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The Mage Guild is a building available to all the town types of Heroes of Might and Magic III. Its costs and requirements are the same in all towns. The Guild is a place of magic, where spells are researched.

Requirements[]

The Mage Guild has no requirements. However, depending on the town type, several buildings have the Guild as a prerequisite.

Building Town Mage Guild Required
Monastery Castle Level One
Portal of Glory
Dragon Cliffs Rampart Level Two
Upg. Dragon Cliffs Level Three
Library Tower Level One
Wall of Knowledge
Mage Tower
Altar of Wishes
Golden Pavilion
Cloud Temple
Order of Fire Inferno Level One
Fire Lake
Forsaken Palace
Upg. Hell Hole Level Two
Necromancy Amplifier Necropolis Level One
Mausoleum
Hall of Darkness
Dragon Vault
Mana Vortex Dungeon Level One
Dragon Cave Level Two
Upg. Dragon Cave Level Three
Upg. Ogre Fort Stronghold Level One
Magic University Conflux Level One
Altar of Air
Altar of Water
Altar of Fire
Altar of Earth
Altar of Though
Pyre
Temple of Magic Level Two

Levels[]

A Mage Guild can be of different levels. The first time the structure is erected, it starts as a Level One Mage Guild. Then, it can be successively upgraded to the next level. The maximum level to which a Mage Guild can be upgraded depends on the town type. Thus, Strongholds and Fortresses can have a Level Three Guild at max, while Castles are limited at a Level Four Mage Guild. All the other remaining six town types can build a Level Five Mage Guild - the highest level in the game.

Each time the Mage Guild is upgraded, it receives new spells.

Guild Level Cost Effect
Level One 2,000 Gold, 5 Wood, 5 Ore Adds 5 Level One spells
Level Two 1,000 Gold, 5 Wood, 5 Ore, 4 Mercury, 4 Sulfur, 4 Crystal, 4 Gems Adds 4 Level Two spells
Level Three 1,000 Gold, 5 Wood, 5 Ore, 6 Mercury, 6 Sulfur, 6 Crystal, 6 Gems Adds 3 Level Three spells
Level Four 1,000 Gold, 5 Wood, 5 Ore, 8 Mercury, 8 Sulfur, 8 Crystal, 8 Gems Adds 2 Level Four spells
Level Five 1,000 Gold, 5 Wood, 5 Ore, 10 Mercury, 10 Sulfur, 10 Crystal, 10 Gems Adds 1 Level Five spells

Spell probabilities by town[]

All numbers are percentages and represent the probability that a given spell will appear in the Mage Guild of a specified town. They are valid only if all spells are enabled.

Level One spells[]

Spell Castle Rampart Tower with Library Tower without Library Inferno Necropolis Dungeon Stronghold Fortress Conflux
Bless 54 32 39 31 0 0 19 20 31 31
Bloodlust 0 0 0 0 53 32 30 53 31 31
Cure 54 54 39 31 31 0 30 31 53 31
Curse 0 0 25 20 31 54 30 0 0 0
Dispel 54 54 63 53 53 54 52 53 53 53
Haste 32 54 39 31 31 32 52 31 53 53
Magic Arrow 89 89 94 89 89 89 88 89 89 89
Protection from Fire 20 20 25 20 20 20 19 20 20 20
Protection from Water 20 20 25 20 20 20 19 20 20 20
Shield 54 20 39 31 20 54 30 31 31 31
Slow 32 54 63 53 53 32 30 31 31 53
Stone Skin 32 32 63 53 31 54 30 53 31 31
Summon Boat 20 32 39 31 31 20 30 31 20 20
View Air 20 20 25 20 20 20 19 20 20 20
View Earth 20 20 25 20 20 20 19 20 20 20

Level Two spells[]

Spell Castle Rampart Tower with Library Tower without Library Inferno Necropolis Dungeon Stronghold Fortress Conflux
Blind 25 35 18 13 47 24 25 25 35 37
Death Ripple 0 0 0 0 0 95 0 0 0 0
Disguise 13 13 18 13 18 13 13 13 0 11
Disrupting Ray 35 25 46 35 47 24 35 35 35 37
Fire Wall 25 25 33 25 47 24 25 25 25 37
Fortune 25 35 33 25 18 13 13 25 25 11
Ice Bolt 95 95 46 35 0 35 35 25 96 77
Lightning Bolt 25 25 98 96 65 35 95 95 25 77
Precision 35 35 33 25 34 13 35 25 25 11
Protection from Air 13 13 18 13 18 13 13 13 13 11
Quicksand 25 25 46 35 18 24 25 35 35 20
Remove Obstacle 25 25 46 35 18 24 25 25 25 20
Scuttle Boat 35 25 33 25 18 24 25 25 25 20
Visions 13 13 18 13 18 13 13 13 13 11
Weakness 13 13 18 13 34 24 25 25 25 20

Level Three spells[]

Spell Castle Rampart Tower with Library Tower without Library Inferno Necropolis Dungeon Stronghold Fortress Conflux
Air Shield 13 24 32 24 9 13 13 24 17 13
Animate Dead 0 0 0 0 0 44 0 0 0 0
Anti-Magic 35 24 32 24 17 25 24 35 40 35
Destroy Undead 35 24 32 24 9 0 13 13 9 13
Earthquake 13 24 17 13 25 13 13 13 90 13
Fireball 24 24 32 24 90 35 44 35 9 35
Force Field 13 13 32 24 9 25 24 13 17 24
Forgetfulness 24 24 17 13 17 13 13 13 17 24
Frost Ring 44 43 55 43 0 35 35 35 17 35
Hypnotize 13 13 32 24 25 0 24 13 17 35
Land Mine 24 24 32 24 25 25 35 24 9 13
Mirth 13 13 17 13 9 13 13 35 9 13
Misfortune 13 13 17 13 25 25 13 13 9 13
Protection from Earth 13 13 17 13 9 13 13 13 0 13
Teleport 24 24 32 24 32 25 24 24 40 24

Level Four spells[]

Spell Castle Rampart Tower with Library Tower without Library Inferno Necropolis Dungeon Stronghold Fortress Conflux
Armageddon 0 0 0 0 10 10 20 0 0 0
Berserk 10 10 16 10 10 20 10 0 0 10
Chain Lightning 20 20 29 20 20 20 20 0 0 20
Clone 10 10 29 20 10 10 10 0 0 20
Counterstrike 10 20 16 10 10 10 10 0 0 10
Fire Shield 10 10 16 10 10 10 10 0 0 10
Frenzy 10 10 16 10 10 10 10 0 0 10
Inferno 10 10 16 10 20 10 10 0 0 20
Meteor Shower 20 20 29 20 20 20 20 0 0 20
Prayer 20 10 16 10 0 0 0 0 0 10
Resurrection 20 20 29 20 20 20 20 0 0 10
Slayer 10 10 16 10 10 10 10 0 0 10
Sorrow 10 10 16 10 10 10 10 0 0 10
Town Portal 20 20 29 20 20 20 20 0 0 20
Water Walk 20 20 29 20 20 20 20 0 0 20

Level Five spells[]

Spell Castle Rampart Tower with Library Tower without Library Inferno Necropolis Dungeon Stronghold Fortress Conflux
Summon Air Elemental 0 0 28 14 0 16 0 0 0 12
Dimension Door 0 20 28 14 16 16 16 0 0 13
Summon Earth Elemental 0 16 28 14 16 16 12 0 0 12
Summon Fire Elemental 0 0 0 0 16 0 12 0 0 12
Fly 0 16 32 16 16 16 12 0 0 13
Implosion 0 16 28 14 16 20 12 0 0 13
Magic Mirror 0 16 28 14 0 0 12 0 0 13
Sacrifice 0 0 0 0 20 16 12 0 0 0
Summon Water Elemental 0 16 28 14 0 0 12 0 0 12

Gallery[]

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