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For the faction in other games, see Haven.

Haven is a faction of humans, who worship Elrath, Dragon God of Light.

Lore[]

The Knights and Priests of the Holy Empire worship Elrath, the Dragon God of Light, who grants them magical powers based on his elemental dominion. Their objective is to lead a life worthy of Elrath's ideals of Truth and Purity, to shape the world in his image, and to spread his sacred Light...

The Falcon Empire often had conflicts but they were rarely serious or bloody, however with the death of Empress Maeve, the Empire has fallen into chaos. Now each noble wants the throne for their own needs.

Classes[]

Creatures[]

Tactics[]

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Buildings[]

Basic[]

 
Village hall Haven H7.png Town hall Haven H7.png City hall Haven H7.pngCapitol Haven H7.pngHall of Heroes Haven H7.png
Village hall Town hall City hallCapitolHall of Heroes
Provides the option to build new structures in this town. Provides 500 Gold per day. Provides additional 500 Gold per day. Provides additional 1000 Gold per day.Provides additional 1000 Gold per day. You can have only one Capitol.Allows players to recruit Heroes.

Requires:

N/A

Requires:

1000 Gold
Village hall
Town level 3

Requires:

5000 Gold
Town hall
Town level 9

Requires:

10000 Gold
10 Wood
10 Ore
City hall
Town level 15

Requires:

500 Gold
5 Ore

Marketplace Haven H7.pngBlacksmith Haven H7.pngConvent of Elrath Haven H7.png
MarketplaceBlacksmithConvent of Elrath
Provides the town screen window to trade resources.Allows heroes to buy Haven ballista.Allows players to recruit Sister healers.

Requires:

500 Gold

Requires:

500 Gold
5 Ore

Requires:

500 Gold
2 Ore
Mage guild level 1
Town level 3
 


Fortifications[]

 
Fortification level 1 Haven H7.png Fortification level 2 Haven H7.png Fortification level 3 Haven H7.pngArtillery range Haven H7.pngMoat Haven H7.png
Fortification level 1 Fortification level 2 Fortification level 3Artillery rangeMoat
Equips the town with walls and gate in siege combats and a local guard of Sentinels and Crossbowmen. Increase the hit points of walls and gate in siege combat.
Adds Guardians and Chaplians to the local guard.
Increases the capacities and growth of creatures in the local guard.
Increase the hit points of walls and gate in siege combat.
Increases the capacities and growth of creatures in the local guard.
Equips the town with 2 towers in siege combats.
*
Adds a moat to the city during siege.
*

Requires:

800 Gold
10 Wood
15 Ore
Blacksmith
Town level 3

Requires:

800 Gold
5 Wood
5 Ore
2 Starsilver
Fortification level 1
Town level 6

Requires:

800 Gold
5 Wood
5 Ore
2 Starsilver
Fortification level 2
Town level 15

Requires:

400 Gold
10 Ore
Town level 12

Requires:

400 Gold
2 Wood
Fortification level 1
Town level 6
 


Other[]

 
Elrath's infinite mercy Haven H7.png Embassy Haven H7.png Choral of Believers Haven H7.pngHorse stables Haven H7.pngChampion guard tower Haven H7.png
Elrath's infinite mercy Embassy Choral of BelieversHorse stablesChampion guard tower
Provides 5000 Gold per day and increases the growth in this town by 50%.
After every combat 10% of your losses are resurrected.
Additional 20% chance for negotiations with neutral armies inside the town's AoC.
*
Light magic spells cast by a hero inside the town's area of control are cast on the next higher rank.
*
Visiting heroes receive +5 to movement till the end of the week.Increases the capacities of creatures in the local guard.
If a champion dwelling is build in this town, the respective champion creature is added to local guard with a maximum of capacity of 5 and a growth of 1 per day.

Requires:

4000 Gold
5 Wood
5 Ore
5 Dragonblood crystal
5 Starsilver
5 Dragonsteel
5 Shadowsteel
Town level 15
Tear of Asha

Requires:

1000 Gold
5 Ore
Town level 3

Requires:

500 Gold
5 Wood
Town level 3

Requires:

1000 Gold
5 Wood
Town level 3

Requires:

1000 Gold
5 Wood
5 Ore
Fortification level 1
Town level 9

Thieves guild Haven H7.pngAlchemist lab Haven H7.pngResource silo Haven H7.png
Thieves guildAlchemist labResource silo
Allows you to buy information about your enemies.
*
Provides 1 Starsilver per day.Each day it gives you 1 piece of random rare resource.
*

Requires:

500 Gold
5 Wood
Town level 12

Requires:

3000 Gold
2 Wood
2 Ore
Magic guild level 2
Town level 12

Requires:

3000 Gold
2 Ore
2 Wood
Marketplace
Town level 6
 


Magic guild[]

 
Magic guild level 1 Haven H7.png Magic guild level 2 Haven H7.png Magic guild level 3 Haven H7.pngMagic guild level 4 Haven H7.pngTown portal Haven H7.png
Magic guild level 1 Magic guild level 2 Magic guild level 3Magic guild level 4Town portal
Gives 5 random level 1 spells to this city. Gives 4 random level 2 spells to this city. Gives 3 random level 3 spells to this city.Gives 1 random level 4 spell to this city.Allows the heroes who have the Town Portal spell to return to this city if it is the closest available city.

Requires:

1000 Gold
5 Wood
5 Ore
Town level 3

Requires:

1000 Gold
5 Wood
5 Ore
1 Dragonblood crystal
1 Starsilver
1 Dragonsteel
1 Shadowsteel
Mage guild level 1
Town level 6

Requires:

1000 Gold
5 Wood
5 Ore
3 Dragonblood crystal
3 Starsilver
3 Dragonsteel
3 Shadowsteel
Mage guild level 2
Town level 9

Requires:

1000 Gold
5 Wood
5 Ore
5 Dragonblood crystal
5 Starsilver
5 Dragonsteel
5 Shadowsteel
Mage guild level 3
Town level 15

Requires:

500 Gold
2 Wood
2 Ore
2 Dragonblood crystal
Mage guild level 1
Town level 6
 


Creature production[]

Unupgraded[]

 
Barracks Haven H7.png Loophole tower Haven H7.png Beast lair Haven H7.pngPriory Haven H7.pngWatchtower Haven H7.png
Barracks Loophole tower Beast lairPrioryWatchtower
Core dwelling.
Enables recruitment of Sentinels with a growth of 21 per week.
Core dwelling.
Enables recruitment of Crossbowmen with a growth of 20 per week.
Core dwelling.
Enables recruitment of Dire wolfs with a growth of 10 per week.
Elite dwelling.
Enables recruitment of Chaplains with a growth of 6 per week.
Elite dwelling.
Enables recruitment of Guardians with a growth of 6 per week.

Requires:

800 Gold

Requires:

1000 Gold
5 Wood

Requires:

1000 Gold
5 Wood
Town level 3

Requires:

2500 Gold
5 Wood
1 Dragonblood crystal
1 Starsilver
1 Dragonsteel
1 Shadowsteel
Convent of Elrath
Choral of Believers or Embassy
Town level 6

Requires:

3000 Gold
10 Ore
5 Dragonsteel
Town level 9

Training grounds Haven H7.pngHalls of Honor Haven H7.pngTransept of Heaven Haven H7.png
Training groundsHalls of HonorTransept of Heaven
Elite dwelling.
Enables recruitment of Cavaliers with a growth of 2 per week.
Champion dwelling.
Enables recruitment of Landsknechte with a growth of 1 per week.
*
Champion dwelling.
Enables recruitment of Seraphs with a growth of 1 per week.
*

Requires:

6500 Gold
10 Wood
10 Starsilver
Horse stables
Town level 12

Requires:

12000 Gold
5 Wood
10 Ore
5 Starsilver
5 Shadowsteel
Priory
Watchtower
Town level 15

Requires:

12000 Gold
5 Wood
10 Ore
10 Starsilver
Priory
Watchtower
Town level 15
 


Upgraded[]

 
Garrison Haven H7.png Marksman tower Haven H7.png Beast den Haven H7.pngCathedral of Light Haven H7.pngJusticar's tower Haven H7.png
Garrison Marksman tower Beast denCathedral of LightJusticar's tower
Allows players to recruit Legionnaires. Allows players to recruit Marksmen. Allows players to recruit Silverbacks.Allows players to recruit Abbots.Allows players to recruit Justicars.

Requires:

1400 Gold
5 Ore
Barracks

Requires:

1500 Gold
10 Ore
Loophole tower

Requires:

1500 Gold
5 Ore
2 Shadowsteel
Beast lair

Requires:

3750 Gold
2 Dragonblood crystal
2 Starsilver
2 Dragonsteel
2 Shadowsteel
Priory

Requires:

4500 Gold
5 Ore
5 Wood
5 Shadowsteel
Watchtower

Proving grounds Haven H7.pngHalls of Glory Haven H7.pngTransept of Elysium Haven H7.png
Proving groundsHalls of GloryTransept of Elysium
Allows players to recruit Cuirassiers.Allows players to recruit Swordmasters.Allows players to recruit Celestials.

Requires:

10000 Gold
10 Wood
5 Dragonsteel
Training grounds

Requires:

15000 Gold
5 Wood
10 Ore
10 Dragonsteel
Halls of Honor

Requires:

15000 Gold
5 Wood
10 Ore
10 Dragonblood crystal
Transept of Heaven
 


Growth upgrade[]

 
Recruiters office Haven H7.png Shooting range Haven H7.png Slaughterhouse.pngMonastery.pngOfficers housing Haven H7.png
Recruiters office Shooting range SlaughterhouseMonasteryOfficers housings
Upgrade of the basic dwelling.
+11 Sentinels or Legionnaires per week.
Upgrade of the basic dwelling.
+10 Crossbowmen or Marksmen per week.
*
Upgrade of the basic dwelling.
+5 Dire Wolves or Silverbacks per week.
*
Upgrade of the elite dwelling.
+6 Chaplains or Abbots per week.
*
Upgrade of the elite dwelling.
+6 Guardians or Justicars per week.
*

Requires:

800 Gold
Barracks
Town level 3

Requires:

1000 Gold
Loophole tower
Town level 6

Requires:

1000 Gold
5 Wood
Beast lair
Town level 6

Requires:

2500 Gold
10 Ore
Priory
Town level 9

Requires:

3000 Gold
5 Ore
5 Dragonsteel
Watchtower
Town level 9

Jousting arena Haven H7.pngRecruiters outpost Haven H7.png
Jousting arenaRecruiters outpost
Upgrade of the elite dwelling.
+2 Cavaliers or Cuirassiers per week.
*
Growth increasing dwelling upgrades in this town also increase the growth of the same creatures in other dwellings in this town's area of control.
*

Requires:

6500 Gold
10 Wood
Training grounds
Town level 15

Requires:

6000 Gold
15 Wood
5 Ore
Recruiters office
Town level 15
 


Gallery[]

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