Hai Ryou is a character in Might & Magic: Heroes VI.
Biography[]
Avatars of Shalassa, the Dragon-Goddess of Water, these creatures are often found protecting places both sacred and forbidden to common mortals.
A Dragon Eel master the magical powers of Water, and is summoned in time of great necessity by those closest to Shalassa.
The Nagas Respect this spirit as the most noble creature to swim the waters of Ashan.
It is a force of nature that only the most courageous of armies would dare challenge in battle.OffBck
Hai Ryou is the embodiment of Shalassa, being her ultimate servant. When trouble arises, he is the one summoned to protect the waters from harm.
Gameplay[]
Hai Ryou | |||
---|---|---|---|
Info | |||
Tier | Boss | ||
Hit points | 75000 | ||
Might attack | - | ||
Magic attack | 2250 | ||
Might defense | 43% | ||
Magic defense | 43% | ||
Damage | 2100-2400 | ||
Initiative | 50 | ||
Speed | 9 | ||
Range | None | ||
Morale | 0 | ||
Destiny | 0 | ||
Size | Large | ||
Hai Ryou is one of the boss characters.
Tactic[]
The Barbarous Seven[]
It is necessary to create a big army in order for the boss to be defeated under some turns, and cannot take advantage of his abilities then. This works if we use the stacks who can be collected on the map mainly.
A Dream Which Was Not All A Dream[]
Although there is a limited army, serious losses will not be so.
Useful abilities:
- Arachne in Level 4; Vampiric Embrace; Regeneration, Mass (to heals creatures)
- Evasive Maneuvers; Stand Your Ground, Mass; Stone Skin, Mass (to reduces damage)
- Weakness (reduce the boss' damage by half)
- Reinforcements (increase number of target stack)
Abilities[]
- Intense Jet
The Hai Ryou's attack knock adjacent small creatures one square back. Cooldown: 1 turn(s).OffBck
- Whirl
Deals 1600-1800 damage (Water) to enemy stacks within two squares of the Hai Ryou. Cooldown: 2 turn(s).OffBck
- Summon Water Elementals
Summons 50 Water Elementals adjacent to a water patch. The Water Elementals also benefit from +15 Initiative for 1 turn. Cooldown: 3 turn(s).OffBck
- Freezing Ray
All attacks of the Hai Ryou inflict the "Frozen" effect on their targets. Cooldown: 1 turn(s).OffBck
- Living
Creatures can be healed and resurrected. Susceptible to morale.OffBck
- Spirit Form
Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.OffBck
- Amphibian
Immunity to Movement reductions from the Water Magic School.OffBck
- Boss
Movement and Initiative of Boss creatures cannot be reduced. Also grants immunity of Blind effects, Mind Influence and effects causing loss of action.OffBck
Scenarios[]
Sanctuary Campaign[]
The Blood-Dimmed Tide: Hai Ryou needs to be summoned to defeat the hordes of Undead.
Stronghold Campaign[]
The Barbarous Seven: Sandor has to remove Hai Ryou so that his mother, Elisabeth, can leave safely.
Second Necropolis Campaign[]
- A Dream Which Was Not All A Dream: Defeat the mad Dragon Eel then get from him the Water Elemental Essences.
Achievement[]
- Wetwork
Slay the Hai Ryou in 10 turns.OffBck
Let exactly so much be his Health that he should be destroyed in this turn.
- Dragon Slayer
Defeat a dragon.OffBck
- Monster Hunter
Defeat all boss creatures.OffBck
Appearances[]
Hai Ryou appears only in Might & Magic: Heroes VI.