The ghost is a fourth-tier neutral creature in Heroes of Might and Magic: A Strategic Quest. Although certainly not the strongest creature in the game, they are by far the most potentially dangerous, far exceeding even dragons under some conditions. Ghosts have one major weakness: casting the spell Turn Undead will wipe out an entire stack regardless of numbers.
The difficulty in fighting ghosts lies in their creature ability, which causes them to convert any creature they kill into another ghost for their stack. Because of this, a hero should never use low-tier creatures when fighting ghosts, and especially not peasants, which will simply be converted and used against the hero while being far more powerful as ghosts.
Ghosts can be found inside of shipwrecks found along coastlines and graveyards found inland. The hero fights ghosts (between 10 and 50) and will be rewarded with gold. Of course, sometimes these places may have an artifact, including the Fitzbin of Misfortune.
|Heroes of Might and Magic I creatures|
|Farm (Knight) units||Peasant - Archer - Pikeman - Swordsman - Cavalry - Paladin|
|Plains (Barbarian) units||Goblin - Orc - Wolf - Ogre - Troll - Cyclops|
|Forest (Sorceress) units||Sprite - Dwarf - Elf - Druid - Unicorn - Phoenix|
|Mountain (Warlock) units||Centaur - Gargoyle - Griffin - Minotaur - Hydra - Dragon|
|Neutral creatures||Rogue - Nomad - Ghost - Genie|