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"Reports claim a fleet of Enrothian warships have landed on the southern coast of Erathia. We do not know who commands this force, or its size. Through sources in Eeofol, we know Roland Ironfist cannot lead this fleet. Regardless, our plans remain unchanged. We start the last phase of our underground invasion and solidify our position along the southeastern coast. Afterwards, we can transport more reinforcements from Nighon. We have dug the last tunnels to this area. You will have the tactical advantage."
—Introduction

Groundbreaking is a scenario of the campaign Dungeons and Devils in Heroes of Might and Magic III: The Restoration of Erathia..

Walkthrough[]

To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.OffBck

In this scenario, the commanders are limited to level 12. The objective is to defeat all towns on the surface. The scenario starts in underground, near the southeast corner of the map, with one Dungeon and a hero.

Underground[]

The underground is a vast network of tunnels, inhabited by many monsters. There are four more Dungeons in the area, with two of them having many buildings that cannot be constructed. Far to northwest is a Dragon Utopia, containing many resources and artifacts. Also, there are many subterranean gates, from which the ones in the north, near the starting town and to the west are links to special areas.

Surface[]

There are four towns in the area. In the center is the Hut of the Magi, which will show the locations of the towns that need to be captured. Near it is a portal to the northern part of the map with a redwood observatory. To the east is a small area with minor treasures, while far to the north lies the gold mine and the witch's hut. The Tower town lies in south-west, the Rampart in north-east and the Castle in the center, while the enemy's center, another Castle, lies in the north-east.

Once the towns have been captured, Nighon goes to meet the Eeofol forces to attack Steadwick.

Strategy[]

The key to victory is to gain control over the tunnels. This can be done by recruiting some forces and capturing mines and Dungeon towns. Once done, the heroes need to head out to the surface and recapture the towns. Note that the center can gather a lot of troops to make an attack, so a powerful army must be built to make a counterattack.

Also, all heroes are limited to level 12 and the best eight heroes can be chosen in the final scenario.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On