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For the faction in other games, see Haven.

The Haven is the town type associated with Life in Heroes of Might and Magic IV. It's a typical "human" town, with mainly human units, and angels.

LoreEdit

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

ClassesEdit

CreaturesEdit

BuildingsEdit

BasicEdit

 
Village hall Haven Heroes IV Town hall Haven Heroes IV City hall Haven Heroes IVTavern Haven Heroes IVPrison Haven Heroes IV
Village hall Town hall City hallTavernPrison
Provides 500 gold per day. It is required before you can build any other town structure. Provides 750 gold per day. Provides 1000 gold per day.Allows the recruitment of heroesHolds captured enemy heroes.*

Requires:

N/A

Requires:

10 wood
10 ore
2500 gold

Requires:

10 wood
10 ore
5 gems
5 crystals
2500 gold
Town hall

Requires:

2 wood
500 gold

Requires:

N/A

Fort Haven Heroes IVCitadel Haven Heroes IVCastle Haven Heroes IVCaravan Haven Heroes IVShipyard Haven Heroes IV
FortCitadelCastleCaravanShipyard
Builds a level one city wall. It is required to build 1st level creature dwellings.Builds a moat and level two city wall.Builds a keep and level three city wall.Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.Builds ships, and allows caravans to travel across bodies of water.

Requires:

20 wood
20 ore
5000 gold

Requires:

10 wood
10 ore
7500 gold
Fort

Requires:

10 wood
10 ore
7500 gold
Citadel

Requires:

10 wood
4000 gold
Fort

Requires:

20 wood
2000 gold
Fort
 


OtherEdit

 
Abbey Haven Heroes IV Seminary Haven Heroes IV Order of Paladins Haven Heroes IVStables Haven Heroes IVHoly avatar Haven Heroes IV
Abbey Seminary Order of PaladinsStablesHoly avatar
Provides +2 morale until the next battle. Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic, and Nature Magic. Sells Swords, Plate Mail, and Potions of Restoration, Holy Water, Healing, Mirth and Immortality.Provides armies with +5 movement for the next 7 days.Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%.

Requires:

4 wood
4 ore
1000 gold
Fort

Requires:

5 wood
5 ore
2 gems
2 crystals
5750 gold
Abbey

Requires:

14 ore
3000 gold

Requires:

10 wood
2750 gold

Requires:

Grail
 


Mage guildEdit

 
Holy cathedral level 1 Haven Heroes IV Holy cathedral level 2 Haven Heroes IV Holy cathedral level 3 Haven Heroes IVHoly cathedral level 4 Haven Heroes IVHoly cathedral level 5 Haven Heroes IV
Holy cathedral level 1 Holy cathedral level 2 Holy cathedral level 3Holy cathedral level 4Holy cathedral level 5
Teaches 3 Level One Life Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 3 Level Two Life Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 2 Level Three Life Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.Teaches 2 Level Four Life Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.Teaches 1 Level Five Life Magic spell. Heroes who visit or spend the night recover 100% of their spell points.

Requires:

3 wood
3 ore
1000 gold

Requires:

1 wood
1 ore
1000 gold
Holy cathedral level 1

Requires:

1 wood
1 ore
1000 gold
Holy cathedral level 2

Requires:

1 wood
1 ore
1000 gold
Holy cathedral level 3

Requires:

1 wood
1 ore
1000 gold
Holy cathedral level 4

Order of Nature Haven Heroes IVOrder of Enchantment Haven Heroes IV
Order of NatureOrder of Enchantment
Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.

Requires:

2 wood
2 ore
2 crystals
2500 gold
Holy cathedral level 1

Requires:

2 wood
2 ore
2 gems
2500 gold
Holy cathedral level 1
 


Creature productionEdit

 
Squire's guild Haven Heroes IV Archery range Haven Heroes IV Guardhouse Haven Heroes IVBallista works Haven Heroes IVBarracks Haven Heroes IV
Squire's guild Archery range GuardhouseBallista worksBarracks
Generates Squires. Generates Crossbowmen. Generates Pikemen. Building the Guardhouse prevents the construction of the Ballista Works.Generates Ballistae. Building the Ballista Works prevents the construction of the Guardhouse.Generates Crusaders. Building the Barracks prevents the construction of the Monastery.

Requires:

1500 gold
Fort

Requires:

1500 gold
Fort

Requires:

3 wood
3 ore
3000 gold
Tavern
Squire's guild or archery range

Requires:

6 wood
3000 gold
Archery range

Requires:

12 wood
12 ore
6250 gold
Order of paladins
Guardhouse or ballista works

Monastery Haven Heroes IVKnight's chapter Haven Heroes IVAltar of Light Haven Heroes IV
MonasteryKnight's chapterAltar of Light
Generates Monks. Building the Monastery prevents the construction of the Barracks.Generates Champions. Building the Knight's Chapter prevents the construction of the Altar of Light.Generates Angels. Building the Altar of Light prevents the construction of the Knight's Chapter.

Requires:

4 ore
4 ore
8 crystals
6250 gold
Abbey
Guardhouse or ballista works

Requires:

40 wood
32 ore
14000 gold
Stables
Order of paladins
Monastery or barracks

Requires:

12 wood
10 ore
15 gems
12 ceystals
14000 gold
Seminary
Monastery or barracks
 


Haven (H4)

Haven towns (without Fort (west), Fort (north), Citadel (east), Castle (south).


Haven
Town creatures
Squire · Crossbowman · Pikeman · Ballista · Crusader · Monk · Champion · Angel
Dwelling creatures
Peasant · Catapult (WOW)