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"My faithful vassal. I greet your pledge of loyalty with gratitude and relief. As you know, my wicked brother Archibald has seized my father's castle and usurped the throne. Only the lords nearest the castle have been quick to swear allegiance to him, But I fear even distant lords may take the oath in the absence of a viable alternative. I am determined to provide that alternative, even if it means making war on vassals formerly loyal to my father. Therefore, it is with a heavy heart that I must order you to compel the loyalty of the barons nearest my summer palace by force of arms. Since we cannot afford to fail, I have provided you with a sum of gold sufficient to the task. I have also provided you with a magical amulet to help coordinate our war efforts. Wear it always and we will be in constant communication."

Force of Arms is the first scenario of Roland's campaign in Heroes of Might and Magic II: The Succession Wars.

Roland needs you to defeat the lords near his castle to begin his war of rebellion against his brother. They are not allied with each other, so they will spend most of their time fighting with one another. Victory is yours when you have defeated all of their castles and heroes.OffBck

After Lord Ironfist's death, the royal seer was to decide which one of his sons, Archibald or Roland, was to inherit the throne, but Archibald had him killed, along with three of his successors, before accusing his brother of the murders. When Roland fled the castle, Archibald threatened the next seer into proclaiming him king.

Safely in hiding, Roland sent one of his loyal vassals to defeat the nobles swearing fealty to Archibald, compelling their loyalty by force of arms. The commander did so, and Roland's power grew in his exile.

Walkthrough[]

The commander starts with a single wizard castle and hero. There are three opponents: an orange necromancer, a green barbarian, and a yellow warlock. All have a single castle and hero each.

The enemies are located far to the north, and luckily, they aren't allied with each other, meaning they will spend a lot of time and resources fighting against each other before approaching Roland's forces. By taking out one of the weaker castles, the commander can increase income and creature growth, eventually defeating all three opponents.

Heroes of Might and Magic II campaign scenarios
Roland's campaign (good) Force of ArmsAnnexationSave the DwarvesCarator MinesTurning Point / BetrayalDefenderThe GauntletThe CrownCorlagon's DefenseFinal Justice
Archibald's campaign (evil) First BloodBarbarian WarsNecromancersSlay the DwarvesTurning Point / BetrayalRebellionDragon MasterCountry LordsThe CrownGreater GloryApocalypse
Voyage Home StrandedPirate IslesKing and CountryBlood is Thicker
The Price of Loyalty UprisingIsland of ChaosArrow's FlightThe AbyssThe Giant's PassAurora BorealisBetrayal's EndCorruption's Heart
Wizard's Isle The Shrouded IslesThe Eternal ScrollsPower's EndFount of Wizardry
Descendants Conquer and UnifyBorder TownsThe Wayward SonCrazy Uncle IvanThe Southern WarIvory GatesThe Elven LandsThe Epic Battle
Wizard's Land Wizard's Land 1Wizard's Land 2Wizard's Land 3
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