“The Freemage is the master of air magic but has the greatest flexibility to switch to another school. Her life time can be pretty short if she gets in the focus of attacks. Magical foci are her hobby.”
The Freemage’s business is magic of any kind. She has no clue about weapons, but she knows how to cast a mighty fireball or a devastating thunderstorm. In fact, she can become quite excellent with Fire and Air. But basically she is familiar with all schools of magic. The Freemage uses artifacts in order to channel the magic forces and enhance her magic dimensions.
She shouldn't get involved too much in melee fights; else her end might come soon.
The Advanced Class of the Freemage.
The Archmage receives the spell “Time Stop”:
The Freemage freezes time outside a sphere created around the party for some turns or until the party exits the sphere. The enemies outside can't be attacked, nor attack or move.