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"Each year, griffins from around the world migrate to Griffin Cliff. Armies of King Gryphonheart the First tamed the griffins and trained them for war. With these great beasts, King Gryphonheart unified the divergent human colonies and formed Erathia. King Gryphonheart felt the land’s native griffins were key to any Erathian war. To secure Steadwick, we need the griffins."
Catherine

Griffin Cliff is the third and last scenario of the campaign Long Live the Queen in Heroes of Might and Magic III: The Restoration of Erathia.

Walkthrough[]

The region of Griffin Cliff, the annual breeding grounds from which nearly all of Erathia's Griffin population comes from, is currently under the control of the combined Nighon and Kreegan forces. Generations ago, the Griffins were key to building Erathia, and today they are key to reclaiming it.OffBck

In this scenario, your commanders don't have level limit. The objective of the map is to capture seven griffin cliffs, located in the northern part of the map surface. You start with eight heroes from previous scenario in the south of the map and three towns.

Surface[]

The surface is mostly covered in grass with the exception of the northern part which is dirt terrain. The seven griffin cliffs are located there. There are three towns in south, all being owned by player at the beginning of the game. More towards the middle, there are four Tan castles- two Infernos and two Castles. A subterranaen gate is located in the middle of the map.

Underground[]

Underground, there are three Dungeons belonging to Orange player and a Dragon Utopia.

Strategy[]

The heroes, at start, may not be able to do much in the area. However, after constructing several dwellings in the main Castle, the heroes should recruit some forces and attack the neighboring Inferno towns. The enemy will need some time to recover, so the heroes need to build the other two Castles or capture the ones in the north. Once done, they need to capture the Dungeon towns underground and finish the main objectives. If taken too much time, the enemy may build powerful forces.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On