Fortress Beastmaster All beastmasters start with basic or advanced Armorer.
Witch
Conflux Planeswalker
Elementalist All elementalists start with basic Air, Earth, Fire, or Water Magic.

Heroes IV[]

In Heroes of Might and Magic IV, there is a Might and Magic class for each faction, except for Stronghold which only has the Might class Barbarian. Heroes of the same class no longer have specialties or differing starting skills, making them only cosmetically different once again. Heroes that level certain skills will become an advanced class, gaining a special passive bonus. See Advanced class (H4) for a full list.

Faction Name Image Starting skills
Haven
Life
Knight Basic Tactics, basic Defense
Priest Basic Life Magic, basic Healing
Stronghold
Might
Barbarian Basic Combat, basic Melee, basic Magic Resistance
Academy
Order
Lord Basic Nobility, basic Estates
Mage Basic Order Magic, basic Enchantment
Preserve
Nature
Archer Basic Combat, basic Archery
Druid Basic Nature Magic, basic Herbalism
Necropolis
Death
Death Knight Basic Tactics, basic Offense
Necromancer Basic Death Magic, basic Occultism
Asylum
Chaos
Thief Basic Scouting, basic Stealth
Sorcerer Basic Chaos Magic, basic Conjuration

Heroes V[]

Heroes of Might and Magic V returns to each faction having access to a single hero type. However, heroes once again have unique starting skills and specialties to differentiate them. Additionally, each hero class has a factional skill that they all start with which cannot be learned by any other class.

Name Faction Image Faction skill
Knight Haven
Counterstrike
Demon Lord Inferno
Gating
Necromancer Necropolis
Necromancy
Ranger Sylvan
Avenger
Warlock Dungeon
Irresistible Magic
Wizard Academy
Artificer
Runemage Fortress
Runelore
Barbarian Stronghold
Blood Rage

Heroes VI[]

Might & Magic: Heroes VI once again features a Might and Magic class for each town, while retaining specialties, unique starting skills, and factional skills for each hero. Heroes can also become one of two advanced classes by earning either Blood or Tears reputation, which allows access to additional faction-specific bonuses.

Faction Base Class Advanced Class Faction skill

Haven

Knight Neutral Reputation

Vindicator Blood Reputation
Guardian Angel

Paladin Tears Reputation

Cleric Neutral Reputation

Inquisitor Blood Reputation

Confessor Tears Reputation

Necropolis

Ebon Knight Neutral Reputation

Death Knight Blood Reputation
Necromancy

Bone Guard Tears Reputation

Necromancer Neutral Reputation

Reaper Blood Reputation

Embalmer Tears Reputation

Inferno

Heretic Neutral Reputation

Chaos Lord Blood Reputation
Gating

Hellcaller Tears Reputation

Warlock Neutral Reputation

Pyromancer Blood Reputation

Demonist Tears Reputation

Stronghold

Barbarian Neutral Reputation

Warmonger Blood Reputation
Bloodrage

Chieftain Tears Reputation

Shaman Neutral Reputation

Storm Caller Blood Reputation

Earth Shaper Tears Reputation

Sanctuary

Samurai Neutral Reputation

War Master Blood Reputation
Honor

Shogun Tears Reputation

Monk Neutral Reputation

Flood Conjurer Blood Reputation

Tide Master Tears Reputation

Dungeon

Darkblade Neutral Reputation

Shadow Slayer Blood Reputation
Shroud of Malassa

Trickster Tears Reputation

Sorcerer Neutral Reputation

Dark Prophet Blood Reputation

Shadow Weaver Tears Reputation

Heroes VII[]

This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.


Faction Classes Image Faction skill
Haven
Vindicator
Knight
Paladin
Righteousness
Inquisitor
Priest
Confessor
Stronghold
Warmonger
Barbarian
Chieftain
Bloodrage
Storm Caller
Shaman
Earth Shaper
Academy
Blademage
Alchemist
Sherif
Metamagic
Battlemage
Wizard
Enchanter
Djinn Lord
Necropolis
Ebon Knight
Death Knight
Bone Guard
Necromancy
Necromancer
Embalmer
Archon
Sylvan
Avenger
Ranger
Warden
Nature's Revenge
Thornsower
Mystic
Starsinger
Dungeon
Shadow Slayer
Darkblade
Trickster
Shroud of Malassa
Dark Prophet
Sorcerer
Shade Weaver
Fortress
Warlord
Jarl
Thane
Rune Magic
Firebrander
Runelord
Engraver

Olden Era[]

Heroes of Might and Magic: Olden Era features a Might and Magic class for each faction, as well as factional abilities for each faction. Heroes also have unique starting skills and specialties. Advanced classes are also available, although rather than being part of regular progression they are instead extremely powerful passive bonuses gained by leveling five prerequisite skills to Expert level.

Faction Name Image Faction Skill
Temple
Knight File:OE-Knight.png Ascension
Cleric File:OE-Cleric.png
Necropolis
Death Knight File:OE-DeathKnight.png Necromancy
Necromancer File:OE-Necromancer.png
Sylvan
Warden File:OE-Warden.png Murmuring
Druid File:OE-Druid.png
Dungeon
Overlord File:OE-Overlord.png Triumvirate's Strength
Warlock File:OE-Warlock.png
Hive
Enforcer File:OE-Enforcer.png Summon Swarm
Herald File:OE-Herald.png
Schism
Oathkeeper File:OE-Oathkeeper.png Abyssal Communion
Riftspeaker File:OE-Riftspeaker.png
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