The flaming phoenix is an upgraded tier 7 creature of the Grove faction. It is recruited from the Pyre II. It is one of two upgrades for the phoenix, along with the energy phoenix.
Out of all elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing Phoenix signals a new chick in the nest, but it also makes them fiercely territorial.OffBck
Abilities[]
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Embodiment |
| A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
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Melee Attack |
| Can only attack adjacent enemies. Provokes counterattacks. | |
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Flying |
| Movement ignores obstacles and traps. | |
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Embodiment of Fire |
| This creature leaves no body upon death. Immune to "Fireball", "Firewall", and "Armageddon". | |
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Sweeping Strike |
| Deals Damage to the target and two adjacent hexes to its sides. Additional targets take -50% Damage. | |
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Immortal |
| Leaves a pile of ash upon death. At the start of next round, [1 + 50% of the original units in the stack] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent. | |
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Awaken - Fire II |
| Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Allows the use of other abilities. Does not end the turn. Once per battle. | |
| Ability tier: ?; Focus Charges: ? | |
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Heatwave |
| Dispels all negative effects from friendly creatures and all positive effects from enemies. Can only be used after "Awaken". | |
| Ability tier: ?; Focus Charges: ? |
Tactics[]
Flaming phoenixes have indisputably the highest Initiative in the game, making it almost guaranteed that the one leading them will get a spell off first. They can also revive if their stack is destroyed, but the enemy can prevent the revival by attacking the crystal three times. They also don't have the best durability due to below-average Defense for their tier.
Flaming phoenixes pair perfectly with an Armageddon strategy due to their immunity to fire spells.
| Grove |
|---|
| Basic creatures |
| Faun · Hoplet · Vine iriyad · Aqualotl · Herbomancer · Qilin · Phoenix |
| Upgraded creatures |
| Faun archer · Dawn hoplet · Fungal iriyad · Blooming aqualotl · Sporemancer · Thunder qilin · Flaming phoenix |
| Alternate upgrades |
| Faun warrior · Dusk hoplet · Crystal iriyad · Polar aqualotl · Murmurmancer · Mist qilin · Energy phoenix |







