Might and Magic Wiki
(We don't deal with "theories" because "theories" are unofficial info.)
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Latest revision as of 18:04, 20 May 2023

The Fortress is a faction in Heroes of Might and Magic II for Game Boy Color.

Lore[]

Mysterious and dangerous, the Fortress is a faction of cunning fighters and savage beasts who dwell within the dark marshlands and forests. While other factions consist of mostly trained soliders, the Fortress supplements the local swamp warriors with a great number of monsters captured or bred for their armies. Being a faction of survivalists, defence is the primary attribute for their armies.

Although no official lore is given for the faction, the presence of both Dungeon and Fortress heroes would indicate that this faction is one of opportunists. Human, Minotaur, Gnoll and Troglodyte heroes make their way to the Fortresses of the Dragon Lands to seek fame and glory.

Classes[]

The heroes of the Fortress are the Beastmaster and the Warlock.

Beastmaster[]

Alkin, Bron, Drakon, Gerwulf, Tazar.

Warlocks[]

Alamar, Darkstorm, Geon, Jeddite, Malekith.

Creatures[]

Gnoll
Gnoll
Lizardman
Lizardman
Serpent fly
Serpent fly
Basilisk
Basilisk
Gorgon
Gorgon
Hydra
Hydra
Black dragon
Black dragon

Buildings[]

Fortress Town

A composite photo of a fully constructed Fortress town.

Build Screen Fortress H2

The Fortress build menu.

Basic[]

 
Town hall Fortress Heroes II Game Boy Castle Fortress Heroes II Game Boy Tavern Fortress Heroes II Game BoyStatue Fortress Heroes II Game BoyExit sign Fortress Heroes II Game Boy
Town hall Castle TavernStatueExit sign
N/A The Fortress improves town defense, income and growth rates. The Tavern increases troop morale and is where new heroes can be recruited.The Statue increases the town's income.Press 'A' to exit.

Requires:

N/A

Requires:

Requires:

5 Heroes Game Boy wood
500 Heroes Game Boy gold

Requires:

5 Heroes Game Boy ore
1200 Heroes Game Boy gold

Requires:

N/A

File:Mage guild level 1 Fortress Heroes II Game Boy.pngFile:Mage guild level 2 Fortress Heroes II Game Boy.pngFile:Mage guild level 3 Fortress Heroes II Game Boy.pngMage guild level 4 Fortress Heroes II Game BoyShipyard Fortress Heroes II Game Boy
Mage guild level 1Mage guild level 2Mage guild level 3Mage guild level 4Shipyard
The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Mage Guild is where heroes learn and replenish spells.The Shipyard is where ships are built.

Requires:

5 Heroes Game Boy wood
5 Heroes Game Boy ore
2000 Heroes Game Boy gold

Requires:

5 Heroes Game Boy wood
5 Heroes Game Boy ore
4 Heroes Game Boy mercury
4 Heroes Game Boy crystal
4 Heroes Game Boy gems
4 Heroes Game Boy sulfur
1000 Heroes Game Boy gold

Requires:

5 Heroes Game Boy wood
5 Heroes Game Boy ore
6 Heroes Game Boy mercury
6 Heroes Game Boy crystal
6 Heroes Game Boy gems
6 Heroes Game Boy sulfur
1000 Heroes Game Boy gold

Requires:

5 Heroes Game Boy wood
5 Heroes Game Boy ore
1000 Heroes Game Boy gold

Requires:

20 Heroes Game Boy wood
2000 Heroes Game Boy gold
 


Creature production[]

 
Gnoll Hut Fortress H2 Lizardman Den Fortress H2 Hive Fortress H2Pit Fortress H2Paddock Fortress H2
Hut Den HivePitPaddock
The Hut produces Gnolls. The Den produces Lizardmen. The Hive produces Serpent Flies.The Pit produces Basilisks.The Paddock produces Gorgons.

Requires:

10 Heroes Game Boy wood
400 Heroes Game Boy gold
N/A

Requires:

5 Heroes Game Boy wood
1000 Heroes Game Boy gold
The Hut

Requires:

5 Heroes Game Boy wood
2 Heroes Game Boy mercury
2 Heroes Game Boy sulfur
1000 Heroes Game Boy gold
Hut

Requires:

5 Heroes Game Boy wood
10 Heroes Game Boy ore
2000 Heroes Game Boy gold
Hive

Requires:

10 Heroes Game Boy wood
10 Heroes Game Boy ore
5 Heroes Game Boy mercury
5 Heroes Game Boy sulfur
2500 Heroes Game Boy gold
Den
Hive

Hyrda Pond Fortress H2Black Dragon Cave Fortress H2
PondDark lair
The Pond produces Hydras.The Dark Lair produces Black Dragons.

Requires:

10 Heroes Game Boy sulfur
5000 Heroes Game Boy gold
Pit

Requires:

10 Heroes Game Boy wood
10 Heroes Game Boy ore
10 Heroes Game Boy sulfur
10000 Heroes Game Boy gold
Paddock
Pond
 


Tactics[]

Overall Features[]

The creatures of the Fortress faction are slow but sturdy. Casting haste can help get your powerful basilisks, hydras or hordes of gnolls into the battle in time.

Fortress is at a bit of a map disadvantage becuase there are no designated Fortress creature recruitment locations like for the Rampart (dwarf cottage), Castle (archer cabins) and Stronghold (wolfrider hut).

Special Abilities[]

Serpent Fly- small flyer[]

While not a real special ability, having a flyer that only occupies one space is an advantage in sieges because a full roster of enemy units that are behind walls will prevent large fliers like dragons or rocs from entering or attacking. Thus a serpent fly can immediately enter the castle and stop archers. Make sure to add protective spells to your serpent flies as they will be alone in the enemy ranks until space opens.

Basilisk- paralyze[]

Basilisks have a chance to cast the spell paralyze when attacking their opponents. This means the enemy creature will skip their turn until they are cured or attacked or the spell wears off.

Hydra- multi-headed attack[]

Hydras will attack all enemies next to them from all directions, including on retaliatory strikes. Hydras should be kept in the middle of the battle where they can cause serious havoc.