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Melee is a secondary skill in Heroes of Might and Magic IV. It increases a hero's Melee Attack.

Levels[]

Basic[]

SkillBasicMeleeIV

Basic Melee increases the hero's Melee Attack to 15, and divides the natural defense of enemy creatures by 1.5. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense. It requires the hero to learn Basic Combat skill.


Advanced[]

SkillAdvancedMeleeIV

Advanced Melee increases the hero's Melee Attack to 20, and divides the natural defense of enemy creatures by 2. It requires the hero to learn Basic Melee.


Expert[]

SkillExpertMeleeIV

Expert Melee increases the hero's Melee Attack to 30, and divides the natural defense of enemy creatures by 3. The hero also gains the ability to attack enemies before they can retaliate. It requires the hero to learn Advanced Combat and Advanced Melee.


Master[]

SkillMasterMeleeIV

Master Melee increases the hero's Melee Attack to 40, and divides the natural defense of enemy creatures by 4. It requires the hero to learn Expert Melee.


Grandmaster[]

SkillGrandmasterMeleeIV

Grandmaster Melee increases the hero's Melee Attack to 40, and divides the natural defense of enemy creatures by 4. The hero also gains the ability to attack enemies before they can retaliate and strikes a second time after an enemy retaliates. It requires the hero to learn Expert Combat and Master Melee.

This is the final level of Melee skill, and does not unlock any additional skills. The hero can instead develop the Combat skill, if needed.

Bonuses[]

Melee has related artifacts, structures and spells that also increase potency, by having:

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