Builds a level one city wall. It is required to build 1st level creature dwellings.
Builds a moat and level two city wall.
Builds a keep and level three city wall.
Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.
Builds ships, and allows caravans to travel across bodies of water.
Requires:
20 wood 20 ore 5000 gold
Requires:
10 wood 10 ore 7500 goldFort
Requires:
10 wood 10 ore 7500 goldCitadel
Requires:
10 wood 4000 goldFort
Requires:
20 wood 2000 goldFort
Other[]
Abbey
Seminary
Order of Paladins
Stables
Holy avatar
Provides +2 morale until the next battle.
Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic, and Nature Magic.
Sells Swords, Plate Mail, and Potions of Restoration, Holy Water, Healing, Mirth and Immortality.
Provides armies with +5 movement for the next 7 days.
Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%.
Requires:
4 wood 4 ore 1000 goldFort
Requires:
5 wood 5 ore 2 gems 2 crystals 5750 goldAbbey
Requires:
14 ore 3000 gold
Requires:
10 wood 2750 gold
Requires:
Grail
Mage guild[]
Holy cathedral level 1
Holy cathedral level 2
Holy cathedral level 3
Holy cathedral level 4
Holy cathedral level 5
Teaches 3 Level One Life Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 3 Level Two Life Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Three Life Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Four Life Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 1 Level Five Life Magic spell. Heroes who visit or spend the night recover 100% of their spell points.
Requires:
3 wood 3 ore 1000 gold
Requires:
1 wood 1 ore 1000 goldHoly cathedral level 1
Requires:
1 wood 1 ore 1000 goldHoly cathedral level 2
Requires:
1 wood 1 ore 1000 goldHoly cathedral level 3
Requires:
1 wood 1 ore 1000 goldHoly cathedral level 4
Order of Nature
Order of Enchantment
Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.
Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.