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For other uses, see Heretic.

"When Ugrash curses, a Heretic is born!"

The Heretic is the Neutral might hero class of the Inferno faction in Might and Magic: Heroes VI. Its faction ability is Gating.

The Heretic's Blood counterpart is the Chaos Lord, and the Tears counterpart is the Hellcaller.

Embracing the cause of Chaos and imbued with powers feared by all those who walk the lands of Ashan, the Heretic has thrown aside an Ashan birthright to become a leader of demons. Heretics have been "blessed" by Urgash for loyal services to an Archdemon of Sheogh, and their bodies have undergone mutations that confer upon them the power to channel the fires of hell and command its minions.OffBck

Abilities[]

Heretic's abilities (Neutral)
Scorching strike
Scorching Strike
Hellfire aura
Hellfire Aura H6
Inferno heroes know in advance whether their default attacks will be critical hits. Might increases the damage bonus of the critical hits. Creatures under the Hero’s control are granted a 50% chance to deal additional damage (Fire) on attacks and retaliations.
Heroic strike (Might) Passive ability

Development[]

Stats Heretic (beginning) Heretic (final)
Might Power 3 20
Might Defense 2 17
Magic Power 1 9
Magic Defense 1 7
Leadership 0 4
Destiny 2 10

Known heretics[]

Gallery[]


Might & Magic: Heroes VI Icon-H6
Faction Blood
Blood Reputation
Neutral
Neutral Reputation
Tears
Tears Reputation
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shadow Weaver
Haven Vindicator
Inquisitor
Knight
Cleric
Paladin
Confessor
Inferno Chaos Lord
Pyromancer
Heretic
Warlock
Hellcaller
Demonist
Necropolis Death Knight
Reaper
Ebon Knight
Necromancer
Bone Guard
Embalmer
Sanctuary War Master
Flood Conjurer
Samurai
Monk
Shogun
Tide Master
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
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