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Hai Ryou is a character in Might & Magic: Heroes VI.

BiographyEdit

Avatars of Shalassa, the Dragon-Goddess of Water, these creatures are often found protecting places both sacred and forbidden to common mortals.
A Dragon Eel master the magical powers of Water, and is summoned in time of great necessity by those closest to Shalassa.
The Nagas Respect this spirit as the most noble creature to swim the waters of Ashan.
It is a force of nature that only the most courageous of armies would dare challenge in battle.
OffBck

Hai Ryou is the embodiment of Shalassa, being her ultimate servant. When trouble arises, he is the one summoned to protect the waters from harm.

GameplayEdit

Icon-H6 Hai Ryou Icon-H6
Hai Ryou
Info
Tier Boss
Hit points 75000
Might attack -
Magic attack 2250
Might defense 43%
Magic defense 43%
Damage 2100-2400
Initiative 50
Speed 9
Range None
Morale 0
Destiny 0
Size Large
Hai Ryou icon

Hai Ryou is one of the boss characters.

Tactic Edit

The Barbarous Seven Edit

It is necessary to create a big army in order for the boss to be defeated under some turns, and cannot take advantage of his abilities then. This works if we use the stacks who can be collected on the map mainly.

A Dream Which Was Not All A Dream Edit

Although there is a limited army, serious losses will not be so.

Useful abilities:

  • Arachne in Level 4; Vampiric Embrace; Regeneration, Mass (to heals creatures)
  • Evasive Maneuvers; Stand Your Ground, Mass; Stone Skin, Mass (to reduces damage)
  • Weakness (reduce the boss' damage by half)
  • Reinforcements (increase number of target stack)

Abilities Edit

Intense Jet
Intense Jet

The Hai Ryou's attack knock adjacent small creatures one square back. Cooldown: 1 turn(s).OffBck


Whirl
Whirl

Deals 1600-1800 damage (Water) to enemy stacks within two squares of the Hai Ryou. Cooldown: 2 turn(s).OffBck


Summon Water Elementals
Summon Water Elementals

Summons 50 Water Elementals adjacent to a water patch. The Water Elementals also benefit from +15 Initiative for 1 turn. Cooldown: 3 turn(s).OffBck


Freezing Ray
Freezing Ray

All attacks of the Hai Ryou inflict the "Frozen" effect on their targets. Cooldown: 1 turn(s).OffBck


Living
Living

Creatures can be healed and resurrected. Susceptible to morale.OffBck


Heroes VI Spirit Form Icon
Spirit Form

Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.OffBck


Amphibian
Amphibian

Immunity to Movement reductions from the Water Magic School.OffBck


Boss
Boss

Movement and Initiative of Boss creatures cannot be reduced. Also grants immunity of Blind effects, Mind Influence and effects causing loss of action.OffBck

ScenariosEdit

Sanctuary CampaignEdit

The Blood-Dimmed Tide: Hai Ryou needs to be summoned to defeat the hordes Undead.

Stronghold CampaignEdit

The Barbarous Seven: Sandor has to remove Hai Ryou so that his mother, Elisabeth, can leave safely.

Second Necropolis CampaignEdit

AchievementEdit

Achi Wetwork
Wetwork

Slay the Hai Ryou in 10 turns.OffBck


Let exactly so much be his Health that he should be destroyed in this turn.

Achi Dragon Slayer
Dragon Slayer

Defeat a dragon.OffBck


Achi Monster Hunter
Monster Hunter

Defeat all boss creatures.OffBck

AppearancesEdit

Hai Ryou appears only in Might & Magic: Heroes VI.

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