- For other uses of the term, see great druid.
| Great druid | |||
|---|---|---|---|
| |||
| Info | |||
| Hit Points: | 73 | ||
| Armor Class: | 16 | ||
| Damage: | 2D4+6 | ||
| Attack Speed: | 100 | ||
| Preferred enemy: | Knight | ||
| Primary attack: | Cold | ||
| Primary attack ranged: | Cold | ||
| Spells: | Deadly swarm | ||
| Spell use %: | 40 | ||
| Level: | 16 | ||
| Experience: | 416 | ||
| Treasure: | 20D10 gold 10% chance for a second-level artifact | ||
| Resistances | |||
| Magic: | 20 | ||
| Fire: | 20 | ||
| Physical: | 0 | ||
| Electric: | 20 | ||
| Cold: | 20 | ||
| Poison: | 20 | ||
The great druid is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the druid, but weaker than the grand druid.
Great druids will use the deadly swarm spell for 40% of their attacks, and ranged cold attacks the rest of the time. They can be encountered in the Temple of the Moon, Silver Cove, Monolith, and Superior Temple of Baa.
