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The harpy is a creature in Might & Magic: Heroes VI. It is a Core creature of the Stronghold faction, and its upgraded version is the fury.

In the year 512 YSD, the Wizards of the Seven Cities created the Beastmen as guards, servants, and "playthings". Half-human and half-bird of prey, Harpies were originally used as scouts, messengers and skirmishers in the Wizards' armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favored children of Father Sky. Very different characteristics have evolved in Harpies born from such diverse species as ravens, eagles, or vultures. The Harpies who settled on the Pao Islands were created from various tropical raptors native to the Eastern jungle, which explains their multi-colored plumage.OffBck

Abilities[]

Living.png Living
Can be healed and resurrected. Susceptible to morale.OffBck
Strike and Return Off.png Attack
Attack target stack and hold position. Cooldown: 1 turn(s)OffBck
Strike and Return.png Strike and Return
Follow them to where they nest! Or you`ll never be rid of them. The Barons and Dukes of the Holy Empire know the tactics of the Harpy all too well. During the Orc Crusades they were a detested opponent, harassing both reserves and front lines at will. One had to observe closely their position and rush them to their point of origin in order to fight them effectively on solid ground.
The Harpy returns to its previous position after its attack.OffBck

Tactics[]

Gallery[]


Heroes VI Stronghold Faction Icon.png Stronghold
Basic creatures
Mauler · Goblin · Harpy · Dreamwalker · Centaur · Jaguar warrior · Cyclops
Upgraded creatures
Crusher · Goblin hunter · Fury · Dreamreaver · Centaur marauder · Panther warrior · Enraged cyclops
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