- For the faction in other games, see Haven.
"Born in the sacred Light of Elrath, sworn to spread it all over Ashan."
Haven is a faction in Might & Magic: Heroes VI. It is composed of humans and their allies in the Holy Empire, selected by the angels to worship Elrath, dragon god of Light. Their objective is to lead a life worthy of Elrath's ideals of Truth and Purity to shape the world in his image and to spread his sacred light.
Lore[]
The Empire has now existed for over 400 years. A new blood moon and its accompanying demon invasion is expected. With their faith in Elrath and with the help of the angels, the Haven populace is eager to demonstrate its superiority to all other factions for the first time in history, by brilliantly and courageously shining in the upcoming battles. Their empire is ready to take its place as the Legitimate defenders of Ashan.
Classes[]
Creatures[]
Tactics[]
Haven is masters of defense and healing, so in early games where one only has access to the core creatures, one should stay on the defense. Let the enemy come by crossing the battlefield, under constant fire from the marksmen, and then finish them off with the sentinels before the enemy can reach the shooters. If the sentinels took damage, heal them with sisters. Avoid fighting ranged dwellings, because that will force slow moving creatures on the offensive. Wait until more mobile and offensive creatures can be recruited.
Defender, Charismatic Leader, Assailant and Destiny's Chosen will improve the whole Haven army. Reinforcements make sure that that key units like praetorians and marksmen never are undersized. Heroism will give a chance for a larger damage blow and faster loading of Guardian Angel. Counterstrike will increase the defensive capabilities even more.
Haven's natural magic school is Light, and it contains many good choices - Celestial Armor, Heal, Retribution Aura and Blindness. Burning Determination and Inner Fire are excellent choices from Fire magic. Some spells like Dispel Magic, Arcane Exaltation, Haste and Time Statis are good spells to pick as well from Prime magic.
Buildings[]
Basic[]
Village hall | Town hall | City hall | Capitol | Marketplace |
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold. | Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold. | Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold. | Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom. | Trading and exchanging resources. Produces 500 gold/day. |
Requires: N/A |
Requires: 2000 gold2 wood 2 ore |
Requires: 5000 gold5 wood 5 ore Town hall | Requires: 10000 gold10 wood 10 ore City hall | Requires: 2500 gold2 wood 2 ore |
Basic fortification | Advanced fortification | Superior fortification | Basic town portal | Advanced town portal |
Erects walls around the town. Increases creature growth by 1. | Adds a keep and moat-like terrain obstacle to a town's defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1. | Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1. | Your heroes can teleport from this town to any other town you control. | Allows the heroes to teleport back to this town. |
Requires: 2500 gold5 wood 5 ore | Requires: 5000 gold10 wood 10 ore Basic fortification Town hall | Requires: 7500 gold15 wood 15 ore Advanced fortification City hall | Requires: 3500 gold5 wood 5 ore 5 crystal Town hall | Requires: 7000 gold10 wood 10 ore 10 crystal Basic town portal City hall |
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Other[]
Hall of Heroes | Angel watch | Statue of Revelation | Resurrection altar | Choral of Believers |
Heroes can be hired here for a fee. | Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat. | Once per week, you can reveal an area of the Adventure Map. | Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%. | When friendly creatures fight in the town's Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%. |
Requires: 2000 gold |
Requires: 2000 gold2 wood 5 ore 2 crystal Town hall |
Requires: 2000 gold2 wood 5 ore 2 crystal Town hall | Requires: 4000 gold5 wood 5 ore 8 crystal City hall | Requires: 4000 gold5 wood 5 ore 8 crystal City hall |
Advanced marketplace | Elrath's infinite mercy | |||
Artifacts can be bought and sold and special offers are available every week. | Provides 5000 gold/day and increases all creature production by 50%. After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures. | |||
Requires: 2500 gold2 wood 5 ore 2 crystal Marketplace | Requires: 15000 gold15 wood 15 ore 15 crystal Capitol Tear of Asha | |||
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Creature production[]
Unupgraded[]
Upgraded[]
Gallery[]
Might & Magic: Heroes VI | ||
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Gameplay | Reputation - Town conversion - Abilities - Bosses | |
Factions | Dungeon | Creatures - Might / Magic heroes |
Haven | Creatures - Might / Magic heroes | |
Inferno | Creatures - Might / Magic heroes | |
Necropolis | Creatures - Might / Magic heroes | |
Sanctuary | Creatures - Might / Magic heroes | |
Stronghold | Creatures - Might / Magic heroes |