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The Fortress is one of the eight original playable factions from Heroes of Might and Magic III: The Restoration of Erathia.

The Fortress's official alignment is Neutral.

Lore[]

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Classes[]

Creatures[]

Buildings[]

Basic[]

 
Village hall Fortress H3.png Town hall Fortress H3.png City hall Fortress H3.pngCapitol Fortress H3.pngTavern Fortress H3.png
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 Gold
Tavern

Requires:

5000 Gold
Marketplace
Blacksmith
Mage guild level 1
Town hall

Requires:

10000 Gold
Castle
City hall

Requires:

5 Wood
500 Gold

Fort Fortress H3.pngCitadel Fortress H3.pngCastle Fortress H3.pngMarketplace Fortress H3.pngBlacksmith Fortress H3.png
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with First Aid Tents.

Requires:

20 Wood
20 Ore
5000 Gold

Requires:

5 Ore
2500 Gold
Fort

Requires:

10 Wood
10 Ore
5000 Gold
Citadel

Requires:

5 Wood
500 Gold

Requires:

5 Wood
1000 Gold
 


Mage guild[]

 
Mage guild level 1 Fortress H3.png Mage guild level 2 Fortress H3.png Mage guild level 3 Fortress H3.png
Mage guild level 1 Mage guild level 2 Mage guild level 3
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 Wood
5 Ore
2000 Gold

Requires:

5 Wood
5 Ore
4 Mercury
4 Crystal
4 Sulfur
4 Gems
1000 Gold
Mage guild level 1

Requires:

5 Wood
5 Ore
6 Mercury
6 Crystal
6 Sulfur
6 Gems
1000 Gold
Mage guild level 2
 


Unique[]

 
Resource silo Fortress H3.png Captain's quarters Fortress H3.png Glyphs of Fear Fortress H3.pngBlood obelisk Fortress H3.pngShipyard Fortress H3.png
Resource silo Captain's quarters Glyphs of FearBlood obeliskShipyard
The Resource Silo provides you with additional +1 wood and +1 ore each day. The Captain's Quarters increases Gnoll production by 6 per week. The Glyphs of Fear add +2 to a garrison hero's defense skill when defending against a siege.The presence of a Blood Obelisk adds +2 to a garrison hero's attack skill when defending against a siege.The Shipyard allows you to purchase boats.

Requires:

5 Ore
5000 Gold
Marketplace

Requires:

1000 Gold
Gnoll hut

Requires:

1000 Gold
Fort

Requires:

1000 Gold
Glyphs of fear

Requires:

20 Wood
2000 Gold

Cage of Warlords Fortress H3.pngCarnivorous plant Fortress H3.png
Cage of WarlordsCarnivorous plant
The Cage of Warlords increases the Defense strength of any visting hero by +1.The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Attack and Defense strength of a garrison hero by +10 when defending against a siege.

Requires:

1000 Gold
Town hall
Glyphs of fear

Requires:

The Grail
 


Creature production[]

Un-upgraded[]

 
Gnoll hut Fortress H3.png Lizard den Fortress H3.png Serpent fly hive Fortress H3.pngBasilisk pit Fortress H3.pngGorgon lair Fortress H3.png
Gnoll hut Lizard den Serpent fly hiveBasilisk pitGorgon lair
The Gnoll Hut allows you to recruit Gnolls. The Lizard Den allows you to recruit Lizardmen. The Serpent Fly Hive allows you to recruit Serpent Flies.The Basilisk Pit allows you to recruit Basilisks.The Gorgon Lair allows you to recruit Gorgons.

Requires:

10 Wood
400 Gold
Fort

Requires:

5 Wood
1000 Gold
Gnoll hut

Requires:

5 Ore
2 Sulfur
2 Mercury
1000 Gold
Gnoll hut

Requires:

5 Wood
10 Ore
2000 Gold
Serpent fly hive

Requires:

10 Wood
10 Ore
5 Mercury
5 Sulfur
2500 Gold
Lizard den
Serpent fly hive

Wyvern nest Fortress H3.pngHydra pond Fortress H3.png
Wyvern nestHydra pond
The Wyvern Nest allows you to recruit Wyverns.The Hydra Pond allows you to recruit Hydras.

Requires:

15 Wood
3500 Gold
Lizard den

Requires:

10 Wood
10 Ore
10 Sulfur
10000 Gold
Wyvern nest
Basilisk pit
 


Upgraded[]

 
Upg. gnoll hut Fortress H3.png Upg. lizard den Fortress H3.png Upg. serpent fly hive Fortress H3.pngUpg. basilisk pit Fortress H3.pngUpg. gorgon lair Fortress H3.png
Upg. gnoll hut Upg. lizard den Upg. serpent fly hiveUpg. basilisk pitUpg. gorgon lair
The Gnoll Hut allows you to recruit Gnoll Marauders. The Lizard Den allows you to recruit Lizard Warriors. The Serpent Fly Hive allows you to recruit Dragon Flies.The Basilisk Pit allows you to recruit Greater Basilisks.The Gorgon Lair allows you to recruit Mighty Gorgons.

Requires:

10 Wood
1000 Gold
Gnoll hut
Tavern

Requires:

5 Wood
1000 Gold
Lizard den

Requires:

2 Mercury
2 Sulfur
1000 Gold
Serpent fly hive

Requires:

5 Wood
5 Ore
2000 Gold
Basilisk pit

Requires:

5 Wood
5 Ore
2000 Gold
Gorgon lair
Resource silo

Upg. wyvern nest Fortress H3.pngUpg. hydra pond Fortress H3.png
Upg. wyvern nestUpg. hydra pond
The Training Grounds allows you to recruit Wyvern Monarchs.The Hydra Pond allows you to recruit Chaos Hydras.

Requires:

10 Wood
10 Mercury
3000 Gold
Wyvern nest

Requires:

10 Wood
10 Ore
20 Sulfur
15000 Gold
Hydra pond
 


Gallery[]

Heroes of Might and Magic III factions
Castle · Rampart · Tower
Stronghold · Fortress · Conflux (AB)
Inferno · Necropolis · Dungeon · Forge (AB; scrapped)
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