![]() |
|
This article is in need of image(s), or would greatly benefit from higher quality images. If you happen to have one available, please upload a relevant image and place it here. |
The Fire Magic spells in Might and Magic VII: For Blood and Honor.
Normal level[]
Torch Light: Costs 1 spell point. Increases the radius of light surrounding the party. The effect is only visible when it is dark.
- Normal: Basic light.
- Expert: Brighter light.
- Master: Brightest light.
- Grandmaster: Faster recovery.
Fire Bolt: Costs 2 spell points. Launches a burst of fire at a single target. Does 1-3 in damage per skill point.
- Normal: Basic recovery rate.
- Expert: Faster recovery rate.
- Master: Faster recovery rate.
- Grandmaster: Fastest recovery rate.
Fire Resistance: Costs 3 spell points. Increases all character's resistance to Fire Magic. Duration is one hour per skill point.
- Normal: +1 resistance per skill point.
- Expert: Resistance increase is doubled.
- Master: Resistance increase is tripled.
- Grandmaster: Resistance increase is quadrupled.
Fire Aura: Costs 4 spell points. Causes a weapon with no special abilities to burn with magic fire. Duration is one hour per skill point.
- Normal: Gives the weapon "of Fire" ability.
- Expert: Weapon gets "of Flame" ability.
- Master: Weapon gets "of Infernos" ability.
- Grandmaster: Weapon gets permanent "of Infernos" ability.
Expert level[]
Haste: Costs 5 spell points. Reduces recovery time for party actions. Party will be weak for six hours after spell wears off.
- Expert: Duration is 1 hour plus 1 minute per skill point.
- Master: Duration is 1 hour plus 3 minutes per skill point.
- Grandmaster: Duration is 1 hour plus 4 minutes per skill point.
Fireball: Costs 8 spell points. Launches a fireball at a single target that hits and then explodes to damage anyone nearby, including the party, if it is too close. Damage is 1-6 points per skill point.
- Expert: Basic recovery rate.
- Master: Faster recovery rate.
- Grandmaster: Fastest recovery rate.
Fire Spike: Costs 10 spell points. Drops a fire spike on the ground that waits to explode until a creature passes nearby. They remain until triggered or until the party leaves the map.
- Expert: A maximum of five spikes can be dropped at any one time. Damage is 1-6 per skill point.
- Master: Seven spikes are dropped. Damage is 1-8 per skill point.
- Grandmaster: Nine spikes are dropped. Damage is 1-10 per skill point.
Master level[]
Immolation: Costs 15 spell points. Surrounds the party with a very hot fire that is only harmful to others. Damage delivered is 1-6 per skill point.
- Master: The fire lasts 1 minute per skill point.
- Grandmaster: Duration is increased to 10 minutes per skill point.
Meteor Shower: Costs 20 spell points. Summons a barrage of flaming rocks that strike in a large radius around the target.Each rock does 1-8 damage per skill point. Only works outdoors.
- Master: Sixteen rocks are summoned.
- Grandmaster: Faster recovery. Twenty rocks are summoned.
Inferno: Costs 25 spell points. Burns everyone in sight, including party, for 12 damage plus 1 per skill point. Only works indoors.
- Master: Basic recovery.
- Grandmaster: Faster recovery.
Grandmaster level[]
Incinerate: Costs 30 spell points. Does massive fire damage to a single target. Damage is 15 plus 1-15 per skill point.