Might and Magic Wiki

Herbalism is a secondary skill in Heroes of Might and Magic IV. It grants hero additional mana points.

Herbalism is related to secondary skill Nature Magic. By default, druids start with this skill.

Levels[]

Basic[]

SkillBasicHerbalismIV

Basic Herbalism gives the hero 10 spell points. It also allows the hero to regenerate 2 spell points per day. It requires the hero to learn Basic Nature Magic.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedHerbalismIV

Advanced Herbalism gives the hero 20 spell points. It also allows the hero to regenerate 4 spell points per day. It requires the hero to learn Advanced Nature Magic and Basic Herbalism.

This skill allows the hero to learn:

Expert[]

SkillExpertHerbalismIV

Expert Herbalism gives the hero 30 spell points. It also allows the hero to regenerate 6 spell points per day. It requires the hero to learn Expert Nature Magic and Advanced Herbalism.

This skill allows the hero to learn:

Master[]

SkillMasterHerbalismIV

Master Herbalism gives the hero 40 spell points. It also allows the hero to regenerate 8 spell points per day. It requires the hero to learn Master Nature Magic and Expert Herbalism.

Grandmaster[]

SkillGrandmasterHerbalismIV

Grandmaster Herbalism gives the hero 50 spell points. It also allows the hero to regenerate 10 spell points per day. It requires the hero to learn Master Herbalism.

This is the final level of Herbalism skill. This skill allows the hero to learn:


Secondary skills in the Heroes of Might and Magic series
Heroes II Icon-H2 Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Icon-H3 Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Icon-H4 Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Icon-H5 Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Icon-H6 Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Icon-H7 Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Icon-OE Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy