The General is an advanced class in Heroes of Might and Magic IV. It requires specialization in Combat and Tactics.
Due to having already one of these skills, Archers, Barbarians, Death Knights and Knights are likely candidates for this class.
Effect[]
The General gives +1 morale for all friendly units, including the hero themselves.
Skills[]
The General has the following priorities to learn secondary skills:
- 4: Combat, Melee
- Tactics, as well as all of its related skills, have a priority of 4.
- 2: Archery, Magic Resistance, Pathfinding, Scouting
- 1: Seamanship
- Chaos Magic, Death Magic, Life Magic, Nature Magic, Nobility and Order Magic, as well as all of their related skills, have a priority of 1.
- 0: Stealth
Notable generals[]
- Gramin (in Together scenario)
- Grendel
- Harke (in Together scenario)
- Hundric
- Joklut Jawbreaker
- Kodge
- Kentaine (in The Rightful Heir scenario)
- Landrew
- Normic
- Suraze (in The Unholy Breath scenario)
- Worton (in The Rightful Heir scenario)
- Adram Blacksword
- Luther D'Walt
- Oreha
- Violet
Heroes of Might and Magic IV classes | ||
---|---|---|
Standard hero classes | Knight - Death Knight - Lord - Thief - Archer - Barbarian - Priest - Necromancer - Mage - Sorcerer - Druid | |
Advanced classes | Archmage - Assassin - Bard - Battle Mage - Beast Lord - Beastmaster - Cardinal - Crusader - Dark Lord - Dark Priest - Demonologist - Enchanter - Field Marshal - Fire Diviner - Fireguard - General - Guildmaster - Heretic - Illusionist - Lich - Lord Commander - Monk - Ninja - Paladin - Prophet - Pyromancer - Ranger - Reaver - Seer - Shadow Mage - Summoner - Warden - Warlock - Warlord - Witch King - Wizard - Wizard King |