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Djordje

"I told you to see if he's in the league with the Faceless, not to burn his eyes out!"
Anton

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The Fire Magic spells in Might and Magic VII: For Blood and Honor.

Normal level[]

Torch Light: Costs 1 spell point. Increases the radius of light surrounding the party. The effect is only visible when it is dark.

  • Normal: Basic light.
  • Expert: Brighter light.
  • Master: Brightest light.
  • Grandmaster: Faster recovery.

Fire Bolt: Costs 2 spell points. Launches a burst of fire at a single target. Does 1-3 in damage per skill point.

  • Normal: Basic recovery rate.
  • Expert: Faster recovery rate.
  • Master: Faster recovery rate.
  • Grandmaster: Fastest recovery rate.

Fire Resistance: Costs 3 spell points. Increases all character's resistance to Fire Magic. Duration is one hour per skill point.

  • Normal: +1 resistance per skill point.
  • Expert: Resistance increase is doubled.
  • Master: Resistance increase is tripled.
  • Grandmaster: Resistance increase is quadrupled.

Fire Aura: Costs 4 spell points. Causes a weapon with no special abilities to burn with magic fire. Duration is one hour per skill point.

  • Normal: Gives the weapon "of Fire" ability.
  • Expert: Weapon gets "of Flame" ability.
  • Master: Weapon gets "of Infernos" ability.
  • Grandmaster: Weapon gets permanent "of Infernos" ability.

Expert level[]

Haste: Costs 5 spell points. Reduces recovery time for party actions. Party will be weak for six hours after spell wears off.

  • Expert: Duration is 1 hour plus 1 minute per skill point.
  • Master: Duration is 1 hour plus 3 minutes per skill point.
  • Grandmaster: Duration is 1 hour plus 4 minutes per skill point.

Fireball: Costs 8 spell points. Launches a fireball at a single target that hits and then explodes to damage anyone nearby, including the party, if it is too close. Damage is 1-6 points per skill point.

  • Expert: Basic recovery rate.
  • Master: Faster recovery rate.
  • Grandmaster: Fastest recovery rate.

Fire Spike: Costs 10 spell points. Drops a fire spike on the ground that waits to explode until a creature passes nearby. They remain until triggered or until the party leaves the map.

  • Expert: A maximum of five spikes can be dropped at any one time. Damage is 1-6 per skill point.
  • Master: Seven spikes are dropped. Damage is 1-8 per skill point.
  • Grandmaster: Nine spikes are dropped. Damage is 1-10 per skill point.

Master level[]

Immolation: Costs 15 spell points. Surrounds the party with a very hot fire that is only harmful to others. Damage delivered is 1-6 per skill point.

  • Master: The fire lasts 1 minute per skill point.
  • Grandmaster: Duration is increased to 10 minutes per skill point.

Meteor Shower: Costs 20 spell points. Summons a barrage of flaming rocks that strike in a large radius around the target.Each rock does 1-8 damage per skill point. Only works outdoors.

  • Master: Sixteen rocks are summoned.
  • Grandmaster: Faster recovery. Twenty rocks are summoned.

Inferno: Costs 25 spell points. Burns everyone in sight, including party, for 12 damage plus 1 per skill point. Only works indoors.

  • Master: Basic recovery.
  • Grandmaster: Faster recovery.

Grandmaster level[]

Incinerate: Costs 30 spell points. Does massive fire damage to a single target. Damage is 15 plus 1-15 per skill point.

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