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The '''goblin''' is the first-tier creature of the [[Plains]] faction in ''[[Heroes of Might and Magic: A Strategic Quest]]''. They are considered medium for their level, and are far better suited to offensive than to defensive tactics |
The '''goblin''' is the first-tier creature of the [[Plains]] faction in ''[[Heroes of Might and Magic: A Strategic Quest]]''. They are considered medium for their level, and are far better suited to offensive than to defensive tactics |
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β | The goblin is a basic first-tier creature with no special abilities and good only for bashing. Their 3 Hit Points and medium speed make the goblin a useful troop in the early game |
+ | The goblin is a basic first-tier creature with no special abilities and good only for bashing. Their 3 Hit Points and medium speed make the goblin a useful troop in the early game, and allow them to defend [[Orc (H1)|orcs]] and to attack whoever approaches. The lack of [[Defense]] is obvious, and it makes Goblins vulnerable to attack. Ideally, Goblins should attack before being attacked, or a large number of them may not make it for the first attack. Their large population and low cost add to their effectiveness. One [[Wolf (H1)|wolf]], however is a better investment for 200 [[gold]] than 5 goblins, due to it's speed and attack capabilities. Goblins are strongly affected by the [[Bless (H1)|Bless]] and [[Curse (H1)|Curse]] [[Magic (H1)|spells]]. |
Certain maps have dwellings that provide free goblins for visiting heroes. |
Certain maps have dwellings that provide free goblins for visiting heroes. |