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Map[1]

Harmondale is a region in Might and Magic VII: For Blood and Honor. It is the first region that the party reaches after leaving Emerald Island. It is the location of Castle Harmondale and the town of Harmondale (marked with a red square on the map).

The party can walk north or east to the Tularean Forest, south to the Barrow Downs, and west to Erathia.

Map guide[]

  1. Castle Harmondale.
  2. Home of Lenord Skinner, who teaches master disarm trap.
  3. Home of Torrent, who teaches grandmaster Water Magic.
  4. Home of Johanson Kern, who teaches expert Earth Magic.
  5. Home of Gregory Weider, who teaches expert perception.
  6. Home of Chadric Townsaver, who teaches grandmaster sword.
  7. Well that grants +10 might temporarily.
  8. Home of Illene Farswell, who sells membership to the Water guild; Pedron Sablewood, who sells membership to the Earth guild; and Rydric, who sells arrowheads and buys tularean wood. Nearby is the Home of Bartholomew Hume, who offers the Find the lost meditation spot and Go to the Temple of Baa in Avlee and kill the High Priest of Baa quests.
  9. White Cliff Caves.
  10. Signal fire pit.
  11. Home of the arbiter (Judge Grey at the start of the game, Judge Fairweather or Judge Sleen later).
  12. Shrine that teleports the party to a shrine in the Land of the Giants. Must first be activated from the other side.
  13. Goblin fort.
  14. Obelisk for the obelisk quest.
  15. Goblin camps (appear a few days after the three signal fire pits have been lit).

Allies[]

Enemies[]

Statistics[]

  • Trap value: 4
  • Steal value: 1
  • Perception: 4

Sources[]