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For the character in Might & Magic: Heroes Online, see grave robber.

"Now that I gave him the Death Knight's Sword, Sandro wants me to fight some more Necromancers for a shield. More stinking Undead to fight! This is not as much fun as I thought. Grrrr! At least this is the last thing I have to find for that puny Wizard to get my reward."
Crag Hack

Grave Robber is the fourth and final scenario of the Hack and Slash campaign in Heroes of Might and Magic III: The Shadow of Death.

Walkthrough[]

Seize the Yawning Shield of the Dead from the "Hand of Death" Necromancer cult to win the campaign. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 25 but will carry his experience, skills and spells on to his next campaign.OffBck

With the rib cage given to Sandro, for the final quest, Crag needs to obtain the shield of the yawning dead. Still displeased to fight more undead, Sandro reminds Crag of the rewards, even if Crag wants to obtain the rewards first. At any rate, Crag meets with the mercenaries of a nearby Castle. They were bribed by the cult of "Hand of Death" to leave them alone, but Sandro managed to persuade them to follow Crag Hack. South of the castle is another Castle town, but is invaded by the undead forces and has many buildings disabled for construction. Just south of the town is a one-way exit, for a monolith, whose entrance is close to the central Necropolis town. Also, each week, Sandro sends 4000 gold to aid Crag in the quest. In addition, every 2 weeks, starting from day 12, ten pikemen, ten archers and five griffins are available for recruitment. East of Crag's town is a prison, guarded by vampire lords, in which Crag's old friend, Slash, is being held.

After a while, the cult sends Crag a message the Shield is their precious relic and will give Crag a certain death. Crag tears the message, but wonders if Sandro is the one that shouldn't be trusted. To access the shield, Crag needs to visit three keymaster's tents. The red and lightblue one lie in the underground tunnels east and south of the starting town, while the green one lies on the southeastern island. To access the island, Crag has to buy a ship west from the island. While the shield lies on the island, the quest guard demands a hero, Charnath, to be defeated. The green keymaster is protected by 120 skeleton warriors, 90 wraiths and 10 power liches, while the quest guard by 200 skeleton warriors, 150 wraith and 20 power liches. Around the island are three Necropolis towns, but neither cannot be accessed, since all three are protected by black border gates, whose corresponding tent has only the red player access to.

Going through the tunnel southwest from the island, Crag has to unlock the three border guards and face Charnath. Charnath has high stats and a powerful army (330 walking dead, 250 zombies, 110 wraith, 80 vampire lords and 30 ghost dragons. Upon her defeat, Crag has to return back to the island, unlock the quest guard and take the shield. When giving Sandro the shield, Crag realizes he was tricked all this time. The necromancer teleports away, leaving a stunned, but very angry barbarian, wishing to pay back for the treachery the lich has caused.

Towns[]

Strategy[]

The enemy will use the portal often, so Crag will have to find ways to rescue Slash and take the southern Castle town. Crag has to minimize the amount of troop losses and build his army, then make a speedrun to visit the keymaster tents and defeat Charnath. Few dwellings exist, but, with luck, Crag may be able to find some powerful artifacts. All heroes are limited to level 25.

Gallery[]

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On