- This article is about the creature from Heroes of Might and Magic IV. For other uses, see ghost.
The ghost is a second-level creature of the Necropolis in Heroes of Might and Magic IV.
The etheral ghosts can drain life energy from their opponents, aging their prey in seconds. This causes any target to become slower and weaker in combat.OffBck
Comments[]
Ghosts are fast, tough fliers with a very debilitating touch. They serve well for shutting down dangerous ranged units. While they take more than their fair share of physical damage (having the same defense as vampires), they fall swiftly to direct-damage spells, having only 15 hit points apiece.
Mid-level Necromancers can create great hordes of Ghosts very quickly from the souls of their fallen enemies, using Expert or Master Necromancy.
Abilities[]
HoMM4 Card Game Ghost Card
| Necropolis |
|---|
| Town creatures |
| Skeleton · Imp · Ghost · Cerberus · Vampire · Venom spawn · Bone dragon · Devil |
| Dwelling creatures |
| Zombie · Gargoyle · Mummy · Ice demon · Dark champion (TGS) |




